Paul Murray

Moby ID: 4874

Credits (74 credits on 36 games)

Design
Pool of Radiance (1990, Amiga) Developers
Pool of Radiance (1989, PC-98) Developers
Pool of Radiance (1989, Macintosh) Developed by
Pool of Radiance (1988, Commodore 64) Developers
Pool of Radiance (1988, DOS) Developers
The Eternal Dagger (1987, Atari 8-bit) Game Design
The Eternal Dagger (1987, Commodore 64) Designed by
The Eternal Dagger (1987, Apple II) Game Design
Wizard's Crown (1987, DOS) Designed by
Wizard's Crown (1986, Apple II) Game Design
Wizard's Crown (1986, Commodore 64) Game Design
Imperium Galactum (1984, Commodore 64) Designed by
Imperium Galactum (1984, Apple II) Game Design
Imperium Galactum (1984, Atari 8-bit) Game Design
The Cosmic Balance (1984, Commodore 64) Designed by
Cosmic Balance II (1983, Apple II) Designed by
Cosmic Balance II (1983, Atari 8-bit) Designed by
The Warp Factor (1982, DOS) Game Design and Development
The Road to Gettysburg (1982, Apple II) A game by
The Warp Factor (1981, Apple II) Game Design and Development
Programming/Engineering
Fantasy General (2015, Macintosh) Programmer
Panzer General III: Scorched Earth (2000, Windows) AI Programming
Panzer General 3D Assault (1999, Windows) AI Programming
People's General (1998, Windows) Lead Programmer
Panzer General II (1997, Windows) Additional Programming
Pacific General (1997, Windows) Game Programmers
Panzer General (1996, PlayStation) Original Programming
Fantasy General (1996, DOS) Programmer
Panzer General (1995, 3DO) Original Programming
Panzer General (1994, DOS) Programmer
Death Knights of Krynn (1991, DOS) C64 Programming
Death Knights of Krynn (1991, Commodore 64) C64 Programmers
Buck Rogers: Countdown to Doomsday (1991, Genesis) Assistant Programmer
Buck Rogers: Countdown to Doomsday (1990, Commodore 64) Commodore 64 Programming
Champions of Krynn (1990, Commodore 64) Commodore 64 programming by
Secret of the Silver Blades (1990, Commodore 64) Programming
Pool of Radiance (1989, PC-98) Encounter Coding
Pool of Radiance (1989, Macintosh) Encounter Coding (Version 1.3)
Curse of the Azure Bonds (1989, Apple II) Programming
Pool of Radiance (1989, Apple II) Encounter Coding
Curse of the Azure Bonds (1989, Commodore 64) Programming
The Eternal Dagger (1987, Atari 8-bit) Programming
The Eternal Dagger (1987, Apple II) Programming
Wizard's Crown (1986, Apple II) Programming
Wizard's Crown (1986, Commodore 64) Programming
Imperium Galactum (1984, Apple II) Programming
Imperium Galactum (1984, Atari 8-bit) Programming
War in Russia (1984, Atari 8-bit) Atari Programming
The Cosmic Balance (1982, Apple II) Game Program
Napoleon's Campaigns: 1813 & 1815 (1981, Apple II) By
Writers
The Eternal Dagger (1987, Atari 8-bit) Story Line
The Eternal Dagger (1987, Apple II) Story Line
Art/Graphics
The Eternal Dagger (1987, Atari 8-bit) Computer Graphics
The Eternal Dagger (1987, Apple II) Computer Graphics
Knights of the Desert (1983, Atari 8-bit) Apple Graphics Pack
Quality Assurance
Carrier Strike: South Pacific 1942-44 (1992, DOS) Playtesting
Conflict: Korea - The First Year 1950-51 (1992, DOS) Playtesting
Second Front: Germany Turns East (1990, DOS) Playtesters
Sword of Aragon (1989, DOS) Playtesters
Panzer Strike! (1988, Commodore 64) Playtesters
Shard of Spring (1986, Commodore 64) Playtesters
Shard of Spring (1986, Apple II) Playtesters
Mech Brigade (1985, Commodore 64) Playtesting
Mech Brigade (1985, Apple II) Playtesting
Thanks
Steel Panthers III: Brigade Command - 1939-1999 (1997, DOS) Special Thanks To
Star General (1996, DOS) Special Thanks To
Allied General (1995, Macintosh) Special Thanks
Allied General (1995, Windows) Special Thanks To
Allied General (1995, Windows 3.x) Special Thanks
Other
Galactic Adventures (1984, Atari 8-bit) Game Development
War in Russia (1984, Atari 8-bit) Game Development
War in Russia (1984, Apple II) Game Development
Eagles (1983, Atari 8-bit) Game Development
Eagles (1983, Apple II) Game Development