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WarCraft III: Reign of Chaos

aka: Muoshou Zhengba: Hunluan zhi Zhi, WC3, WC3:RoC, WarCraft 3
Moby ID: 6860
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Description official descriptions

Warcraft III: Reign of Chaos is a fantasy themed real-time strategy game with role playing elements set on the world of Azeroth. After the defeat of Orcish horde at the hand of the Alliance in the second war and the destruction of the Dark portal, the remaining orcs were rounded up and put in internment camps. The game starts with the Orcs being freed by a new warchief from their internment camps and leave for a new continent across the sea. The Humans are troubled by a mysterious disease that turns people into living dead. Meanwhile the undead are preparing for a way to let their Demon masters enter the world of Azeroth.

The game features five campaigns and four playable races: Humans, Orcs, Night Elves and Undead with unique units and buildings. Several heroes that can level up and learn new skills support your troops in battle. The game was followed by an expansion called The Frozen Throne.

Spellings

  • 魔兽争霸3:混乱之治 - Simplified Chinese spelling

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Credits (Windows version)

363 People (320 developers, 43 thanks) · View all

Reviews

Critics

Average score: 91% (based on 86 ratings)

Players

Average score: 4.0 out of 5 (based on 221 ratings with 17 reviews)

absolutely brilliant... everything a great game should be

The Good
WarCraft III is a real-time strategy game with some role-playing game elements based in a fantasy world (which actually bears quite some resemblance to Games Workshop's Warhammer setting). Actually, the very definition of what genre this game falls into has caused quite some stir among fans, most people apparently expected a game that's closer to WarCraft II, or perhaps StarCraft, and apparently did not get it. I'm saying apparently, since at this point I have neither played WarCraft II or StarCraft; WarCraft III is the first Blizzard game that I have played so I'm unbiased in that regard.

You are in command of one of four fantasy races: Humans, Orcs, Undead, and Night Elves. After a short tutorial and an introductory cut-scene you start out playing the humans. The object of the game? We don't know yet, but the cutscenes that follow every mission advance a very enjoyable and engrossing storyline. You raise armies, erect structures, advance heroes in level, and advance on a limited tech tree to improve your buildings and troops - so far, quite the typical RTS game, but there are some differences.

First of all, the game's visual appeal is breathtaking. The actual game manages to be colorful and detailed, beautifully animated, without cluttering up the screen. I've played far too many strategy games where the main challenge came from me not knowing what's going on - all of the sudden there were too many units on the map and everything either slowed down or became completely confusing. Not so in WarCraft III. The controls are very easy, point-and-click, scrolling is smooth, interface is flawless. Thus, this game is easy to learn and intuitive to control, yet difficult to master.

Your units are twofold: Heroes, who much as in role-playing games, gain experience and advance in level, equip magic items, can be raised from the dead, etc., and regular troops. Your heroes are your main characters who are not only the focus of the storyline and the cutscenes, but also are quite buff and almost indispensable in combat. This is actually quite refreshing; I've played far too many games of "if character X dies you lose"-nature. In WC3, you don't protect your heroes, you make 'em wade into battle.

Your regular troops and workers (who gather resources and build buildings) require upkeep, anywhere from 1 to 5 units of food each, and the maximum food worth of units you can control at all times is 90. Depending on how close you approach this limit you'll get taxed quite a bit on your incoming resources. This little stipulation has caused quite some stir among gamers; it seems many did not like it. I firmly believe this limit has been put in place for game parity (and not, like some players have suggested, due to technical limitations - in WC3 - Frozen Throne expansion pack, this limit has been bumped to 100 and in certain missions you get to play 2-3 factions at once and the game still performs fine), and it's a welcome move. Do you stack up on troops and get taxed on upkeep, or do you put only light defenses into place and gather gold? Tactical decisions are everything here, and it's most welcome - I'm sick of games of "hoard the troops, then attack the enemy"

The missions are very much varied. Some missions require you to build units, advance tech, and kill the enemy before they kill you. Others require you to defend a certain area against a time limit, gather a certain magical item, explore a tomb, and so forth. Some missions feel more like a RPG dungeon crawl, and the maps are as varied as their missions. After each mission there is another cutscene to advance the storyline, and they're good. They do feel like a reward to a player for finishing the previous mission and keep the player going.

