Mark Haigh-Hutchinson

aka: Mark Haigh Hutchinson, Mark Haig-Hutchinson
Moby ID: 3062

Credits (50 credits on 22 games)

1st-person
Metroid Prime 3: Corruption (2007, Wii) Senior Engineering
Metroid Prime 2: Echoes (2004, GameCube) Senior Engineering
Metroid Prime (2002, GameCube) Senior Engineers
Star Wars: Rogue Squadron 3D (1998, Windows) Project Leader
Star Wars: Dark Forces (1996, PlayStation) Additional Programming
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance
2D scrolling
Star Wars: Episode I - Racer (1999, Game Boy Color) Additional Programming
Zombies Ate My Neighbors (1993, SNES) Additional Game Coding by
World Class Soccer (1990, ZX Spectrum) Game Design
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) Game Design by
Paperboy (1987, Amstrad CPC) Written by
3rd-person (Other)
Metroid Prime 3: Corruption (2007, Wii) Senior Engineering
Star Wars: Shadows of the Empire (1997, Windows) Project Leader
Action
Metroid Prime 3: Corruption (2007, Wii) Senior Engineering
Metroid Prime 2: Echoes (2004, GameCube) Senior Engineering
Metroid Prime (2002, GameCube) Senior Engineers
Star Wars: Rogue Squadron 3D (1998, Windows) Project Leader
Star Wars: Shadows of the Empire (1997, Windows) Project Leader
Star Wars: Dark Forces (1996, PlayStation) Additional Programming
Big Sky Trooper (1995, SNES) Planet Geology & Slug Biology
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance
Zombies Ate My Neighbors (1993, SNES) Additional Game Coding by
Magic Boy (1993, Amiga) With thanks to
Overlander (1989, Amiga) Original Road Ideas by
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) Game Design by
HKM (1989, Commodore 64) Written by
Paperboy (1987, Amstrad CPC) Written by
Revolution (1986, Amstrad CPC) Amstrad conversion by
Alien Highway: Encounter 2 (1986, ZX Spectrum) Written by
Highway Encounter (1985, Amstrad CPC) Amstrad conversion by
Android One: The Reactor Run (1985, Amstrad CPC) Written by
Arcade
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance
Overlander (1989, Amiga) Original Road Ideas by
Paperboy (1987, Amstrad CPC) Written by
Automobile
Overlander (1989, Amiga) Original Road Ideas by
Behind view
Star Wars: Episode I - Racer (2000, Macintosh) Additional PC Programming
Star Wars: Rogue Squadron 3D (1998, Windows) Project Leader
Star Wars: Shadows of the Empire (1997, Windows) Project Leader
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance
Overlander (1989, Amiga) Original Road Ideas by
Bike / bicycling
Paperboy (1987, Amstrad CPC) Written by
Diagonal-down
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance
Zombies Ate My Neighbors (1993, SNES) Additional Game Coding by
Paperboy (1987, Amstrad CPC) Written by
Revolution (1986, Amstrad CPC) Amstrad conversion by
Alien Highway: Encounter 2 (1986, ZX Spectrum) Written by
Highway Encounter (1985, Amstrad CPC) Amstrad conversion by
Direct control
Metroid Prime 2: Echoes (2004, GameCube) Senior Engineering
Metroid Prime (2002, GameCube) Senior Engineers
Star Wars: Dark Forces (1996, PlayStation) Additional Programming
Zombies Ate My Neighbors (1993, SNES) Additional Game Coding by
World Class Soccer (1990, ZX Spectrum) Game Design
Alien Highway: Encounter 2 (1986, ZX Spectrum) Written by
Europe
World Class Soccer (1990, ZX Spectrum) Game Design
Fangame
Deflektor X4 (2006, Windows) There are a lot of people that helped me with this game; the most important of them are the following ones (for his all this time patience)
Fighting
HKM (1989, Commodore 64) Written by
Fixed / flip-screen
Deflektor X4 (2006, Windows) There are a lot of people that helped me with this game; the most important of them are the following ones (for his all this time patience)
Revolution (1986, Amstrad CPC) Amstrad conversion by
Flight / aviation
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance
Football (European) / Soccer
World Class Soccer (1990, ZX Spectrum) Game Design
Horror
Zombies Ate My Neighbors (1993, SNES) Additional Game Coding by
Hovercraft
Star Wars: Episode I - Racer (2000, Macintosh) Additional PC Programming
Interwar
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) Game Design by
Isometric
Paperboy (1987, Amstrad CPC) Written by
Revolution (1986, Amstrad CPC) Amstrad conversion by
Highway Encounter (1985, Amstrad CPC) Amstrad conversion by
Licensed
Star Wars: Episode I - Racer (2000, Macintosh) Additional PC Programming
Star Wars: Episode I - Racer (1999, Game Boy Color) Additional Programming
Star Wars: Rogue Squadron 3D (1998, Windows) Project Leader
