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Half-Life 2

aka: Bantiao Ming 2, HL2, Hλlf-Life², λ²
Moby ID: 15564
Windows Specs
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Description official descriptions

Following the period of instability caused by the events described in Half-Life, an interdimensional organization known as the Combine invades the Earth, defeating the human forces in the Seven Hour War. A Combine Citadel is erected in City 17, a town in Eastern Europe reminiscent of World War II ghettos. Dr. Wallace Breen, a human scientist, rules the city on behalf of his new masters. An energy field prevents humans from procreating, and no new children are born. Earth is turning into a grim, oppressive police state.

Meanwhile, Gordon Freeman, the man who was at the center of the events that took place shortly before the rise of the Combine, awakens from his stasis and is inserted into a train to City 17 by the mysterious G-man. Gordon is soon brought into a resistance group and makes a seemingly futile attempt to bring down the Combine and liberate the Earth.

Half-Life 2 is a linear first-person shooter with light puzzle-solving elements and many setpieces, similar to its predecessor in concept. The player guides Gordon Freeman through City 17 and the wilderness that surrounds it. On his way, he'll encounter a few friendly characters, but also fight dangerous foes. The game features a realistic physics system: Gordon can pick up objects and toss them freely, and many of the puzzles are physics-based - for example, at one point the player has to weigh down a seesaw with bricks at one end to turn it into a ramp.

Gordon's enemies, apart from alien wildlife which found their way to Earth, are mainly Combine forces, which utilize a variety of firearms, gadgets, and vehicles. Policemen and foot soldiers work along with helicopters, gunships, and gigantic walking machines to hunt him down. To defend himself, Gordon has a range of weapons available: from the iconic crowbar for close-quarter fighting, through pistols and rifles, up to grenades and a rocket launcher. One of the most notable weapons is the gravity gun, with which Gordon can pick up objects, hold them in the gun's anti-gravity field, then hurl them at the enemy with great force.

Setpieces in the game include coordinated assaults on enemy bases, fighting gigantic boss enemies, bringing down aircraft with the rocket launcher, and others. A few levels require the player to navigate buggy-type vehicles. Some of the more exotic stages involve the player summoning an army of antlions to unleash on unsuspecting foes.

Included with the game is Counter-Strike: Source, a version of Counter-Strike made with the new Source engine which powers Half-Life 2, and Half-Life 2: Deathmatch, an online multiplayer game featuring the same physics and weapons as the single player game.

Spellings

  • 半条命2 - Simplified Chinese spelling
  • 戰慄時空2 - Traditional Chinese spelling
  • 하프라이프 2 - Korean spelling

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Credits (Windows version)

252 People (226 developers, 26 thanks) · View all

Reviews

Critics

Average score: 93% (based on 121 ratings)

Players

Average score: 4.2 out of 5 (based on 504 ratings with 24 reviews)

Tight physics & graphics; middling gameplay and story

The Good
First things first: Valve has really got their physics modelling down pat. Half-Life 2 was, in 2004, the first major title to feature a physics engine so refined and accurate that it is the stand-out feature of the product. Many of the puzzles and challenges throughout Half-Life 2 seem designed primarily to showcase the physics portion of Valve's Source engine. Moreover, the stand-out new weapon of Half-Life 2, the Gravity gun, is a great way to impress players with how believably tables, computers, barrels, and sawblades go shooting and/or tumbling through the air when fired.

The second-most impressive aspect of Half-Life 2 is the character animation. As in the original Half-Life, Valve has used a skeletal modelling system which produces hands-down the best, most realistic animation of characters in any game today. Explosions will send corpses flying head over heels, their limbs crumpling up against walls and furniture when they land. While playing Half-Life 2 Deathmatch (a free add-on), I will sometimes take pictures of players who died in particularly comical poses.

The last great feature of Half-Life 2 is simply the graphical rendering. Lighting is subtle and seamless, wide-open spaces look great (though not nearly as impressive as in Far Cry), and overall everything looks clean and sharp, particularly with the video options cranked up.

The Bad
There's three main beefs I have with Half-Life 2: linearity, setting, and plot. Now, the first Half-Life was completely linear, but it had a mysterious, cataclysmic story line. I enjoyed going through that game, although the linearity meant I only enjoyed it once.

