Mark Haigh-Hutchinson
aka:
Mark Haigh Hutchinson,
Mark Haig-Hutchinson
Moby ID: 3062
Credits (50 credits on 22 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Metroid Prime 3: Corruption (2007, Wii) | Senior Engineering |
Metroid Prime 2: Echoes (2004, GameCube) | Senior Engineering |
Metroid Prime (2002, GameCube) | Senior Engineers |
Star Wars: Rogue Squadron 3D (1998, Windows) | Project Leader |
Star Wars: Dark Forces (1996, PlayStation) | Additional Programming |
Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |
2D scrolling | |
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Star Wars: Episode I - Racer (1999, Game Boy Color) | Additional Programming |
Zombies Ate My Neighbors (1993, SNES) | Additional Game Coding by |
World Class Soccer (1990, ZX Spectrum) | Game Design |
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) | Game Design by |
Paperboy (1987, Amstrad CPC) | Written by |
3rd-person (Other) | |
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Metroid Prime 3: Corruption (2007, Wii) | Senior Engineering |
Star Wars: Shadows of the Empire (1997, Windows) | Project Leader |
Action | |
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Metroid Prime 3: Corruption (2007, Wii) | Senior Engineering |
Metroid Prime 2: Echoes (2004, GameCube) | Senior Engineering |
Metroid Prime (2002, GameCube) | Senior Engineers |
Star Wars: Rogue Squadron 3D (1998, Windows) | Project Leader |
Star Wars: Shadows of the Empire (1997, Windows) | Project Leader |
Star Wars: Dark Forces (1996, PlayStation) | Additional Programming |
Big Sky Trooper (1995, SNES) | Planet Geology & Slug Biology |
Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |
Zombies Ate My Neighbors (1993, SNES) | Additional Game Coding by |
Magic Boy (1993, Amiga) | With thanks to |
Overlander (1989, Amiga) | Original Road Ideas by |
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) | Game Design by |
HKM (1989, Commodore 64) | Written by |
Paperboy (1987, Amstrad CPC) | Written by |
Revolution (1986, Amstrad CPC) | Amstrad conversion by |
Alien Highway: Encounter 2 (1986, ZX Spectrum) | Written by |
Highway Encounter (1985, Amstrad CPC) | Amstrad conversion by |
Android One: The Reactor Run (1985, Amstrad CPC) | Written by |
Arcade | |
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Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |
Overlander (1989, Amiga) | Original Road Ideas by |
Paperboy (1987, Amstrad CPC) | Written by |
Automobile | |
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Overlander (1989, Amiga) | Original Road Ideas by |
Behind view | |
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Star Wars: Episode I - Racer (2000, Macintosh) | Additional PC Programming |
Star Wars: Rogue Squadron 3D (1998, Windows) | Project Leader |
Star Wars: Shadows of the Empire (1997, Windows) | Project Leader |
Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |
Overlander (1989, Amiga) | Original Road Ideas by |
Bike / bicycling | |
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Paperboy (1987, Amstrad CPC) | Written by |
Diagonal-down | |
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Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |
Zombies Ate My Neighbors (1993, SNES) | Additional Game Coding by |
Paperboy (1987, Amstrad CPC) | Written by |
Revolution (1986, Amstrad CPC) | Amstrad conversion by |
Alien Highway: Encounter 2 (1986, ZX Spectrum) | Written by |
Highway Encounter (1985, Amstrad CPC) | Amstrad conversion by |
Direct control | |
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Metroid Prime 2: Echoes (2004, GameCube) | Senior Engineering |
Metroid Prime (2002, GameCube) | Senior Engineers |
Star Wars: Dark Forces (1996, PlayStation) | Additional Programming |
Zombies Ate My Neighbors (1993, SNES) | Additional Game Coding by |
World Class Soccer (1990, ZX Spectrum) | Game Design |
Alien Highway: Encounter 2 (1986, ZX Spectrum) | Written by |
Europe | |
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World Class Soccer (1990, ZX Spectrum) | Game Design |
Fangame | |
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Deflektor X4 (2006, Windows) | There are a lot of people that helped me with this game; the most important of them are the following ones (for his all this time patience) |
Fighting | |
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HKM (1989, Commodore 64) | Written by |
Fixed / flip-screen | |
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Deflektor X4 (2006, Windows) | There are a lot of people that helped me with this game; the most important of them are the following ones (for his all this time patience) |
Revolution (1986, Amstrad CPC) | Amstrad conversion by |
Flight / aviation | |
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Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |
Football (European) / Soccer | |
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World Class Soccer (1990, ZX Spectrum) | Game Design |
Horror | |
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Zombies Ate My Neighbors (1993, SNES) | Additional Game Coding by |
Hovercraft | |
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Star Wars: Episode I - Racer (2000, Macintosh) | Additional PC Programming |
Interwar | |
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Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) | Game Design by |
Isometric | |
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Paperboy (1987, Amstrad CPC) | Written by |
Revolution (1986, Amstrad CPC) | Amstrad conversion by |
Highway Encounter (1985, Amstrad CPC) | Amstrad conversion by |
Licensed | |
---|---|
Star Wars: Episode I - Racer (2000, Macintosh) | Additional PC Programming |
