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Kingdom Hearts

aka: KH, Wangguo zhi Xin
Moby ID: 7341
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Description official descriptions

Sora's world is shattered when a violent storm hits his home, and he is separated from his two closest friends. The storm scatters the three to unknown worlds. At the same time, there is turmoil in the Disney Castle. King Mickey is missing, and Court Wizard Donald and Captain Goofy are out to find him. On their travels they meet Sora, on his own search for his lost friends. The three are told of ominous creatures called Heartless, being without hearts derived from an unknown dimension and are the ones responsible for the devastating storm.

The Disney villains, enticed by the power of darkness, manipulate the Darkness to help them gather the princesses of heart, who are needed to open a mysterious final door. Upon discovering the link between the Heartless, the storm, and the disappearance of King Mickey, Sora, Donald, and Goofy join forces and help familiar Disney heroes to save their worlds from the Heartless.

In Kingdom Hearts players step into the very large shoes of Sora, wielder of the keyblade. Sora can attack with the blade, and as he levels up he will gain more attacks that are automatically chained together. Sora can learn magic and put healing items into a quick menu, and both can only be used in real time. Donald and Goofy (as well as an additional character exclusive to each world/disney movie) will follow Sora. Their equipment and AI can be adjusted, but they can not be directly controlled. Defeated enemies will drop many kinds of items including synthesis materials. Sora can take these to the Synthesis shop in Twilight Town to turn them into usable items, accessories, and weapons.

Traveling between each world requires Sora's party to fly through space in a Gummi Ship. The Gummi Ship can be completely customized, from speed and armor to weapons and shape, out of parts picked up from destroyed Gummi Ships, found in worlds, or bought from a store. Larger, more complex ships can be built as the game progresses, and plans can be found from destroyed enemies or from an NPC that will automatically build a Gummi Ship of specific specifications.

Spellings

  • キングダムハーツ - Japanese spelling
  • 王国之心 - Chinese spelling (simplified)
  • 王國之心 - Chinese spelling (traditional)

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Credits (PlayStation 2 version)

555 People (485 developers, 70 thanks) · View all

Theme Song (Simple and Clean)
Cast (Japanese)
[ full credits ]

Reviews

Critics

Average score: 84% (based on 40 ratings)

Players

Average score: 3.8 out of 5 (based on 145 ratings with 14 reviews)

A combination like no other...

The Good
This is a awesome gaming experience 4 all ages.The voice overs are fantastic.Like the publishers say, You never Know who you'll run into next. The Journal feature was okay.You can learn about other characters and watch their bios evolve into time.

The Bad
Well,he dies too easily.Sora that is.The fact you can't carry characters from other worlds to the next.These two reason is all.

The Bottom Line
It truly is a great game with FF characters,plus Disney friends. I at least say if you don't buy it,you should at least rent it. Experience the magic of combination Squaresoft and Disney!!!

PlayStation 2 · by Quinton Moss (3) · 2003

Squaresoft and Disney budgets combine for an excellent game

The Good
The game begins slow and light hearted, like pretty much any Squadsoft tale and most Disney Movies. Two boys and a girl (Sora, Riku, and Kairi respectively) on an island enjoy a life that is nice and quiet and safe but things go immediately downhill and Sora discovered he is the destined bearer of the Keyblade. After teaming up with Goofy and Donald Duck shortly after, you go on to meet a variety of characters from Final Fantasy and Disney. You travel from Disney world to Disney world and experience the tales that have been told through Disney cartoons as they are now that the Heartless have interfered in thier progression.

As could be expected after Final Fantasy X, the graphical presentation in this game is top-notch. Without resorting to cell shading, which can be very poorly implemented and distracting in some games, Kingdom Hearts manages to look and feel at times like an interactive cartoon. Even so, the worlds and characters are all very detailed and even the simplest characters are made up of enough polygons to make it difficult to find any jagged edges on anything unless they were designed to have them. Lets not forget the spectacular and attractive effects you see in pretty much every battle or cutscene that make the battles more engrossing.

