Star Wars: Rebellion

aka: Guerra nas Estrelas: A Rebelião, Star Wars: Supremacy
Moby ID: 1144
Included in

Description official descriptions

Take command of the Rebels or the Empire in this strategy game from Lucasarts based around the Star Wars universe. Instead of a command and Conquer style game this is based on taking over planets with Diplomacy and also force. Slowly building up your empire and trying to beat your opposing force. There is no actual real-time fighting; it is all done with commands.

Groups +



Credits (Windows version)

24 People · View all



Average score: 65% (based on 19 ratings)


Average score: 3.2 out of 5 (based on 42 ratings with 13 reviews)

Who wanted this?

The Good
Combat and diplomacy in the Star Wars Universe was an interesting concept and, basically, I did like the way they dealt with interplanetary relations. Combat on ground and in space was fun, but not fully realized.

The Bad
Rebellion was a trading card game disguised as a computer game. Poor AI, weak graphics, and no distinctive characters hurt this promising game. Even Darth Vader and Luke Skywalker are reduced to a stack of numbers. So much of the game happens off screen too. If you send a squad of stormtroopers to blow-up a shield, or tell Commandos to capture an Imperial officer, all you receive is a success/failure window. This game has a terrible interface as well. Every action requires opening a new window! Just try to coordinate a fleet attack in one end of the galaxy and a diplomatic mission on the other. Finally, poor graphics hamper the most interesting part of this game- fleet combat. At last there is a Star Wars game that allows you to send a swarm of A-Wings against a Star Destroyer and it looks like it was rendered on a C-64!

The Bottom Line
LucasArts has constructed a technological terror! Beware a strategy game that combines Dilbertian micromanagment with a Kafkaesque interface!

Windows · by Terrence Bosky (5397) · 2006

Few games can live up to their Star Wars title, especially those with clunky interfaces.

The Good
It's a galactic game of conquest in the Star Wars universe, including all the famous ships, characters, and ground vehicles from the movies and the most popular books. What more can one ask for in a concept? Any game that allows one to assemble a fleet of Star Destroyers to scour the galaxy looking for rebels automatically scores points.

The concept of being able to capture planets through diplomacy and the use of espionage to weaken your opponent's forces is a welcome way of thinking in a universe full of 'brute force' games. The game's two sides lend themselves to two different styles of play. The Imperial forces can assemble a huge military force and just sweep through the galaxy, while the Rebel forces need to initially play a diplomatic game, with guerilla attacks to help them win battles.

The use of characters is also interesting, as characters are sometimes more important than a fleet or planet under one's control. The more powerful characters are trump cards of sort. While one would like to use them for everything, one is also afraid to lose them on an inconsequential mission. The Force-sensitive characters can detect such in other characters and train them, increasing their abilities. Who (aside from Vader, Palpatine, and Luke) are Force-sensitive is random each time, so sometimes this concept plays a major factor. For example, once I had Luke discover that nearly half the rebel characters were Force sensitive and had him train them all. What resulted was a true 'Return of the Jedi' as this band of Jedi dominated the rest of the game, nearly to the point where military conflict was no longer necessary.

The Bad
The interface is quite dreadful. One often needs to go through a number of screens to do the most simple of tasks. Planet reports open up in static, half screen windows and opening two of these will prohibit further such openings until the previous ones are closed. Nothing can be done simply and this is unfortunate, as it is the first major stumbling block in this game being a classic.

The AI is as pitiful as the interface. The computer doesn't play a smart game and often seems just to be roaming around the galaxy randomly, hoping to hurt you wherever it can, despite the side it plays. While initially it will cause a player grief because its haphazard approach causes planet losses in secure territories, once a player knows what he/she needs to do to compensate, victory is usually ensured.

The tactical space combat, while one of the things many looked forward to, actually disappoints. Another poor interface causes the battles to be annoying and confusing and one will often resort to just letting the computer figure out the results. While the idea of watching a fleet of Star Destroyers engage a rag-tag fleet of rebel cruisers with TIE and rebel fighters swarming around should be fun, the way the ships maneuver and place themselves make the battle seem stagnant and boring.

The real time pacing of the strategic portion of the game causes an odd pace, as one will often speed up time to wait for the next major event and find oneself pausing the game to deal with issues. This constant change in pace makes the game feel like a round of stop and go traffic rather than an enjoyable game.

The Bottom Line
An attempt to bring what many people wanted, a galaxy-wide strategy game set in the Star Wars universe, that falls short of being a classic because of bad design decisions. What should have been a fun conflict between an evil Empire and a small band of nobles turns into a fight between the user and the interface.

There are a few Star Wars fans that can overlook many of the games problems. If you haven't tried this yet, then chances are you're not one of those people.

Windows · by Ray Soderlund (3501) · 2000

Great Game, but one of the most misunderstood games ever.

The Good
Great interface wonderfull design. I loved the complexity and the options. I still play it all the time.

The Bad
Character Intel is very weak. When you send a person out to do spying it always more trouble than it is worth. At the begining the Empire starts out with almost no starships!! How is that possible.

The Bottom Line
I have seen so many bad reievews of this game and I still can not understand why. This is a Hall Of Fame game. Just give it a chance and you will see.

Windows · by Shawn McDonie (13) · 2000

[ View all 13 player reviews ]


'Star Wars: Rebellion' earned's nod for 'Most Disappointing Game of the Year' in 1998.


MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Star Wars: Yoda Stories
Released 1997 on Windows, 1999 on Game Boy Color
Star Wars: The Empire Strikes Back
Released 1992 on Game Boy, NES, 2021 on Antstream
Star Wars: X-Wing Alliance
Released 1999 on Windows
Super Star Wars: Return of the Jedi
Released 1994 on SNES, Game Boy, 1995 on Game Gear...
Star Wars: X-Wing Vs. TIE Fighter
Released 1997 on Windows
Star Wars: Rogue Squadron 3D
Released 1998 on Nintendo 64, Windows
Star Wars: The Clone Wars
Released 2002 on GameCube, PlayStation 2, Xbox
Star Wars: Empire at War
Released 2006 on Windows, 2007 on Macintosh

Related Sites +

Identifiers +

  • MobyGames ID: 1144
  • [ Please login / register to view all identifiers ]


Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Matthew Bailey.

Additional contributors: Trixter, Entorphane, Apogee IV, chirinea.

Game added March 26, 2000. Last modified January 18, 2024.