Star Wars: Episode I - Racer (1999, Game Boy Color) | Additional Programming |
Star Wars: Rogue Squadron 3D (1998, Windows) | Project Leader |
Star Wars: Shadows of the Empire (1997, Windows) | Project Leader |
Star Wars: Dark Forces (1996, PlayStation) | Additional Programming |
Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |
World Class Soccer (1990, ZX Spectrum) | Game Design |
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) | Game Design by |
Metroidvania | |
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Metroid Prime 2: Echoes (2004, GameCube) | Senior Engineering |
Metroid Prime (2002, GameCube) | Senior Engineers |
Motion control | |
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Metroid Prime 3: Corruption (2007, Wii) | Senior Engineering |
Metroid Prime 2: Echoes (2004, GameCube) | Senior Engineering |
Multiple units/characters control | |
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World Class Soccer (1990, ZX Spectrum) | Game Design |
Platform | |
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Magic Boy (1993, Amiga) | With thanks to |
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) | Game Design by |
Point and select | |
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Deflektor X4 (2006, Windows) | There are a lot of people that helped me with this game; the most important of them are the following ones (for his all this time patience) |
Post-apocalyptic | |
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Overlander (1989, Amiga) | Original Road Ideas by |
Puzzle | |
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Deflektor X4 (2006, Windows) | There are a lot of people that helped me with this game; the most important of them are the following ones (for his all this time patience) |
Puzzle elements | |
---|---|
Big Sky Trooper (1995, SNES) | Planet Geology & Slug Biology |
Magic Boy (1993, Amiga) | With thanks to |
Revolution (1986, Amstrad CPC) | Amstrad conversion by |
Alien Highway: Encounter 2 (1986, ZX Spectrum) | Written by |
Racing / Driving | |
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Star Wars: Episode I - Racer (2000, Macintosh) | Additional PC Programming |
Star Wars: Episode I - Racer (1999, Game Boy Color) | Additional Programming |
Overlander (1989, Amiga) | Original Road Ideas by |
Rail shooter | |
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Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |
Regional differences | |
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Zombies Ate My Neighbors (1993, SNES) | Additional Game Coding by |
Sci-fi / futuristic | |
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Metroid Prime 3: Corruption (2007, Wii) | Senior Engineering |
Metroid Prime 2: Echoes (2004, GameCube) | Senior Engineering |
Metroid Prime (2002, GameCube) | Senior Engineers |
Star Wars: Episode I - Racer (2000, Macintosh) | Additional PC Programming |
Star Wars: Episode I - Racer (1999, Game Boy Color) | Additional Programming |
Star Wars: Rogue Squadron 3D (1998, Windows) | Project Leader |
Star Wars: Shadows of the Empire (1997, Windows) | Project Leader |
Star Wars: Dark Forces (1996, PlayStation) | Additional Programming |
Big Sky Trooper (1995, SNES) | Planet Geology & Slug Biology |
Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |
Overlander (1989, Amiga) | Original Road Ideas by |
Alien Highway: Encounter 2 (1986, ZX Spectrum) | Written by |
Highway Encounter (1985, Amstrad CPC) | Amstrad conversion by |
Android One: The Reactor Run (1985, Amstrad CPC) | Written by |
Shooter | |
---|---|
Metroid Prime 3: Corruption (2007, Wii) | Senior Engineering |
Metroid Prime 2: Echoes (2004, GameCube) | Senior Engineering |
Metroid Prime (2002, GameCube) | Senior Engineers |
Star Wars: Rogue Squadron 3D (1998, Windows) | Project Leader |
Star Wars: Dark Forces (1996, PlayStation) | Additional Programming |
Big Sky Trooper (1995, SNES) | Planet Geology & Slug Biology |
Zombies Ate My Neighbors (1993, SNES) | Additional Game Coding by |
Alien Highway: Encounter 2 (1986, ZX Spectrum) | Written by |
Android One: The Reactor Run (1985, Amstrad CPC) | Written by |
Side view | |
---|---|
Magic Boy (1993, Amiga) | With thanks to |
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) | Game Design by |
HKM (1989, Commodore 64) | Written by |
Android One: The Reactor Run (1985, Amstrad CPC) | Written by |
Space flight | |
---|---|
Star Wars: Rogue Squadron 3D (1998, Windows) | Project Leader |
Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |
Sports | |
---|---|
World Class Soccer (1990, ZX Spectrum) | Game Design |
Strategy / tactics | |
---|---|
Highway Encounter (1985, Amstrad CPC) | Amstrad conversion by |
Street racing | |
---|---|
Overlander (1989, Amiga) | Original Road Ideas by |
Top-down | |
---|---|
Deflektor X4 (2006, Windows) | There are a lot of people that helped me with this game; the most important of them are the following ones (for his all this time patience) |
Star Wars: Episode I - Racer (1999, Game Boy Color) | Additional Programming |
Big Sky Trooper (1995, SNES) | Planet Geology & Slug Biology |
World Class Soccer (1990, ZX Spectrum) | Game Design |
Track racing | |
---|---|
Star Wars: Episode I - Racer (2000, Macintosh) | Additional PC Programming |
Star Wars: Episode I - Racer (1999, Game Boy Color) | Additional Programming |
Vehicle simulator | |
---|---|
Star Wars: Episode I - Racer (2000, Macintosh) | Additional PC Programming |
Vehicular combat | |
---|---|
Overlander (1989, Amiga) | Original Road Ideas by |
Video backdrop | |
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Star Wars: Rebel Assault (1994, SEGA CD) | Programming Assistance |