Secret of Mana
Description official descriptions
Long ago, people lived in harmony with the natural world and used the power of Mana to help their nations grow. But when evil forces took control of the Mana Fortress, seeking to use it to conquer the world, a terrible war began which destroyed much of civilization but brought peace to the world once more. Over the long years, the events of the past became but legends to the new generations of humans. But history repeats itself...
One day while exploring a forbidden valley near his village, a young boy finds a rusty sword stuck in a stone. He does not realize that this is the Mana sword of legend, used in the great war of the past. By drawing the sword, the boy unwittingly summons hordes of monsters, and is expelled from his village for breaking the ancient taboo. A mysterious knight Jema who is passing through the area recognizes the sword and gives him instructions for the future. First, he must repair the sword, and then, with its help, take control of the Mana seeds which can be found hidden around the world to prevent them from falling into evil hands.
Secret of Mana is an action RPG, featuring real-time hack-and-slash style combat, in which up to two computer-controlled companions can accompany you. The protagonist has a stamina gauge: the more stamina he has, the more powerful his strike is. The player also has access to a growing arsenal of spells with various effects. It is possible to upgrade weapons, armor, and magic to higher levels.
Spellings
- 聖剣伝説2 - Japanese spelling
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Credits (SNES version)
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Executive Producers | |
Producer, Concept / System Design, Scenario Message Data | |
Director, Chief Game Design, Animation / Monster Design | |
Battle System Design, Monster Logistics | |
Map System Design / Data | |
Map Data | |
Lead Programming | |
Monster Control Programming | |
Boss Monster Programming | |
Message Programming | |
"Ring" Menu Programming | |
Calculation Programming | |
Sound Programming | |
Demo Programming | |
Chief Map Graphic Design | |
Map Graphic Design | |
World Map Graphic Design | |
Map Design | |
Player Character Design | |
[ full credits ] |
Reviews
Critics
Average score: 89% (based on 51 ratings)
Players
Average score: 4.1 out of 5 (based on 171 ratings with 6 reviews)
A game that's designed to make casual gamers crazy
The Good
Epic final battles. The last three bosses have 5000, 6666 and 9990 Hit Points. Your characters have about 500 Hit Points. You really gotta work hard to beat them. The soundtrack is also wonderful. I now have the soundtrack album on my iPod device and the tunes are good.
Occasionally a good piece of dialog comes up as well. But these are rare, and hardly worth the effort to read through the text.
Secret of Mana uses a real-time battle system, later found in Chrono Trigger. So you can avoid enemies or choose enemies to fight with much more easily than in Final Fantasy games. Enemies don't just pop up out of nowhere; you can actually see them when you walk around.
The Bad
iPhone games are mostly designed to be user-friendly. Tutorials are carefully laid out to make sure you know what to do. Everything about Secret of Mana is the opposite. I had to read four diffferent guides on the Internet to beat the game. Not knowing where to go next is annoying but it's nothing compared to the battle mechanics. For example, when you touch a Spell icon, which is meant to cast spells, there's a chance that you will not be able to cast the spell. It's hard to know beforehand. This is ridiculous enough, and the game forces to touch two more times to exit the "Spell Menu". So, a failure to cast spell will waste you three screen touches, which is about 5 to 7 seconds.
It's also an expensive iPhone game. The World Ends with You: Solo Remix, another iPhone port from the same company (Square Enix), received criticism for its high price ($17.99). Secret of Mana currently costs $8.99, and cost me about $14 when I bought it.
The Bottom Line
All the annoyances result in a difficult game, compared to most RPGs. A difficult game like this does make one feel accomplished after finally beating it. It took me about 26, 27 hours. If I knew better I definitely would not have purchased this game in the first place.
iPhone · by Pagen HD (146) · 2013
A real gem from Squaresoft, it's a shame it has so many technical glitchies
The Good
There is a lot of thing to say here. The game really has nice flavours in it, it is in it's whole a consistent real piece of art. It's graphics very repetitive, but very detailed too. However, the animation of the characters and monsters are really well done for a SNES game, and all the work of art they made about the monsters and so on is really good.
The soundtrack is really great, if not the greatest of the SNES platform. It's both so beautiful that it make me cry and so descriptive. I like myself hear the soundtrack of videogames (without playing to the game), and I can't hear this music without remembering all the landscapes and flavours of the game. It's really one of the most perfect soundtrack out there. There is not a single song that isn't great. Yeah, the boss music is a confusing a lot, but back in the action, it's really a great work of art. Oh, yes, the song you'll hear on the menu while loading a game/beginning a new game is stupid, but it's the only one and you won't hear it for a long time anyway.
