🕹️ New release: Lunar Lander Beyond

Deus Ex

aka: DX1, Deus Ex: The Conspiracy
Moby ID: 1749
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/26 1:57 AM )
Add-on (unofficial) Special Edition

Description official descriptions

Some time during the 2050's, the world is a dangerous place as terrorists, drug czars, and outlaw states rule, using violence and subterfuge as tools in their push for global conquest. A deadly virus dubbed "gray death" is running rampant throughout the world and the only known cure is a chemical known as "Ambrosia" manufactured by the VersaLife corporation. However Ambrosia supplies are scarce and world governments, particularly the United States, carefully monitor and control who receives this cure. As protest against these events, French terrorist organization "Silhouette" bombs the historic symbol of friendship between French and American people, The Statue of Liberty. In response to this attack, the United Nations Anti-Terrorist Coalition (UNATCO) organization is formed. Building a headquarters underground at Liberty Island, its mission is to attack terrorism and maintain peace around the world. JC Denton is a nano-enhanced agent who has been primed for UNATCO service. While JC's brother Paul is already an active agent, JC is beginning his first day of service when the National Secessionist Forces (NSF) suddenly raid a supply of Ambrosia at UNATCO headquarters.

Deus Ex is a dark cyberpunk game that combines gameplay styles of first-person shooter and RPG, with elements of stealth and puzzle-solving. The player assumes the role of JC Denton, UNATCO anti-terrorist agent. Pitted against an elaborate global conspiracy, he must interact with characters, pick up weapons and complete objectives. While JC is essentially fixed within the mission-framework of the game, he can be customized in areas such as weapons, technical skills and physical prowess. Completing objectives rewards the player with skill points, which may be distributed to increase JC's proficiencies in eleven different disciplines. The player can choose to increase the damage JC inflicts with various types of weapons, improve his lock-picking or computer hacking abilities, etc. Each such discipline has four levels of proficiency.

Another way of customizing JC is applying nano-augmentations to his body. These cybernetic implants bestow the hero with super-human abilities, and can be installed on different body parts, up to nine at the same time. Along with combat-related benefits, nano-augmentations also grant JC abilities that can be used to overcome certain obstacles within the game world. Examples of those are jumping to extreme heights, swimming, lifting heavy objects, etc. Weapons can be customized as well: their range, accuracy, and magazine sizes can be increased, and they can be enhanced by attaching scopes, silencers, or laser sights to them.

The game leads JC to various places all around the globe. The cities he visits, as well as most mission areas, are expansive and fairly open to accommodate different approaches to solving the same problems, depending on the player's preferred style of play. Most of the missions can be tackled in various ways, e.g. with brute force, stealth, or extensive usage of lock-picking and computer hacking abilities. At certain points, the course of the storyline can also be influenced by the decisions made by the player. Similarly to System Shock games, the environment is largely interactive, the player being able to pick up, use, and discard various types of objects.

Spellings

  • 杀出重围 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

184 People (144 developers, 40 thanks) · View all

Producer and Project Director
Lead Programmer and Assistant Director
Programmers
Designers
Dialogue
Additional Dialogue
In-Game Text and Intro/Endgame Cinematics
Art Director
Lead Artist
Artists
Audio
Music
[ full credits ]

Reviews

Critics

Average score: 89% (based on 78 ratings)

Players

Average score: 4.0 out of 5 (based on 532 ratings with 34 reviews)

A good looking, though not perfect, port of an excellent PC game

The Good
There are some major changes in the PlayStation 2 port, the first thing you'll notice is the different GUI and inventory system. It's easy to use and works great with the PS2 controller, though the change that every weapon uses one weapon slot, divided into weapon types might be questionable, since that makes part of the game a whole lot easier than the PC version. Now you can have the sniper rifle, GEP, assault rifle and assault shotgun all at once, and all melee weapons are stacked into one slot, meaning you can pick up every single one of them. Of course there are a lot of positive things about this, it makes the inventory very easy to handle with the controller. There is also a great system of marking items for fast selection, which you can then scroll through using the up/down arrows on the digital pad. The character models has got an much needed improvement, which you might not see at first, but when you return to the PC version you quickly notice the difference. The motion captured animation of the characters is excellent, including quite detailed eyes, and thief style dead/unconscious bodies which collapse realistically when you throw them around (the bodies in the PC version where not animated at all and where stiff as boards). The AI has also got itself some improvement, enemies can see you when you expect them to see you most of the time, and allies help you out a bit more than in the PC version. We shouldn't forget the music either, every track in the game has been re-recorded and remixed, all lo-fi sampled strings have been replaced with real orchestra instruments. You often end up watching the main menu for minutes just to hear the fantastic new rendition of the Deus Ex theme, the introduction and ending scenes have been remade as great looking FMV's, almost comparable to the ones seen in Deus Ex: Invisible War. They have made the use of nanokeys automated, so you only have to click on a door to unlock it, if you have the key, instead of putting your weapon down to use the keyring, which I think is a good thing.