Star Wars: Shadows of the Empire (1997, Windows) Project Leader
Star Wars: Dark Forces (1996, PlayStation) Additional Programming
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance
World Class Soccer (1990, ZX Spectrum) Game Design
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) Game Design by
Metroidvania
Metroid Prime 2: Echoes (2004, GameCube) Senior Engineering
Metroid Prime (2002, GameCube) Senior Engineers
Motion control
Metroid Prime 3: Corruption (2007, Wii) Senior Engineering
Metroid Prime 2: Echoes (2004, GameCube) Senior Engineering
Multiple units/characters control
World Class Soccer (1990, ZX Spectrum) Game Design
Platform
Magic Boy (1993, Amiga) With thanks to
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) Game Design by
Point and select
Deflektor X4 (2006, Windows) There are a lot of people that helped me with this game; the most important of them are the following ones (for his all this time patience)
Post-apocalyptic
Overlander (1989, Amiga) Original Road Ideas by
Puzzle
Deflektor X4 (2006, Windows) There are a lot of people that helped me with this game; the most important of them are the following ones (for his all this time patience)
Puzzle elements
Big Sky Trooper (1995, SNES) Planet Geology & Slug Biology
Magic Boy (1993, Amiga) With thanks to
Revolution (1986, Amstrad CPC) Amstrad conversion by
Alien Highway: Encounter 2 (1986, ZX Spectrum) Written by
Racing / Driving
Star Wars: Episode I - Racer (2000, Macintosh) Additional PC Programming
Star Wars: Episode I - Racer (1999, Game Boy Color) Additional Programming
Overlander (1989, Amiga) Original Road Ideas by
Rail shooter
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance
Regional differences
Zombies Ate My Neighbors (1993, SNES) Additional Game Coding by
Sci-fi / futuristic
Metroid Prime 3: Corruption (2007, Wii) Senior Engineering
Metroid Prime 2: Echoes (2004, GameCube) Senior Engineering
Metroid Prime (2002, GameCube) Senior Engineers
Star Wars: Episode I - Racer (2000, Macintosh) Additional PC Programming
Star Wars: Episode I - Racer (1999, Game Boy Color) Additional Programming
Star Wars: Rogue Squadron 3D (1998, Windows) Project Leader
Star Wars: Shadows of the Empire (1997, Windows) Project Leader
Star Wars: Dark Forces (1996, PlayStation) Additional Programming
Big Sky Trooper (1995, SNES) Planet Geology & Slug Biology
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance
Overlander (1989, Amiga) Original Road Ideas by
Alien Highway: Encounter 2 (1986, ZX Spectrum) Written by
Highway Encounter (1985, Amstrad CPC) Amstrad conversion by
Android One: The Reactor Run (1985, Amstrad CPC) Written by
Shooter
Metroid Prime 3: Corruption (2007, Wii) Senior Engineering
Metroid Prime 2: Echoes (2004, GameCube) Senior Engineering
Metroid Prime (2002, GameCube) Senior Engineers
Star Wars: Rogue Squadron 3D (1998, Windows) Project Leader
Star Wars: Dark Forces (1996, PlayStation) Additional Programming
Big Sky Trooper (1995, SNES) Planet Geology & Slug Biology
Zombies Ate My Neighbors (1993, SNES) Additional Game Coding by
Alien Highway: Encounter 2 (1986, ZX Spectrum) Written by
Android One: The Reactor Run (1985, Amstrad CPC) Written by
Side view
Magic Boy (1993, Amiga) With thanks to
Indiana Jones and the Last Crusade: The Action Game (1989, ZX Spectrum) Game Design by
HKM (1989, Commodore 64) Written by
Android One: The Reactor Run (1985, Amstrad CPC) Written by
Space flight
Star Wars: Rogue Squadron 3D (1998, Windows) Project Leader
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance
Sports
World Class Soccer (1990, ZX Spectrum) Game Design
Strategy / tactics
Highway Encounter (1985, Amstrad CPC) Amstrad conversion by
Street racing
Overlander (1989, Amiga) Original Road Ideas by
Top-down
Deflektor X4 (2006, Windows) There are a lot of people that helped me with this game; the most important of them are the following ones (for his all this time patience)
Star Wars: Episode I - Racer (1999, Game Boy Color) Additional Programming
Big Sky Trooper (1995, SNES) Planet Geology & Slug Biology
World Class Soccer (1990, ZX Spectrum) Game Design
Track racing
Star Wars: Episode I - Racer (2000, Macintosh) Additional PC Programming
Star Wars: Episode I - Racer (1999, Game Boy Color) Additional Programming
Vehicle simulator
Star Wars: Episode I - Racer (2000, Macintosh) Additional PC Programming
Vehicular combat
Overlander (1989, Amiga) Original Road Ideas by
Video backdrop
Star Wars: Rebel Assault (1994, SEGA CD) Programming Assistance