Oh, and what a storyline it is! It's simply beautiful and engrossing. As you will find out, each of the four faction heroes (Orcs, Humans, Undead, Elves) as well as the Demons (who are not a playable faction but are the main bad guys) have their own agenda, and there are shades of grey - no clear cut good or bad guys. The brave Paladin is so zealous in his pursuit of the undead he kills innocent villagers because of the risk that they might be infected, the undead wants to rule the world but doesn't like being the demons' pawn, the orcs are bloodthirsty brutes but want peace for their horde, etc. There's no good or bad, and until the last mission I was holding my breath as to who "wins" the game and how the story actually ends. WarCraft has inspired a series of paperback novels at this point, and I'm actually looking forward to reading them at this point.

Oh, and the easter eggs! The blowing up sheep, and witty comments the units make when you click on them repeatedly, etc. etc... it's refreshing to see that the guys at Blizzard enjoyed making the game as much as I did playing it...

The Bad
Well, there are some suggestions for improvement, but most are nitpicks. There is no unit experience (other than heroes). You cannot group units (you can control up to 12 units at once, but you can't make sure they are permanently grouped). You HAVE to play the four factions in specific order, you can't choose to play a certain faction. I certainly didn't mind, but some players would. There are some other nitpicks as well, but most got fixed with the Frozen Throne expansion set.

Other than that, most of the gripes from other players seem to come from the fact that the game, well, isn't WarCraft II. Or StarCraft. Well, duh. Remember the original Dune, the adventurish-style game by Virgin set in Frank Herbert's universe? Well, if Dune 2 hadn't been so radically different, the real-time strategy genre would never have been invented. I don't think the guys at Blizzard said "well, gee, let's take WarCraft II, pep it up a little, and voila! We have a successor!" They just tried to make a good game and in my book they succeeded at every level.

The Bottom Line
Argh! I just beat the game on medium and was presented with an awesome ending, and a very lengthy and funny ending cutscene which was a joy to watch... until the game told me to try and "beat the game on hard and then come back"! There's a different ending on hard and I've yet to find it, and with such a simple sentance I've been doomed to another couple of sleepless night so I can uncover this as well... oh, and bring on the expansion pack! Frozen Throne awaits, and I can't wait. I've spent many hours beating the single player missions and I haven't had enough yet. This game has the highest production values I've seen in a long time, is insanely addictive, and a tour de force in just about every way.

Highest recommendation.

Windows · by Gothicgene (66) · 2004

The most disappointing game I've ever played

The Good
Being a huge fan of Warcraft 2, when I heard Warcraft 3 was being developed I had very high expectations for the title, so when it came out I instantly bought it. And man, what a waste of money that was.

The graphics are pretty good and there's a lot of variation of enemies and locations which are pretty interesting to see. Additionally, there's a lot of custom graphics available on the net. However this is just another way of fooling you into thinking this game is cool.

The editor is very extensive, and still probably one of the most extensive RTS editors to this day. But even so the game has some retarded limitations that can get incredibly annoying at times, and some of the editors aren't nearly as powerful as they seem, like the AI editor. Still it was pretty fun to mess in the editor every once in a while

The Bad
Why the HELL did they turn the fastest RTS game ever made into a RPG piece of crap? Warcraft II is still one of the best RTS games ever made but it hasn't aged as well as other games due to the engine limitations, so I was hoping that Warcraft 3 would have been a great sequel with the same premise but better gameplay and a much better engine. So why didn't it happen?? They ruined the entire Warcraft universe with an overly serious business story with many unlikeable characters, extremely bland, RPG-esque gameplay and a lot of other things.

My main problem with Warcraft 3 is that the game is overall a lot slower because of the addition of RPG elements. As I've said in most of my reviews, RPG elements do not make a game "deep" or "fun" but they just ruin it. I can understand placing RPG elements in an actual RPG game but this is a sequel to the fastest RTS game ever made so it's totally out place. Everything takes way too long to build, to attack and to die. You put two units fighting each other and it takes like 2 minutes for the other one to die. It's not fun at all, it's absolutely atrocious. In Warcraft 2 units would take approximately 6 seconds to die but that's why the game was so much fun to play to begin with, but here it feels sluggish and totally ruined. And they even removed naval warfare!