Half-Life 2, on the other hand, was not a treat to play through, even the first time. The game is set in a dark, dystopian future. You are allied with a group of freedom fighters, who wear drab clothes and all have skin conditions. This is a rather dark and depressing game. DOOM³ may have been dark and scary, but I'll take scary over depressing any day of the week. Scary means exhilaration; depressing means depression. It's just no fun shooting endless Combine soldiers in masks. They've got no personality. The game is a variant on Orwell's Nineteen-Eighty Four, only the protagonists in Half-Life 2 have little personality, little to identify with. And the character of Alyx, your buxom young sidekick, always smiling and complimenting you, was clearly aimed at falsely boosting the egos of insecure fourteen-year-old boys. She is a two-dimensional character, not nearly as interesting as Cortana from Halo.

The Bottom Line
Half-Life 2 has to be considered a landmark game, but mainly for its technological attributes. After all, future games will build upon the physics, animation, and rendering ideas developed here, but storytelling does not evolve over time, so it makes no difference in the long term that Half-Life 2 is not a great masterwork of fiction.

Well-worth buying, as the various add-ons that may be included with it (Counter-Strike:Source, Team Fortress 2) have much greater replay value than Half-Life 2 itself.

Windows · by Chris Wright (85) · 2007

Methodical FPS with a decent story.

The Good
Half Life, in all of its forms is one of the most beloved IP's to ever grace computers and home consoles. It's obvious to see why, the games are thoroughly enjoyable experiences. They're solidly developed, well produced and competently paced games. The mythological status that the series has developed over the course of years may be a little exaggerated but it can't be denied the core elements of the franchise like the seamless world and well developed story are what defined the series upon release and why it is so popular and so well loved.

So, based on the core fanbase developed by its predecessor Half Life 2 had something to live up to. A change in the dynamics of the gameplay would have totally up ended the solid foundation that had been established and would have ruined everything. Then, it is logical to assume Half Life 2 is very similar to its predecessor. Similar to the point that the two games play almost identically. Judged side by the side the two games are almost identical, very little has changed and it's a double edged sword. If you're familiar with Half Life, if you love Half Life then you'd love Half Life 2. The games virtually identical control system, seamless world broken up by sporadic loads and exposition through interaction with NPC's will be comfortably familiar.

If you're not entirely familiar with Half Life you control a theoretical physicist named Gordon Freeman who in the events of the first game was forced to confront an alien horde invading a hidden government contracted research facility called Black Mesa when an experiment goes wrong. If it sounds strange that a theoretical physicist would be able to fight off an alien horde then there is more explaining to be done, shortly before entering the test chamber to begin the experiment Freeman donned an HEV (or Hazardous Environment) suit to protect himself. The HEV suit provides Freeman with protection and augments his physical strength and speed considerably.

Gordon Freeman is seemingly put into cryogensis at the end of the game and wakes up some time in the future when the world has been dominated by an alien race called the Combine. The story is serviceable and provides a few satisfying twists and turns and memorable characters like the beautiful Alyx Vance and and ex security guard from Black Mesa. The concepts surrounding the story are occasionally more satisfying than the actual reveals, what few of them there are. The hulking, synthetic monstrosities and suggested glimpses at transformation processes give hints at the malevolent machinations of the Combine, while little is actually elaborated on. This suggestion seems to work better than simply laying out a foundation of exposition as every cold war era building crumbling around you and every lonely swingset seems to tell a little story of its own. A story of desolation and neglect, indicative of the grey, depressed resignation of the human race in their subservience.

In every aesthetic respect it's a beautiful game. The Source engine is employed to give the impression of a drab, frightening and claustrophobic world of crumbling buildings and forgotten people. Long lost relics of humanities past lie in the countryside, reminders of how safe a house used to be, now only to be used a base of operation for Combine forces. The town of Ravenholm is a blood spattered mess, filled with corpses, hideous and disfigured monsters lurking in the shadows of the wind swept and long forgotten city. Suggestions of traps being laid, barricades and makeshift hospitals litter the halls of buildings and on the streets. The cityscapes are poetic and do more for the story than the actual story does for itself. What is suggested is powerful and frightening.

