Metal Gear Solid: The Twin Snakes
Description official descriptions
The Twin Snakes is a remake of the 1998 tactical espionage action game Metal Gear Solid.
The remake has the same story and dialogues as the original (although voice-overs were re-recorded for this release). The locations in the game also remained the same, but the graphics were updated to look equal in quality to contemporary games. Gameplay was also enhanced, featuring the additions that first appeared in Metal Gear Solid 2. Snake can now roll, hang from ledges, hide in lockers, drag guards' bodies away, as well as aim and shoot from first-person view. New weapons from Metal Gear Solid 2 (such as tranquilizer gun) are also present.
Another noticeable change is in the game's cutscenes. Directed by the Japanese action movie director Ryuhei Kitamura, the cutscenes have been re-worked, featuring dramatic techniques used in action movies, such as slow motion and other effects.
Spellings
- 潜龙谍影:双蛇 - Chinese spelling (simplified)
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Credits (GameCube version)
237 People (226 developers, 11 thanks) · View all
President Konami of Europe GmbH | |
Director - Product Management Division | |
Senior European Brand Manager | |
Special Thanks | |
Design Manual & Packaging |
|
Solid Snake | |
Liquid Snake | |
Meryl Silverburgh | |
Naomi Hunter | |
Hal Emmerich | |
Roy Campbell | |
Mei Ling | |
Ninja | |
Nastasha Romanenko | |
Revolver Ocelot | |
Vulcan Raven | |
Psycho Mantis | |
[ full credits ] |
Reviews
Critics
Average score: 85% (based on 33 ratings)
Players
Average score: 3.9 out of 5 (based on 66 ratings with 6 reviews)
One thing Konami's really good at.
The Good
A true meaning of a remake, you can expect as much extras and pushing to the limits as you got from Resident Evil remake. I suppose I would be nagging a lot if I wouldn't have this pretty little package called GC to be able to play this game. But then again, it would be pointless to say that big portion of why I got it was this game's title. I kid you not when I say this game is a point of envy for any MGS or such game style fan that lacks the GameCube.
For those that got into MGS universe from MGS2, this will be a great way to complete the story without folding back to outdated graphic of PSX version of Metal Gear Solid. Graphically this game is at least on the level of MGS2, so you can understand why there is no need for any pre-rendered cutscenes in this game. Speaking of cutscenes, they're plenty as well, and the direction of them is amazing, every detail is carefully thought through, adding a humorous hex or two on top of all that. Of course, if you saw that 27 mins VS trailer like I did, you pretty much spoiled 80% of the game for you (what can I do, I'm so feeble-minded when it comes to cinematics, someone please restrain me next time).
Gameplay is now enhanced to that of MGS2 (with a little less moves, I think), so you won't have any trouble shooting and aiming in first-person perspective like it was the situation with the original version. But again, there will be so many cutscenes and dialogues that you will barely have any time to test all the goods. And prepare to fight the bosses quite constantly, you'll be lucky if you run to a regular soldiers here and there, mostly during the warming up mission start.
The Bad
It would be unfair to pinpoint any small glitches on this game. It's so full of details and you can get some neat results if your mind's creative enough.
The Bottom Line
A neat touch to bring back the roots of MGS franchise up on the level of an action movie and to hold along with MGS2 and incoming MGS3. Meet the Snake's truest self, and immerse yourself in a story full of twists and intrigues to get a closer connection with the sequels. There is also neat very extensive briefing you can watch, as well as read about Snake's first missions... now those two would be great to see as remakes one date. It is really bad for those that do not have GameCube and cannot play this game, but it is even worse to won a GameCube and not have this game.
GameCube · by MAT (240968) · 2012
Metal Gear Solid the way it should have been
The Good
Basically, The Twin Snakes is the game Metal Gear Solid could have been if PlayStation was not so underpowered. I'm not saying original MGS was that bad; I played it on PC and it looked okay. But it was probably a good example of a gamemaker's vision exceeding the limitations of the hardware: The game had lots of engine-based cutscenes and you couldn't get enough detail out of the thing to make it really cool. That's not a problem in The Twin Snakes: Cutscenes really shine here.
I also like how MGS2 play mechanics have been added here - not that they really add much to the game, but they add stuff that counts.
The Bad
One of the things I liked was that the original cast had a chance to remake their lines. It really showed. Lines that were weakly delivered in the original are now great. Generally, this has succeeded well. Yet, this could have needed just a little bit more improvement in certain areas.