The sound effect are, some of the best I ever heard on the SNES. Secret of Mana have digital sound effects, they're not recorded, but they're made with an extremely high precision. All samples in the game are recorded with a high quality, and all weapons, all attacks, have different sounds, and there is a LOT of them !! I liked a lot the fact that all enemies dies with a different animation and different sound effects, you can even hear the noise of the bones of your enemy fell on the ground! I learned that the guy that made those sound effects is the same guy that made most of the music into Chrono Trigger (Yasunori Mitsuda), and that IS something. Well, he did really excellent job twice.
I liked pretty much the game play system. You basically have 8 different weapon types, and 8 different magic types. You start with nothing, and get all of them during your adventure. That's really good. You have a "level", that start with 1 and grow up to 8 to each weapon and magic type, and each time you use it you'll become stronger at it. For the weapons, you also have to collect spheres in order to "reforge" them, to make yourself stronger.
In battle, you have the attack button that uses you weapon, and you can do different attack and combos a bit like in a beat 'em up. Once you did an attack, you'll have to wait some amount of time before to be able to do another efficient attack. You can still attack, but you'll do very little damage.
The Bad
The only thing I did not like was the glitches, but unfortunately there is a lot of them. The AI is terrible, your allies will get stuck and it will block the main character. In battle they often behave in a suicidal way.
You have 8 weapon types, which is great, but only 4 of them are really useful on the field.
The problem with magic, is that you have to open the famous "ring menu" to cast a spell, which is normally fine but causes problem for boss battles: When a boss have a particular elemental weakness, the battle is -> Open the "ring menu", select the boss' weakness, target if, watch the damage, open the menu, select the spell again, etc... Of course, you'll also have to cure and recover MP, but I'd like to have bosses with more action (like in a Megaman game).
The other BIG problem is the glitches. When you attack a monsters, there is a delay before it actually take its damage. If all your 3 characters attack the same monsters at the same time, it is supposed, to take 3 times damages, but not all of them at the same time, so when the first animation due to the first damage has ended, the second will begins and so on. Actually everything seems to be buffered in this game. This is good for when you heal yourself, so even if you select a healing item, you'll fist take all your "pending" damage before the actual healing, so it adds challenge. This works fairly bad in practice, when all monsters attack you at the same time, your character do only take damage and you can't open the "ring menu" to heal yourself when taking damage, so you'll sometimes get hurt, get hurt, get hurt, and die without be able to do anything. The game's buffering systems seems to get weird sometimes, so it'll happen that you use an healing item and you'll never be healed but the item will still be wasted, or you'll cast a magic, and the spell will never happen but your MP have still decreased. This also happen to enemies, so you will also be able to take advantage of this, but still, this is mid-decent for a such action-RPG, and such thing happen fairly often. Also, the SNES have it's 32 sprites per line limit, that is just similar to the much more know that the NES' 8 sprites per line limit, and Secret of Mana often have sprites that flickers, disappears, and such glitches.
Also, the font was hard to read, and the language was really poorly translated. I played the French version, and that's a good thing that it was one of the few great Square RPG that came out translated in Europe with various language (it's prequel, Final Fantasy Adventure was already released in Europe in French and German, and was even more poorly translated). I simply don't understand a word about the story. It sure is something with a giant tree, called Mana tree, but I really understood nothing else. I believe I saved the world, but I'm not sure. By the way, the ending was plain and boring, the music was good with cool effect on the bass guitar, but nothing else was interesting once the final boss is defeated. I'm sure that the game was greatly designed and had a great story, but I didn't get it exactly.
Also I didn't like the pink bandanna the "hero" of the game have on his head. Really. The game sometimes gets too much childish, but still, they exaggerated.
The Bottom Line
Secret of Mana is the second title in the "__ of Mana" series, know in japan under the title of "Seiken Densetsu". The first one was one of the best RPG for the original GameBoy, but scince only few was released for this platform as far I know, and it had a very small popularity, even if it was the first squaresoft game released in Europe apart of Rad Racer, that was a racing game made before that Square were making RPGs.
So Secret of Mana was one of the first very popular work of Squaresoft and is a game that build all their success on the SNES platform, especially because they decided to export it, it was poorly translated but exported.
This is a great game, for sure, but it's a shame there is so many glitches, it really turns down this particularly awesome game. It is still a great game overall and it has the best music and best sound effects of the SNES.