The Bad
While Half Life 2 is a beautiful game it lacks any significant gameplay edge. The constant moving from load to load feels like a slog through a drab, depressing neverending world of constant hardship. There are moments of quiet however these quickly end and you're forced back into constant firefights and small, cramped tunnels. It's suffers from the problems that its predecessor suffered from, the rigid insistence not to deviate from the "you are Freeman" concept limits the amount of exposition you could possibly hope to have. It also limits game play possibilities and forces you to adjust to simply going from checkpoint to checkpoint, firefight to firefight and vague narrative point to vague narrative point.

There are sequences where you are able to drive a buggy or a jet boat however these are either too long or too convoluted. There is no pay off for completing them other than going from point A to point B.

The story itself is nothing special either. There was wriggle room to concoct an impressive science fiction story however the narrative elements in this game are either poorly explained or not explained at all. Almost everything has to be picked up from paltry pieces of dialogue or things taped to notice boards and it just isn't enough. The environments tell a story, but they can only tell so much.

The Bottom Line
Half Life 2 is a game that does a lot of things really solidly but ends up coming across as vacuous and Valve as somewhat arrogant. They're convinced that the narrative elements in the game can purposefully remain vague so long as the engine is solid and the game play is too.

The game play is very solid, the firefights are challenging and satisfying and the little deviations like being able to drive a buggy and jetboat are welcome. This doesn't help to alleviate the overwhelming sense of aimlessness. It doesn't help alleviate the feeling that you're simply going through the motions, going from checkpoint to checkpoint.

As much as I enjoyed Half Life 2, I can also appreciate its flaws, which it contains in abundance.

Windows · by AkibaTechno (238) · 2010

Just what I needed!

The Good
The Source engine is a lot of fun to play around with. It's quite stable once it's booted up, switching between weapons is easy and you can jump very well. Those three qualities pretty much mean that the engine is tailor-made for the Half-Life series. Thanks to Source, I played through the entire game with barely any problems whatsoever, only the occasional crash while impatiently tapping buttons while the game was booting.

The gameplay is also very challenging and combines the shooting from games like Medal of Honor, with running and jumping that is most reminiscent to the Mario games. Both of these vastly different mechanics start off just as easy: You shoot some slow enemies with a pistol and then continue to jump across some platforms, but nearing the end I was having massive squad-based battles with huge enemies while making jumps that would instant-kill me if I slipped. What remained consistent though is that I never felt like I could just play without paying attention, there was always a degree of challenge and I I always felt satisfied after making it past another section.

Early on in the game you will get your hands on the Gravity Gun, which is one of the main items you will be using. This weapon can pick up objects and fire them away, which is insanely satisfying to do against the Combine. It also pulls double-duty as a puzzle-solving device, as it allows you to reach objects you couldn't normally reach. Another weapon I find criminally enjoyable to use are the beetles. At one point in the game you obtain a little ball that constantly summons beetles, throw it at something and they will go there and kill everything inside. I love it when games give me weapons like these :)

There are also a few vehicle sections spread across the game that were really fun diversions from the normal gameplay. The boats and cars you will be controlling have really smooth controls and are therefore very fun to drive. When they have a gun on top of them, it gets even better!

The world is brilliantly designed and it really makes the story more compelling than it would have been in any other game. From the moment you arrive in City 17, you will notice just how vastly different it is from anything you are used to. It has a linear path that you must follow, but you can never predict what you will see or be faced with next. Valve also totally nailed the atmosphere and I really started caring about the people, not just because of the characters, but because I saw how they treat everything first-hand.

The story focuses on a small group of core characters and their design is also really great. They also have some great writing and voice-acting backing them up, which in the end leaves us with some of the most memorable characters in a video game ever. Hell, when the credits rolled, I was suddenly a lot more interested in buying Half-Life 2: Episode 1, a purchase I had specifically planned not to make.

The Bad
I am going to be honest with you guys: I never finished the first Half-Life. I got to like 80% of it, but in the end I grow a bit bored or I just get myself saved into a corner and can't progress. Going into Half-Life 2, I didn't think I needed any sort of explanation, but once I started playing I was just completely confused. Who are these people? Where are we? Who the heck are these Combine? Some kind of explanation would really help here, but I was given none and just had to make do with what little I could extract out of the dialogue. I also find it peculiar that every plot-point from the first 80% of the first game is seemingly abandoned and that this must mean everything worth mentioning was crow-barred into the last few hours of the game.