Of course there's a ton of other issues, most of them still dependant on the fact this is a RPG game. There are new hero units which sound cool on paper but in reality they're incredibly boring to use and manage, since you got to kill random creatures on the map to level up, and I'm sure I already mentioned somewhere how much I hate leveling up, but it goes without saying.

Not only is the build time an absolute joke, but somehow they managed to screw up the population count as well! You can't have more than I think 90 food units, but unfortunately most units take up about 3 food units, with some even consuming up to 9 units. Yes, that's right, it means that not only is the game painfully slow but your selection of units will also be incredibly limited. And apparently the more units you have, the more expensive stuff becomes. I don't think it can get worse than this.

Another new element introduced is an inventory system, which is probably the only decent RPG element in the game (although it's not necessarily an RPG element so maybe that's why it's acceptable), but it's not implemented well at all. Essentially most of the items are just upgrades that give you more armor. As if units didn't take way too long to die already! The idea is nice, it's just the execution that leaves a lot to be desired.

But the most pathetic aspect of the game is that, despite how slow it is, most online matches do not go beyond 20 minutes. How sad. The campaign is varied but it isn't particularly fun, either.

The Bottom Line
Without a doubt the most disappointing game I ever played, and this game marks the beginning of Blizzard's downfall.

Windows · by CKeen The Great (160) · 2011

A pretty good game (if you like micromanagement).

The Good
First off, it is graphically awsome. If you have the power to run at full details, it's rather stunning. Sadly, you need a beast to be able to run at full details, and not lag in games, especially 4v4.

This is a fast game, and I like fast games. You'll need to make quick decisions to be able to get anywhere levelwise.

This brings up the micromanagement. This game requires a very large amount of micro. If you aren't able to manage every unit in a battle, you're going to lose games. Being able to spot which unit is getting hurt, and moving it away; being able to cast hero spells as soon as they are available; never having a break in production (all at the same time) is crucial to winning. Luckily, the population limit is so low it's a bit easier. The population limit is 90, but it's essentially 70, because once you go over 70 you start paying 7 gold as "upkeep" for every 10 gold you mine. Once over 40, you pay 4 gold for every 10 mined. And, of course, almost nothing takes only one population point. The armies are quite small compared to previous RTS games.

The heroes are a nice RPG twist to the RTS genre. Each race (Night Elves, Undead, Orcs, and Humans) have three heroes from which to choose. Each has strengths and weaknesses. The hero you choose at the start can, and should, greatly effect your tactics in the game. For example, if you are Humans and playing vs an Undead, you would strongly consider the Paladin hero as one of your early choices, as he has a spell that not only heals your units, but harms Undead units. If you, as an Orc, decide to go for the Tauren hero, you will find that a defensive style is probably the way to go. Etc, etc.

The creeps (units controlled by the AI) are another interesting injection into this game. Special places on each map (a health fountain, fr example) are guarded by creeps, ranging in difficulty from terribly easy to terribly hard. Killing these creeps with a hero nearby allows him to gain experience, and therefore, more skills (just like an RPG, as mentioned). They also drop items which can be used by your heroes.

Lastly, if you just want to go online and play a game, it is simple as can be. Just a couple clicks, and Bnet will match you up with another person, within a certain level. Levels are basically a meter of your skill. More wins and you will go up in levels. Lose, and you could drop in levels. Beating high level people will give you bigger boosts then lower people. It is another RPG concept inserted into Warcraft III.

The Bad
The micromanagement can still get incredibly overwhelming, and if you don't keep up, it will quickly destroy you. Trying to process all the information isn't always easy for us people over 20.

The creeps have lead to several, shall we say, cheap tactics. On certain maps, it is quite easy for an orc player to quickly destroy VERY high level creeps, and have the experience go to their hero, without sacrificing more then a peon. This, of course, leads to a huge advantage within five minutes, and theres almost no way to overcome this.

The fact that you get so few units leaves little margin for error. Lose one little unit by mistake, and it could cost you the battle, and if you're not careful, the entire game. Losing a hero is even more catastrophic, as they can take a while to revive, especially at higher levels.

