Star Wars: Rogue Squadron 3D
Description official descriptions
Take on the Empire as Luke Skywalker in one of the N64's first Star Wars games. Fly through 15 levels as well as discovering 3 hidden levels. Craft include: X-Wing and Snowspeeder, also the Millennium Falcon makes an appearance and is flyable.
- スター・ウォーズ 出撃！ローグ中隊 - Japanese spelling
Credits (Nintendo 64 version)
57 People (55 developers, 2 thanks) · View all
|Lead Level Designer|
|Assistant Lead Testers|
|[ full credits ]|
Average score: 81% (based on 42 ratings)
Average score: 3.9 out of 5 (based on 92 ratings with 2 reviews)
Rogue Squadron is quite frankly a remarkable game. It's premise is quite simple: take the ships from the original Star Wars trilogy and go fly around completing earth-based missions for the Rebel Alliance as Luke. However, unlike other similar games like X-wing that take the "serious" approach to starfighting, Rogue Squadron takes all the hassle and puts you into fast and furious fights with minor thinking required. Just fly, aim and shoot! Add to that mix the eternally cool Star Wars myth, excellent sound effects, great and fast graphics and you got yourself a winner pal.
Each mission has an usual set of objectives that range from "blow X thing up" to "blow everything up" and, as annoying as that would get on a regular space sim in Rogue Squadron it works perfectly. It puts the emphasis on the fun aspect of the game and keeps the lighthearted, non-ambitious gameplay in the front seat because let's face it, you don't buy this game to learn the new adventures of Luke and co. written by the developers, you buy this game to take on hordes of Tie fighters while zipping through trenches at high speeds! And that's just what you get! 19 missions filled with low altitude flying, trenches, crevices, and lots of imperial forces to blow up! (and yes, for those of us with enough skills there are reproductions of the trench run and the battle of Hoth awaiting!!).
From a design point of view I would have to say that the game is too short. The 19 missions get completed fairly fast, and yes, I even completed them all with Gold medals, so I want more dammit!
Technically speaking the game suffers from legacy problems product of it's N64 origins. First you've got some fogging that could have been removed on the trip to the Pc, but more importantly you have to contend with the midi-like music which is okay on a machine that can't properly handle sounds but is downright insulting on a Pc. I mean, c'mon! John Williams... on Midi??
The Bottom Line
Want some clever, fast-paced, non-ambitious action? Get Rogue Squadron. This game is fun, and it's Star Wars man! When was the last time you could place those three words together, huh? (yes, I'm looking at you, Phantom Menace). It is not the smartest kid in the block, but you are still gonna have a great time with him.
Windows · by Zovni (10502) · 2001
After the Battle of Yavin, Luke Skywalker and Wedge Antilles form part of the Rogue Squadron—a quick strike aerial assault team that takes the battle to the Empire in a series of hit and run missions. Rogue Squadron is the arcade answer to the successful X-Wing franchise, putting the player in control of various Rebel spacecraft in a wide variety of planet-based missions.
Beginning on Tatooine, Rogue Squadron interrupts an Imperial assault on Mos Eisley. Luckily, Skywalker was training on his X-Wing when the probe droids were spotted. Using his radar he locates them and then speeds off towards them. Slowing down to engage, Skywalker links his lasers to make short work of them. Of course, the probots are only the first wave. Suddenly it's up to Luke to prevent the full scale annihilation of the seedy spaceport.
Presenting a series of missions, preceded by the famous opening crawl, Rogue Squadron follows the career of the Rebel pilots loosely based around an Imperial defector who offers information to the enemy. Different craft are available depending on the mission, so you might find yourself escorting a shuttle with your X-Wing, bombing and Imperial Detention Center with a Y-Wing, or tying up AT-ATs with a speeder.
Rogue Squadron defaults to a third person follow camera, with optional cockpit views and other camera options. This works well for the most part, offering a cinematic perspective. Barring cheat codes, you have three lives in each mission, although missions can also end if you fail an objective. Do well and the Rebels reward your work with medals. Acquiring medals, plus finding hidden power-ups, offers more gameplay options including access to the Millennium Falcon.
While missions are enjoyable and few are too taxing, Rogue Squadron puts a lot of emphasis on replay. With unlockable ships, medals, and hidden items, you may be driven to play, play, and replay—especially since advanced weaponry really lets you bring it home to the Imperial Scum.
The game is ported from the N64 so that explains the midi music, but really, doesn't that add to the classic gaming experience? Sound effects are spot on and voice acting is really good. The graphics are great—I enjoyed the different TIE destruction effects, but the building destruction could use a few more pixels.
Considering a) this is an older game I'm playing for the first time and b) it was only $2 I have very few complaints.
First, could tying up an AT-AT be a more frustrating experience? The camera changes when you hit the AT-AT with the harpoon, but it's not really a better camera angle. Then you fly around the beast only to lose your cable or crash into the ground or crash into the bastard cause you were closer than you thought or be shot down cause it takes so long to tie them up. Sithspit.
Also, are we just pretending that there's no problem with the camera? I started Beggar's Canyon this morning and accelerated off into the distance, disappearing from my monitor completely. It's bad enough in combat, when my fighter becomes miniscule, but during a race? That's just mean.
The Bottom Line
What we have here is a platform conversion that's okay on the PC. Stop whining. It's pretty, but it's no X-Wing. You have a nice mixture of missions on a nice variety of planets and you get to do Star Warsy stuff, but it's a pretty shallow experience.
Windows · by Terrence Bosky (5375) · 2004
|Camera Issue||johannes hoogenboom||Dec 9th, 2008|
1001 Video Games
Star Wars: Rogue Squadron appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Just a little goof - Kasan's voice can be heard over the radio in some of the earlier missions before she has joined the team
Nintendo 64 version
The Nintendo version launches with a multi-million Dollar TV-campaign and is the first game to utilize the new 4 Meg expansion Pak for hi-resolution graphics.
In the N64 version of the game, entering a certain code allows you to play a secret level in a AT-ST. You can use the same code on the pc version, but you'll find that no secret level appears, instead you can play almost all the regular missions with an AT-ST. Also the N64 version had the Naboo Starfighter, the Millenium Falcon and the TIE Interceptor available from day one, though only accessible through cheat codes.
Shortly after the release of Phantom Menace, LucasArts released a patch to allow use of the Naboo Starfighter in completed missions. The sleek, almost pretty starfighter is VERY fast with a complement of powerful lasers.
There are three secret levels in both versions of the game: Beggars Canyon, Death Star Trench Run, and Hoth Battle.
- Total! (Germany)
- Issue 01/2000 – Best N64 Shoot 'em Up in 1999
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Contributors to this Entry
Game added by robotriot.
Nintendo 64 added by Kartanym.
Game added November 1st, 1999. Last modified October 17th, 2023.