It's still quite possible to get yourself saved into a corner, though it's a bit harder this time around. The first time I had to restart the game was during a vehicle section with a boat, where you had to jump over a fire that almost always hit you. I took a lot of damage early in the section, got past three checkpoints and never found any more health, so when faced with the fire, I had no chance at survival and nothing to reload from. Like I said though: it's a lot harder to mess up now.

One section in the game has endlessly respawning enemies, which is a game-design sin I simply can't overlook. It's just ONE moment in the entire game, but it mystifies me how somebody can possibly think we can do proper puzzling and platforming when there are zombies who throw headcrabs at you spawning right around the corner. There is also no indication that you are entering a zone with endless amounts of enemies, so the first time I wasted an insane amount of ammo trying to keep the buggers at bay, until I realized I had to advance, only to be faced with a Fast Zombie and no weapon that could kill him.

The Bottom Line
Every once in a while I get a bit tired of games. I play a lot of RPG's that last 60 or more hours: Zelda, Kingdom Hearts, Final Fantasy (more recently), which aren't really games I can just boot up two hours before work. During these times I just sit at my laptop and do nothing. Eventually I pop in a good FPS and I feel really spirited again, so when I did this with Half-Life 2, I was pleasantly surprised that the game was more than "just an FPS". Possibly one of the best, if not the best, in its genre, Half-Life 2 neatly combines deadly firefights with equally as deadly platforming.

The characters are very enjoyable, the atmosphere is amazing and the game plays very well, Because the story seems to leave new players in the dark, I recommend this game mostly to the fans of the franchise. If you are new to it though, there is no real reason to skip out on this one, aside from the story not really filling you in on some stuff. Only if you prefer your shooters in a more realistic way, without platforming in them, or you just don't like shooters in general, then you should probably find something else to play.

Windows · by Asinine (957) · 2012

[ View all 24 player reviews ]

Trivia

1001 Video Games

Half-Life 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Characters

Almost all the characters in Half-Life 2 are modelled after a real person's appearance: * Barney's face in the game was provided by Valve's CEO Scott Lynch. * Alyx Vance is modelled after American actress and television host Jamil Giovanni Mullen. * Eli Vance's is based on Larry "The Count" Heard, a local man holding a sign indicating that he was looking for work. Valve found him on the corner of Highway 520 and 148th Avenue in Redmond and hired him as a model. * The G-Man's Half-Life 2 model is based on Frank Sheldon, an Alexander Technique practitioner. He was originally slated to be the model for Dr. Breen.

City 17

City 17, the main location of Half-Life 2, strongly resembles Eastern European and Soviet cities of the communist era; the architecture style of suburb districts is nearly identical to what can be see (even until now) in East Berlin, Prague, Moscow, etc. However, there is also more direct evidence to the "Soviet" nature of City 17; several times some Russian words can be spotted. For example, during the mud skipper chase there are large gates with the words ПОРТ written above; "порт" is Russian for "port" (pronounced roughly the same way as the English word).

Closed captions

Valve designed Half Life 2 with closed captioning for the deaf. Sounds are bracketed. Each character has a color assigned to their dialogue.

Cut levels

According to the book Half-Life 2: Raising the Bar, the original storyline spanned four in-game days instead of just three. Among the parts cut are an antlion cave, a train ride through a dried out sea bed, a ship called the "Borealis", the underwater "Kraken Base", a Combine weather control station, a chapter set in arctic regions and a skyscraper. Many of these places show up in pre-release screenshots and press material.

Some parts were recycled for existing Half-Life 2 chapters, many others are making a comeback in the Half-Life 2 episodes.

Distribution

The PC version of Half-Life 2 was the last game that Sierra distributed for Valve at retail. Electronic Arts was quick to scoop up the retail deal, but their Steam digital distribution service remains independent.

As a result of a settlement in a lawsuit between Valve and VU Games, VU Games ceases distribution of retail packaged versions of Valve's games (including Half-Life 2), effective August 31, 2005.