In many ways this is a fantastic port, but it also got some annoying flaws ...

The Bad
There are some things in the port that really annoys me, the thing that annoys me the most is the extreme slowdowns you encounter in several parts of the game, often when they are least wanted, such as when you get into a firefight with several bots and soldiers at once. Parts of a level when you are boarding a big freighter are almost unplayable, and the last level got increasingly slower the more objectives I completed. Sometimes the lag can make you miss enemies you are trying to shoot, though the auto-aiming feature usually makes sure you hit even if your crosshair jumps inches at a time in the worst slowdowns. On a few occasions I encountered an horrible bug that made the game exit and jump to the main menu when I tried to save, making all progress since the last save go lost. This only happened twice in all the times I saved, but I really recommend you to save often to make sure you don't loose to much if a save at a critical time fails. They have changed the augmentation system slightly, so that you can install augmentations any time you like when you've found an canister, while this is generally a good thing, some in-game help and the manual still claim that you have to use a medbot to install them. There are also some differences in the way the Data Vault and computer use works, the great feature from the PC version, where you could go to the Data Vault and read all previous communication with NPC's has been removed, making it hard at times to remember what you are supposed to do. There isn't as much information stored in your "Notes" either (and the feature to edit notes or add your own has been removed, though I can understand why, with the lack of a keyboard). When you find passwords or keycodes they are stored and automatically entered when you use the a computer or keypad which you have the codes for. While this saves you the inconvenience of having to memorize codes, or check your data vault for passwords every time you want to use a computer, this also takes away the possibility to guess a lot of codes and eventually finding out the right one by chance. Now you either have the code or have to hack or use multitools to bypass security computers or keypads. Due to the memory limitations of the PS2 all levels have been remade and split up into several parts with loading times (much longer than those you encountered in the PC version by the way) between them. While they have done a great job most of the time, often with results which are visually indistinguishable from their PC counterparts, or even better looking in a few occasions, they have removed many of the different ways to get past obstacles, usually only leaving a couple of the most obvious ones. The streets of New York has got the worst treatment in my opinion, but also parts of Hong Kong, where it feels like you are running through doom style claustrophobic corridors rather than real city streets. The lack of a multiplayer mode is also a bit sad, though it wasn't completely necessary. But since the multiplayer patch had been released for the PC version by the time this port was released, one would think they could have included it in this version as well.

To be perfectly honest though, I think most of the flaws are minor ones. Except for the slowdowns and the save game bug (which both are really annoying), you get used to the other differences and appreciate the fantastic story instead.

The Bottom Line
Deus Ex on PC was a fantastic FPS/RPG hybrid with an fascinating storyline, and the PlayStation 2 port has managed to keep almost all of the things that made the original game great, while improving the graphics and music a lot. It is far from flawless though, but it still a great PlayStation 2 game, well worth the time and money you invest in it. I will end with an advice: SAVE OFTEN!

PlayStation 2 · by Joel Segerbäck (641) · 2008

Godlike.

The Good
What is there to like about this game? To be frank - everything. Each element of this game has been brought together with such verve and flair that the result is something that totally transcends the concept of what a game should be. Deus Ex is a truly unique thing - this is not merely a 'game', this is so incalculably great it's more of a one in a lifetime experience. No, really!

When people traditionally think of an FPS game with a strong plot, many would be inclined to name Half-Life. Yet when you analyse Half-Life's plot in some more detail, you realise that effectively it's identical to that of Doom - scientists accidentally open portal to another dimension, aliens appear and try to take over the world blah blah blah. Add in some friendly scientists and security guards along the way, and have them robotically tell the player what to do, where to go next, and suddenly everyone thinks it's the second coming. For example, the usual dialogue in Half-Life involves some bored security guy with lousy AI informing you that the next section of the game you encounter will involve riding a train. Or going down a lift. Or ducking under some pipes. Yawn. And people even nowadays mistake this for a plot! Enter Deus Ex...

The plot of Deus Ex is such that it's a bit like starring in your very own sci-fi thriller movie; A sort of combination of The Matrix, Blade Runner, X-Files, and 007. This is not simply 'fun' or a diversion, this is so totally immersive and the characterisation so well done that the player is drawn into the game world like never before. The level of interactivity with what you can see is unparalleled. Essentially, if you can see it, it can be interacted with.

Although the game is largely linear in structure, each objective can be completed in several different ways, giving the game massive replayability value. This is one of the few games that has captured my attention so completely that I had no choice but to complete it - but that wasn't enough. Thus far I have played it through a total of 7 times, each time discovering new places, or consequences for different actions. For example, in the first mission where terrorists are holed up in the Statue of Liberty, you can either hack the security terminal and go in the front, or find the UNATCO informant and get a key to the front door, or take the long route round the back way up the gigantic stack of crates. Another example is where you are protecting a certain injured NPC in a hotel room when your apartment is raided. Either you can escape out the window and save yourself, leaving the NPC to die. Or fight your way through about 20 heavily armed soldiers, save him, and meet up later in the game. Because of the 'emotional attachment' I had to this character, I had no choice but to take Option B... Each of your actions or responses has a definite effect on how NPCs react to you, making the game feel very real.