The sound and music are also well done, which is no suprise with Square on the job. With the most of the PS2's resources going to the graphics of the game the music has had to remain synthesized instead of composed and recorded but the game doesn't really suffer for it. The voice acting is usually spectacular, featuring some big pop star names like Mandy More and Lance Bass in addition to the voices behind the Disney movie characters. Billy Zane does an excellent job as well, and is a welcome addition to any game he lends his voice to. There was only a single time where emphasis on different words meshed incorrectly, pointing to the fact that videogame voice acting tends to be recorded in isolation from other actors and without knowledge of how the other actors portrayed their characters. Less can be said of even excellent games like Final Fantasy X.

The Bad
There is not a lot to complain about in this game, unless you don't like 3rd-person adventure/RPG type games.

Initially I did not like the fact that Sora carries a weapon that is basically a big key. The overly "kiddie" weapon appearance was easily remedied early in the game when you get a "keychain" that upgrades your weapon. It actually LOOKS like a blade eventually!

The camera could sometimes have major problems in large heated battles. There has yet to be a perfect camera in any game like this though, so this can not really be held against the Square development team. There are so many variables involves in camera movements and enviroments, especially in those of Kingdom Hearts, a perfect camera may just be a pipe dream.

A personal gripe, though largely incosequential, is that the music in the optional Sephiroth battle should have been orchestrated. Once you've heard One Winged Angel in it's live and orchestrated form you never want to go back.

The Bottom Line
This game is a fun adventure for all ages. Depending on what character development choices you make early in the game, it may be too difficult for very young players. For advanced players that desire a challenge you can set the difficulty to "Expert" for a real challenge.

If you don't like adventure games but wish to just collect Final-Fantasy or Disney related games then you will definately want this one!

PlayStation 2 · by Weston Wedding (61) · 2003

An epic crossover

The Good
Kingdom Hearts was one of the first "epic" games I ever got to play. It's high production values, interesting (if confusing) storyline, and gameplay really stood out to me. As one of the first PS2 games I ever got, it was the first game I played on the system that strongly convinced me that upgrading from the PS1 to the 2 was the correct decision.

I was, and will always be, a fan of Disney. I loved most of their movies, and would spend hours as a kid watching the shorts with Mickey and his friends, including my favorite, Donald Duck. When I saw there was a game that allowed you to fight with and against many of the iconic Disney characters, I was skeptical, but I went ahead and bought it anyway. What followed was one of the strongest memories I had for the PS2.

The storyline involved an anime-ish character named Sora travelling through different worlds with Goofy and Donald in an attempt to find his own friends and return back to his own world. Incidentally, Goofy and Donald are looking to find Mickey, who oddly enough is never seen for the entirety of the game. Weird, huh?

Each world played out like a mini story in and of themselves. Some of the worlds, such as Traverse Town, were created exclusively for the purposes of the game, but most were based on Disney films. The stories in each world loosely followed the plots of the films they were based on, and allowed the player to interact with the various characters they had only previously seen on film. One world, Atlantica, based on " The Little Mermaid" has Sora transformed into a human-dolphin hybrid, which offered an interesting twist on the gameplay by forcing the player to swim around instead of jump on platforms.

The gameplay plays out like an action platform game with RPG elements. Yes, most of the time you will be mindlessly mashing the X button, but the addition of magic and items, along with the verticality of the levels, makes for an interesting and fun style of gameplay. In addition, there are also on-rails shooting levels in the style of "Starfox" or "Iridion 3D" where the goal is to shoot your way to the end while avoiding obstacles. The game gives you the option of building something called a "Gummi Ship" by using a needlessly complicated interface to do so. Thankfully, you will only need to play through the shooting sections once for each new world that you come across, as purchasing a key part for the Gummi Ship will allow you to warp across worlds you've already been to.

The graphics are outstanding. The characters resemble their animated counterparts so closely that somethime's you'll swear you are watching a Disney animated movie instead of a game cutscene. The framerate stays pretty consistent throughout, and the battle sequences and backgrounds offer plenty of eyecandy to gawk at. Simply put, one of the best looking games on the system.

