Forza Motorsport (2023, Windows)
|
Principal Rendering Software Engineering Lead |
Forza Motorsport 7 (2017, Xbox One)
|
Engine Lead |
Forza Motorsport 6: Apex (2016, Windows Apps)
|
Principal Engine Lead |
Forza Motorsport 5 (2013, Xbox One)
|
Senior Lead Graphics & Systems Engineer |
Forza Motorsport 4 (2011, Xbox 360)
|
Lead Graphics Engineers |
Forza Motorsport 3 (2009, Xbox 360)
|
Engine / Systems Team |
Pikmin (2008, Wii)
|
Main System Programming |
Metroid Prime: Hunters (2006, Nintendo DS)
|
Technical Programming Lead |
Pikmin (2001, GameCube)
|
Main System Programming |
1080° Snowboarding (1998, Nintendo 64)
|
Programmer |
NBA Action (1996, SEGA Saturn)
|
Technical Programmer |
H!Zone (1996, DOS)
|
Levels made with utilities by (BSP Node Builder) |
Scooby-Doo Mystery (1995, SNES)
|
Programming |
NHL All-Star Hockey (1995, SEGA Saturn)
|
3D Interface |
Stunt Race FX (1994, SNES)
|
Programmers |
King Arthur's World (1992, SNES)
|
Game Code (C. Reed) |
Brat (1991, Amiga)
|
Programming |
Incredible Shrinking Sphere (1989, Amiga)
|
Coding |
Incredible Shrinking Sphere (1989, Commodore 64)
|
Coding |
Ghostbusters II (1989, Amiga)
|
Programming Team |
Ghostbusters II (1989, ZX Spectrum)
|
Programming Team |
Dream Warrior (1988, Commodore 64)
|
Programming |