SNES · by Bregalad (937) · 2015
The Good
Aside from the highly arbitrary statement of "This is my favorite SNES Action RPG," there a lot of good things about Secret of Mana. It's storyline is well-written, though the script is quite plain, since a lack of cartridge memory caused much of it to be stripped down in the English localization. The graphics are bright and colorful, and show what the SNES was capable of at the time. The music is nice and upbeat, but not too "out there" to the point where it takes away from the game's underlying dark atmosphere. The gameplay is fun and fast-paced, making level grinding actually enjoyable, for once, and the addition of multiplayer is even better!
The Bad
While I truly love this game, there are a few problems that players make come across while playing it. First and foremost, the AI in this game is a bit primitive, and often causes the party members you aren't playing as to get themselves in fatal situations. Bugs are also plentiful, especially when it comes to sprite interactions and collision detection (that's the only term I can associate the phenomenon with). And finally, some players make not like the "Ring Menu" system in the game. Personally, I found this feature rather convenient, but many players who are used to a generic menu system find it a nuisance.
The Bottom Line
Secret of Mana is a great Action RPG, and should be played by anyone interested in RPGs from the 16-bit era. With nice aesthetic touches, a great plot, and multiplayer, it really offers a lot of fun for a 16 Megabit game. I highly recommend trying it out, and for those of you who never owned an SNES, I urge you to stop using emulators and buy this game on the Virtual Console.
SNES · by Idkbutlike2 (18) · 2010
Discussion
Subject | By | Date |
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So what else has changed? | CrankyStorming (2927) | Nov 6, 2011 |
Trivia
1001 Video Games
The SNES version of Secret of Mana appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Development
One of the first games announced for the then-announced CD-ROM addon for the SNES. Nintendo eventually gave up trying to get the peripheral off the ground after the deal with Phillips to make the drive fell flat. Square eventually released a tooled-down version, which pushed the SNES hardware constantly (hence the slowdown and lack of multiple enemies onscreen), and overall left Square bitter for having to go through the process of downgrading its game. This probably was one of the reasons Square decided to bail on Nintendo (and its then-upcoming N64 console) and take its multimillion seller, Final Fantasy VII, with it (which was first announced for the N64).
Ironically, Square signed the deal to bring the game to the PlayStation with Sony, which was the original partner for the SNES CD drive, but was publicly stabbed in the back by Nintendo with the Phillips deal. The CD drive technology that Sony had been working on for the SNES, was then used to create the PlayStation itself.
Enemies
Due to technical limitations, only three enemies can ever be on the screen at one time. Sneaky players can use this to their advantage and keep 'easy' enemies alive to block the spawning of more powerful ones. The merchant cat Neko, is also affected by this and may not always appear during busy combat.
Killroy
In the original Japanese version, Killroy has a chainsaw when fighting him the second time. In all Western versions, he is just a re-coloured version of the first encounter.
Multiplayer
Secret of Mana is quite possibly the first RPG game to support 3 Players. It is certainly the only one on SNES that does (along with it's sequel, which was never officially translated). A multitap is required for the third player.
Slime
The Slime bosses are the trickiest enemies in the game, not because they're difficult, but because they're so buggy. When fighting one of these bosses it's possible to slow the framerate to a crawl, freeze the game or in extreme cases, wipe the contents from your saved battery backup.
Awards
- Electronic Gaming Monthly
- December 1993 (Issue 53) - Game of the Month* FLUX Magazine
- Issue #4 - #40 in the "Top 100 Video Games of All-Time" list
- Game Informer
- August 2001 (Issue #100) - #77 in the "Top 100 Games of All Time" poll
- GamePro
- Vol. 6, Issue 2 - Role-Playing Game of the Year 1993
- Retro Gamer
- September 2004 (Issue #8) – #74 Best Game Of All Time (Readers' Vote)
Information also contributed by Big John WV, CaptainCanuck, PCGamer77 and WildKart
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Related Sites +
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OC ReMix Game Profile
Fan remixes of music from Secret of Mana. -
Secret of Mana
Fan page with walkthroughs and other assorted goodies.
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Contributors to this Entry
Game added by Unicorn Lynx.
Wii U added by Michael Cassidy. iPad added by Rik Hideto. Android, iPhone added by Sciere. DoJa, BREW added by Kabushi. Wii added by gamewarrior.
Additional contributors: Satoshi Kunsai, Apogee IV, MaiZure, Alaka, Patrick Bregger, Thomas Thompson, CrankyStorming, FatherJack.
Game added June 7, 2002. Last modified February 10, 2024.