The remade music is good, though in certain cases it doesn't set the mood as perfectly as it did in the original. Okay, maybe it's just me, maybe I just have trouble adjusting. The new music isn't awfully wrong, anyway... Glad that some of the original tracks are still here, like the end music.
I kind of lament the lack of Integral/PC version stuff, like the VR missions. Now, the package just has the main game, which isn't replayable indefinitely, just in small doses once you're first done with it.
The Bottom Line
Basically, here we have Metal Gear Solid, one of the greatest stealth games ever. Er, make that cutscene-fest which actually has pretty darn good gameplay moments.
Then, on top of MGS, we get new cutscenes, new music, actual motion capture acting, new engine that looks just as good as MGS2, new cutscenes, lots of new game mechanics lifted from MGS2, and new cutscenes. Well, the new cutscenes are just re-thought-of cutscenes from the original, pretty well directed this time.
Does it work? Well, to be honest, it works pretty well, just not as well as it may sound on the paper first. But even ignoring small flaws that could have been averted, this still is a remake worth the Metal Gear Solid name.
GameCube · by WWWWolf (444) · 2006
An excellent update/remake of a great game.
The Good
The game is faithfully recreated, this time with better graphics, and the addition of some new abilities, and some amazing new cutscenes.
The Bad
A few of the cutscenes are a little over the top, and all the original voice acting was redone, so some of the accents are gone, and some of the actors have been replaced. It kinda takes away from the experience if you've played the original. There aren't many extras, so if you played the PSX version, you'll know exactly what to do, however, the very different controls will give you a little bit of a challenge.
The Bottom Line
Almost perfect, and still surprising the second time around.
GameCube · by elpolloesrojo (17) · 2008
Discussion
Subject | By | Date |
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please help | xgmx | Oct 1, 2007 |
Trivia
1001 Video Games
Metal Gear Solid: The Twin Snakes appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
References
As much as this group effort by Nintendo, Konami and Silicon Knights was, it's no wonder this game has a commemorative feel. And those can be noticed as Easter eggs, such as: If you have an Eternal Darkness file on your memory card, Psycho Mantis says something like "You like adventure games don't you? Do you like SILICON KNIGHTS games? Did you enjoy ETERNAL DARKNESS?" He also says something if you have a Legend of Zelda: The Wind Waker, a Super Smash Bros. Melee or a Super Mario Sunshine file on the memory card as well. * The GameCube + Wavebird controller with a GameCube setup screen on a TV at Otacon's office * The Yoshi and Mario action figures (shoot them for some nice surprises!) * Alexandra Roivas (from SK's Eternal Darkness: Sanity's Requiem) is the centerfold for the adult magazines you can use to distract grunts, and there is an Eternal Darkness poster in a soldier's locker * The Silicon Knights website is on one computer's screen * On Psycho Mantis' room, the three pictures on the wall feature Hideo Kojima (MGS creator), Ryuhei Kitamura (movie director responsible for the Twin Snakes* cutscenes) and Denis Dyack (president & producer from Silicon Knights)
Secrets
After defeating Sniper Wolf in the field, you can see the parachute Liquid used to escape the Hind tangled in a tree. Unless you look directly at it you will not trigger the codec conversation with Campbell.
Trailer
The game has one of the longest trailers ever, it runs for 26 minutes and 40 seconds.
Awards
- Golden Joystick Awards
- 2004 - Runner up to Mario Kart: Double Dash!! as GameCube Game of the Year
Information also contributed by Alan Smithee, [Jiguryo](http://www.mobygames.com/user/sheet/userSheetId,9748/), [piltdown man](http://www.mobygames.com/user/sheet/userSheetId,168784/) and [Tiago Jacques](http://www.mobygames.com/user/sheet/userSheetId,46057/)
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Related Sites +
-
JUNKER HQ
This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more. -
Konami: Twin Snakes
The official site. -
Metal Gear Solid: The Unofficial Site
A fansite that contains information about the whole Metal Gear franchise, including galleries, interviews, downloadable content and discussion boards.
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Contributors to this Entry
Game added by timebender.
Additional contributors: Unicorn Lynx, Apogee IV, Tiago Jacques, —-, Patrick Bregger, FatherJack.
Game added March 10, 2004. Last modified April 17, 2024.