Engine

Despite the complex graphics, including ragdoll physics and pixel shaders, the Source engine was designed to support cards that offer only DirectX 6 hardware support. The original Source engine code would run by using the software emulation encoded in the DirectX 9 library. That means that the game can be run even with an Intel 846g card or a Nvidia TNT chipset. To give some perspective, The TNT chipset was introduced in 1997.

According to John Carmack himself, "there are still bits of early Quake code in Half Life 2".

German version

There are changes in some German versions: * Blood from humans (including Gordon Freeman) and blood which is part of the level design was coloured grey * Almost all enemies disappear instantly after being killed. This is not true for a level near the end where the corpses are necessary to proceed. * The cries of burning zombies were toned down * In the original version enemies get dragged with the buggy for a short time after driving over them. In the German version the buggy just drives through them.

A detailed list of changes can be found on schnittberichte.com (German).

G-Man

G-Man can been spotted in a few places throughout the game, as he is watching over Gordon or walking around.

Hydra

An enemy that was shown in early previews known as the hydra, which was a blue tentacle, was cut out of the final game. The developers said that it was good to watch, but when it came to kill you, you would just see a blue blur and you would be dead. They didn't think it would be fun to fight against.

Macintosh version

In September of 2007 Valve's Gabe Newell was interviewed by gaming website Kikizo's Adam Doree about the then shortly to be released Orange Box, asking, among other things, about the potential for a Macintosh release. Newell responded by saying that though they had been in conversations with Apple regarding the possibility "they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms." Thus, there wouldn't be a Macintosh version of Half-Life 2.

A month later, in October, Tuncer Deniz, a Macintosh developer and owner of the news site Inside Mac Games, posted on his blog that while Newell's complaints likely weren't without justification, the actual reason for the lack of a Macintosh port was due to "Valve's insistence that anyone who wanted to port Half-Life 2 to the Mac had to advance $1 million to Valve. That's right, that's $1,000,000. That might be peanuts to someone like Valve, but no Mac publisher in their right mind would have given Valve that kind of money just for the rights to publish Half-Life 2 for the Mac."

A Macintosh version was finally released in 2010 when Steam, Valve's digital distribution platform, was introduced for Macintosh.

Menu

The background picture of the main menu changes based on what chapter you are at when you last saved.

Multiplayer

Counter-Strike: Source was the only multiplayer mode available at the release. Two weeks later, on November 30, 2004, Valve released the regular multiplayer mode (Deathmatch) through Steam, their online content distribution system.

Piñata

Several news sources first reported Half-Life 2 entering gold status, quoting an unnamed source within the development team. The source revealed the existence of a piñata doll (a traditional South American custom of a doll stuffed with sweets and toys for children to break) which was broken to celebrate HL2's official completion.

It was later revealed that this "piñata" was in fact a full-scaled Scanner model (the flying machines that take pictures of suspects in-game) and it was broken using a crowbar.

Rating

Even though the initial release of Half-Life 2 as part of The Orange Box compilation received a PEGI rating of 16+, the stand-alone release received an initial rating of 18+.

References

Dr. Kleiner's pet headcrab Lamarr is actually named after Hedy Lamarr (November 9, 1913 – January 19, 2000, born Hedwig Eva Maria Kiesler), an Austrian-Jewish naturalized American actress and communications technology innovator.

References to the game

Half-Life 2 was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 05/2006.

Source code theft

Sometime in September 2003 Valve's network - including Gabe Newell's own computer - was compromised by a hacker and the worst case scenario soon unfolded. The entire Half-Life 2 source code was released on October 4 and only 3 days later a playable version of the game surfaced. FBI was brought into the case, and Gabe Newell also posted a message on a Half-Life 2 forum, asking the community to help them find the hacker.

Months went by without any substantial progress, when finally on February 15 the hacker sent an e-mail to Gabe Newell, expressing both his compliments on Valve's work so far and his somewhat dodgy statement that he never had any intention to hurt Valve. Gabe Newell and the hacker, known as "Da Guy" from Germany corresponded over the next period of time, and came to the agreement that since Da Guy had been smart enough to compromise Valve's security, he deserved a job. Soon, a job interview was setup. This was of course a trick. FBI agents would be waiting for the German when he arrived. However, when the German government heard about the scheme they denied such activities, and instead they arrested him themselves.