The sound is great too. You'll hear classic Disney tunes as well as fully orchestrated original music, which complements the familiar stuff well. There's even a pop song with lyrics sung by Japanese singer Utada Hikaru, that's quite difficult to get out of your head. Sometimes the music can be a little "MIDI"-ish in some spots, but overall, it's quite well done.

As a story driven game, the voice acting here also deserves mention. The voices for the Disney characters sound exactly like their original voices. I bet more than a few of them ARE the original voices. As for the non-Disney ones, they picked a surprisingly recognizable cast there as well. Haley Joel Osmont voices the main character Sora, while Hayden Panetierre voices Kairi, and David Gallagher voices Riku. Other popular voices, such as Mandy Moore, Christy Carlson Romano, and Lance Bass, also put in appearances as characters from the developer's other key series, Final Fantasy, that were thrown into the mix as well. Their harsher, Teen-rated edges have been toned down slightly for this particular release, however.

The Bad
While the graphics are stunning, there was one major problem I had with them, one that's bitterly ironic given the theme of the game: They're too dark! There were at least a couple of instances where I literally couldn't see anything BUT Sora and lost my way as a result of the visuals being too dark. I was stuck for at least a couple days on the storm sequence because I couldn't see where I was supposed to go very clearly. That was especially painful because I would have to play from the very beginning of the game due to the lack of save points until past the storm. Getting to Merlin's house was pure torture because I couldn't see the rocks that you were supposed to jump on to get there. Brightening the tv did help, but I wish the developers brightened the darker areas of this game up a little more so that such adjustments wouldn't be necessary.

The cutscenes were not skippable. Although it makes sense as a more story-driven game to force the player to watch the cutscenes, some of them were very long and led to difficult boss fights thereafter, especially near the end of the game. I nearly gave up fighting Riku in Hollow Bastion because the cutscene before hand was about five minutes long and I would keep dying soon after. This would thankfully be rectified in the second game.

Finally, my biggest complaint for the game: It's too hard. it took me five years to beat this game because I gave up at a certain, overly frustrating boss fight near the end of the game. Only after having a friend finish it for me was I able to continue and defeat the final boss. Just about every boss in this game was hard in some way, so only dedicated gamers need apply. Casual fans of Disney and videogames will absolutely struggle to get through this one.

The Bottom Line
This is, to me, the best game in the Kingdom Hearts series to date. Subsequent games would tone down the difficulty of gameplay while ramping up the difficulty of following their storylines. Some of them, like the disappointing "Chain of Memories", would even change the gameplay entirely. But this is the one to play, if you must play any KH game at all. It is an epic, visually stunning journey, through a surprising universe you thought you would never see, and most ages can come along for the ride, which is always a plus in my book. A real PS2 gem.

PlayStation 2 · by krisko6 (814) · 2011

[ View all 14 player reviews ]

Trivia

1001 Video Games

Kingdom Hearts appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Characters

Aside from Disney characters that are not surprise to encounter, you will also encounter several other characters from SquareSoft other games, such as Squall (main protagonist from Final Fantasy VIII), Selphie (a party character from Final Fantasy VIII), Tidus (main protagonist from Final Fantasy X), Wakka (party character from Final Fantasy X), Aerith (from Final Fantasy VII), Cloud (main protagonist of Final Fantasy VII), Sephiroth (nemesis in Final Fantasy VII), and other.

Contest

The secret boss Kurt Zisa in the US version is named after the winner of a contest held by Squaresoft to promote the game.

Theme song

The theme song, Simple and Clean (English) and Hikari meaning "light" (Japanese version), is written and performed by Japan's pop artist Utada Hikaru. After the release of the game's original Japanese version, Hikari was released separately and, according to IGN, sold about 860.000 copies.

Awards

  • GameSpy
    • 2002 – Best Use of License of the Year (PS2)

Information also contributed by monkeyislandgirl and Sciere

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Contributors to this Entry

Game added by vism.

Additional contributors: MAT, Unicorn Lynx, Apogee IV, Guy Chapman, monkeyislandgirl, Solid Flamingo, DreinIX, Patrick Bregger, FatherJack.

Game added October 2, 2002. Last modified January 16, 2024.