Zombies Ate My Neighbors

aka: Monsters, Zombies
SNES Specs [ all ]

Description official descriptions

In Zombies Ate My Neighbors, the player takes the role of a male or female protagonist (Zeke or Julia), fighting vampires, mummies, zombies, and other horrifying creatures. The goal is to destroy these monsters, survive the 50+ levels (not including secret ones), and rescue the neighbors that have survived the onslaught.

There is a defined number of neighbors who can be saved on every level. When they are all rescued, an "Exit" door opens, and the player advances to the next level. The levels range from mall and grocery store to beaches and football fields. Using different weapons such as bazooka or water gun, Zeke and Julia have to kill regular enemies and bosses (huge babies, dragons, ants, and others) at the end of the levels. Despite the horror theme, the game's setting contains humorous elements as well. A two-player cooperative mode is available.

Groups +



Credits (SNES version)

23 People

Game Design by
Lead Programmer
Game Engine Programmer
Additional Game Coding by
Maps by
Lead Animator
Assistant Animator
Additional Game Art by
Music Produced by
Music Composed by
Music Support by
  • Team Fat
Sound Engine by
Testing by



Average score: 84% (based on 34 ratings)


Average score: 3.8 out of 5 (based on 105 ratings with 4 reviews)

Undead Fun

The Good
Zombies Ate My Neighbours or Zombies as it was called in the UK is one of the most original & playable games that Konami made. You play as two teenagers who find their neighbourhood infested with Zombies and many other terrifying members of the undead.

Played at an isometric angle you must go from level to level saving the neighbours, whilst picking up an array of weapons ranging from bazookas to knives and forks to holy water pistols. There are also several types of item which can be picked up and used, but as in any good game timing and care are the key to success here. use the wrong item or weapon at the wrong time will make things difficult. For example using the speed shoes on a level with floor spikes is not a good idea.

This is a game which can be played at a frantic pace or slowly & methodically. Whichever style suits you best, both are equally rewarding.

The most benefit from this game is found in its two player mode, although it does work a as a solo experience. But playing alone will make this a difficult game to conquer.

The makers of this game have squeezed elements from as many B Horror movies as they can as a base for this game and it works very well, as the variety of levels on show mean you will not get bored quickly.

The spooky music is also top notch in this game, as it is the perfect compliment to the action on the screen.

Great graphics, very accessible gameplay & lots of levels make this a must have game.

The Bad
It can get very difficult after the first 20 levels or so. Although a password system is in operation, you lose your items after resuming via this function & that can prove frustrating.

The Bottom Line
A game that is fun for all, but best in two player. Konami on form.

Genesis · by Liam Dowds (39) · 2003

zombie fun for all

The Good
The graphics, they are nice, all the characters are done well. The levels are fun too,each one being varied from the last, as is the whole concept of the game. The background music adds well to the atmosphere and feel of the game. The controls are simple and responsive, they all add together to form a classic game

The Bad
Sometimes shooting zombies can get repetitive,(I never thought I'd say that), but apart from that its a game I could keep on going back to.

The Bottom Line
zombie mayhem which is great fun

SNES · by Big C (56) · 2003

Excellent, criminally overlooked game

The Good
Zombies is simply a blast to play. It is one of the ultimate 2-player games. The various weapons are well-balanced and different enough to require thought in use. The concept - rescuing civilians from zombies (which include other baddies as well) is clever and well-executed. There is no "distinct" time limit, but you must operate swiftly to rescue the majority of them (you won't get them all, and that's acceptable - and the scream sound effect when a "neighbor" meets their maker is one of the best sounds in video gaming). Level design is very fresh and clever.

The Bad
I wish you could "continue" your way through the game, because it's difficult as you get going, and there are a lot of levels that I haven't ever been able to get to. There's not much else to complain about. It's not quite as great as a solo-player game - it really shines in 2-player mode. The difficulty level does quickly ramp up, but there is a lot of fun in just getting as far as you can (kinda like some of those old arcade games).

The Bottom Line
Zombies Ate My Neighbors is an overhead-perspective shooter game, in which you move with 360 degrees of freedom around locales like neighborhoods, shopping malls, and some more exotic locations as well. The concept of the game is to rescue civilians ("neighbors") from the zombies and other creatures roaming around. Equipped with weapons ranging from soda cans to a bazooka, you (and ideally, a friend as well) perform rescue missions. It's kind of like a Gauntlet, except with the whole "rescue" angle, as well as a lot of clever gameplay and theme twists.

SNES · by *Legion* (136) · 2003

[ View all 4 player reviews ]


Subject By Date
robot game = Metal Warriors? Marauder^ (87) Oct 21st, 2007


1001 Video Games

Zombies Ate My Neighbors appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Bonus level

At the end of the game there's a special credits level called "Monsters Among Us" in which you walk around in the LucasArts headquarters. The game developers are sitting at their desks or just hang around and when you approach them they will tell you who they are and what their role in the development of the game was.

Some bits of trivia regarding this credits level:* George Lucas welcomes you at the door tells you to get back to work. * A woman at a desk says: "watch out for our boss Kelly Flock". * Steve Purcell, of Sam & Max fame, is dressed up like Indiana Jones. * The purple tentacle from Day of the Tentacle is one of the monsters in this level. * A guy at a desk says: "I cannot wait for the robot game" ("Metal Warriors" for the SNES, which was the next game done by the same team.)

Want to play this level? Take a look at the Tips & Tricks section.

European version

The American SNES version of the game suffered a bit of censorship at the hands of Nintendo, which was nothing unusual at the time. The red blood in the game over screen was changed to purple from the Mega Drive / Genesis version.

In the European version, the enemy representing Jason Voorhees (from the Friday the 13th film series) was given an axe instead of a chainsaw. And the blood in the game over screen was changed again, now to green.


  • Electronic Gaming Monthly
    • August 1993 (Issue 49) - Game of the Month (SNES version)Information also contributed by Toshiyasu Morita

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Identifiers +

  • MobyGames ID: 6966


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Contributors to this Entry

Game added by POMAH.

Wii added by Charly2.0. Antstream added by lights out party.

Additional contributors: Macintrash, Roedie, Sciere, Alaka, Pseudo_Intellectual, Havoc Crow (formerly JudgeDeadd), Neville, Patrick Bregger, FatherJack.

Game added July 19th, 2002. Last modified April 12th, 2023.