There is little variety. Each race has a pretty specific thing they do to win, and the only difference is who has the better micro. Sometimes you will be surprised by a different strategy, but not too often. It can get rather dull. I know of several high level players who do the same thing every game, no matter what they are facing, and they tend to win because their micro is insanely good. There's just not much you can do against that.

The Bottom Line
A decent, fun game. RPG elements help make it more then a simple RTS, but little room for error can make it a very frustrating experience.

Windows · by Dr. Elementary (273) · 2003

[ View all 17 player reviews ]

Discussion

Subject By Date
credits completeness? Rola (8483) Oct 11, 2012

Trivia

1001 Video Games

Warcraft III: Reign of Chaos appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut races

The game was originally to have six fully playable races. The sixth race was never revealed, and the first to be dropped. The Burning Legion was originally to be a playable race as well, but due to the effect it would have on their appearance in the game (the idea of having to give them peon units and balancing them out with the other races would diminish their "all-powerful" image), they were dropped down to being non-playable.

Development

WarCraft III originally debuted at ECTS 1999 as a much different game than the final product. The original idea was to make it a RPS, Role Playing Strategy game, incorporating both RTS and RPG elements together. Although some RPG elements are still present, many were cut. Originally you exclusively controlled heroes, with your extra units being "attached" to them. The game was in more of a 3rd-person perspective (which you can see if you zoom the camera in all the way), and you would explore with your hero (camera fixed on him), completing quests and defeating your opponents. However, due to various reasons (one being that the game was turning out to be very similar to their MMORPG, World of WarCraft which was being worked on as well), the camera angle was scaled back and the game was turned into more of a traditional RTS with some RPG elements.

Pre-order version

For those who ordered this game from EBWorld.com (now EBGames.com), they got an extra WarCraft III DVD that contained all three trailers for this game, plus the cinematic trailer for World of WarCraft.

References

  • Blizzard put three Starcraft units into the game. These units are Zerg Zergling and Hydralisk and Terran Marine.They can be accessed from included map editor or at the end of the last campaign.
  • In chapter 7 of the Orc Campaign, your tauren units will eventually encounter a lizard named Hungry Hungry Lizard, a pun on the old board game Hungry Hungry Hippos.

References: Full Metal Jacket

The game features at least three references to Stanley Kubrick's Vietnam war film Full Metal Jacket:* The Tauren Chieftan in the game claims that "Only two things come from Texas, and I've got horns". This refers to a line in which drill sergeant Hartman tells a Texan recruit that "Only steers and queers come from Texas. And I don't see your horns" * "This is my owl, there are many like it, but this one's mine", spoken by a Night Elf Huntress, is based on a mantra used by recruits to refer to their guns. * The Orc Grunt says "Me so horned. Me hurt you long time", based on a line I can't repeat in the potential presence of children.

Thrall

The character Thrall has origins in the cancelled Warcraft Adventures game, which was to explain how he escaped from captivity, freed many captive orcs and helped rid them of demonic corruption.

Awards

  • 4Players
    • 2002– Best PC Game of the Year
    • 2002– Best PC Strategy Game of the Year
    • 2002– Best PC Game of the Year (Reader's Vote)
    • 2002– Best PC Strategy Game of the Year (Readers' Vote)
  • Computer Gaming World
    • April 2003 (Issue #225) – Strategy Game of the Year (Readers' Choice)
    • April 2003 (Issue #225) – Best Cinematics of the Year
  • GameSpy
    • 2002 – PC Game of the Year (Readers' Choice)
    • 2002 – PC Strategy Game of the Year (Readers' Choice)
    • 2011 – #18 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 01, 2003 - Best Strategy Game in 2002 (Readers' Vote)

Information also contributed by Ace of Sevens, Aian, Itay Shahar, Martin Smith, MAT and Warlock

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Contributors to this Entry

Game added by MAT.

Macintosh added by Xoleras.

Additional contributors: Unicorn Lynx, phlux, tarmo888, Carl Ratcliff, Zeppin, Patrick Bregger, Plok, FatherJack.

Game added July 4, 2002. Last modified March 22, 2024.