Da Guy, aka Axel G now faces charges for compromising Valve as well as several other computer related crimes.

Special Editions

3 different Half-Life 2 packages are available: * Half-Life 2 Bronze includes the game and Counter-Strike: Source. * Half-Life 2 Silver includes the game, Counter-Strike: Source, Day of Defeat: Source and Valve's back catalog available on Steam at the time. * Half-Life 2 Gold includes the game, Counter-Strike: Source, Day of Defeat: Source, Valve's back catalog available on Steam at the time, 3 HL2 posters, HL2 hat, HL2 soundtrack, HL2 sticker, City 17 postcard, Prima's HL2 strategy guide, special collector's box and a chance to win a trip to Valve.

Vortigaunts

The Vortigaunts are voiced by Louis Gossett, Jr. It is mentioned in Raising the Bar that Gossett was chosen partially due to his role as the alien in the film Enemy Mine.

Awards

  • 4Players
    • 2004 – PC Game of the Year
    • 2004 – Best PC Action Game of the Year
    • 2004 – Best PC Direction of the Year
    • 2004 – Best PC Graphics of the Year
    • 2004 – Best PC Successor of the Year
  • Computer Games Magazine
    • March 2005 - #4 Game of the Year 2004
  • Computer Gaming World
    • March 2005 (Issue #249) – Best Music of the Year
    • March 2005 (Issue #249) – NPC of the Year (for Dog)
  • GameSpy
    • 2004 – #2 Game of the Year
    • 2004 – PC Game of the Year
    • 2004 – PC Action Game of the Year
    • 2004 – PC Game of the Year (Readers' Vote)
    • 2004 – PC Action Game of the Year (Readers' Vote)
    • 2004 - Best Graphics of the Year (PC)
    • 2004 - Best Character of the Year (PC) (for Dog)
    • 2005 – #7 Game of the Year
    • 2005 – Xbox Game of the Year
    • 2005 – Xbox Game of the Year (Readers' Vote)
    • 2005 – Xbox Shooter of the Year
    • 2005 – PC Mod of the Year (for Garry's Mod)
    • 2005 - The "It Shoulda Been on Xbox 360 Award" (Xbox)
    • 2011 – #10 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 2005 - Best PC Game in 2004
    • February 2005 - Best PC Game in 2004
    • Issue 03/2005 - Most Annoying Copy Protection in 2004
  • Golden Joystick Awards
    • 2004 - Runner-up for "Most Wanted Game For Xmas"
    • 2005 - PC Game of the Year
  • PC Gamer
    • April 2005 - #4 in the "50 Best Games of All Time" list
    • It was the first game to tie PC Gamer's 98% rating of Sid Meier's Alpha Centauri, previously their highest rated game ever
  • PC Powerplay (Germany)
    • Issue 02/2006 - Best Game in 2005
    • Issue 02/2006 - #1 Action Game in 2005

Information also contributed by Agent 5, Apogee IV, B14ck W01f, Indra was here, James Isaac, LepricahnsGold, Lumpi, Mark Ennis, Mark Papadakis, PCGamer77, piltdown man, Scott Monster, Silverblade, Unicorn Lynx, VVP and Zack Green.

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Related Sites +

  • Half-Life 2 Hints
    This question and answer type solution guides you through the steps gradually, giving only as much information as you need before the final answers are provided.
  • The Boy Who Stole Half-Life 2
    article about the game's source code theft, on Eurogamer.net (21st February 2011)
  • The Final Hours of Half-Life 2
    Gamespot's extensive article about the production process of Half-Life 2.

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Contributors to this Entry

Game added by Zack Green.

Android added by GTramp. Linux added by Sciere. Xbox added by DarkDante. Macintosh added by Zeppin.

Additional contributors: Unicorn Lynx, Jeanne, Apogee IV, Sciere, n][rvana, Paulus18950, lee jun ho, VVP, Patrick Bregger, Plok, FatherJack.

Game added November 25, 2004. Last modified January 27, 2024.