The really great thing about Deus Ex is how the plot builds itself up to epic proportions - as opposed to laming itself out only a third of the way through like Half Life. There are so many plot twists and turns, so many conspiracies and counter-conspiracies, and it is all developed so rapidly that it really grabs your attention and refuses to let go.

The soundtrack is probably the best for a game yet. It's really what holds the game together for me, adding depth and emotion to the levels. Produced by Straylight Productions (the same people who did the music for Unreal), it's kind of like the game equivalent of John Williams' Star Wars score. All the tunes are instantly memorable, and I enjoy them so much that despite having several hundred mp3s on my hard drive, I still listen to the Deus Ex tunes on a regular basis. The game is honestly worth getting for the music alone!

I love the graphics (based on the Unreal engine). Of course, the developers could have opted for say, the Quake 3 engine, but I unquestionably prefer the Unreal engine as the lighting is superb and atmospheric and everything looks very real and organic. Also, despite having only a Pentium II 400, I can run this game with practically all visual options on and it runs quite fast.

The Bad
There really wasn't anything that had an adverse effect on my enjoyment of this game. People seem to think that because there's a big ol' box for stuff you don't like, that you have to nitpick and point out the comparatively trivial niggles that this game has.

Often cited is the in-game speech - which often veers in quality of acting from top notch Hollywood production to school play and back again in the space of a few seconds. This totally doesn't matter though as the characterisation and dialogue is so good that you forget that the voice acting is something less great. There are literally hundreds of really great quotes from Deus Ex, the scripting is THAT good.

The game often criticised for having bad enemy AI. Yet in all the FPS games I have played, games that feature superb AI are in my opinion no better than those which don't - even in some cases having great AI is annoying. An example would be the marines in Half-Life which magically know exactly where you are despite you not making a sound. You're then on the receiving of a hail of grenades and you die. So you reload your game, but you die again. So you reload. But then you die. So you have to reload, until by sheer luck you manage the get pass the marines. Having really good AI as in Half-Life's case makes the game unbalanced and in my opinion, the AI in Deus Ex, while being far from perfect, does not adversely affect gameplay. The aim of an FPS should be to challenge the player, but not make it so hard that you spend more time hitting the load saved game key than actually playing. Deus Ex succeeds in getting the balance just right, even at higher skill levels.

The Bottom Line
I'm always wary of describing games as 'classic' or as a 'masterpiece'. Invariably once you've made your grand claim, you'll soon find another game that surpasses it, and that game you thought so highly of begins to look only average. So instead, so I don't contradict myself in future, I will say that thus far this is my favourite game ever, on any platform. It really is that good! So if it's not in your collection, and you are looking for a new title, buy this now!

Windows · by tFX (7) · 2002

Had so much promise

The Good
Not being able to shoot as well when you're not as skilled in a weapon is a nice touch. The interactivity is the best i've seen since you can grab everything from houseplants to chairs. Then you can throw them on the ground to make a noise to attract the guards.

The Bad
The AI isn't very smart since you can pretty much hide in a ventilation duct and take out all your enemies without them being able to find you. I also hate it when you're in a conversation with an NPC and the enemies spot you. They won't shoot you while you're talking and will just stand there like idiots. Once you finish however, they'll kill you immediately. The game strives for realism but yet there are literally hundreds of crates filled with health kits and weapons lying around. The voice acting is only passable since the characters themselves don't sound very excited when talking. The way System Shock 2 worked was because the game made you lonely when traveling through the ship. But this game tried to make you think there's lots of government conspiracies which doesn't sound real and we never really feel like the governement's against us.

The Bottom Line
It's a combination of System Shock 2's RPG elements and Metal Gear Solid's sneaking around. Although there's too much shooting which completely ruins the stealth game because in a lot of the cases you can and sometimes wil be forced to shoot your way out of the situation.

Windows · by issus (15) · 2000

[ View all 34 player reviews ]

Discussion

Subject By Date
Genres Cantillon (77149) May 7, 2021
20th anniversary Patrick Bregger (301035) Jun 22, 2020
First original US box design? sndwv Aug 28, 2016
Did you know? Donatello (466) Jun 23, 2013
Happy birthday! Patrick Bregger (301035) Jun 24, 2010

Trivia

1001 Video Games

The PC version of Deus Ex appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Alex Denton

Somewhere in Area 51 (the last stage of the game) you can see a number of containers with clones in suspension. One of them is called Alex Denton. Alex Denton is the lead character to the successor Deus Ex: Invisible War.

Books

Ever wonder about the books found in Deus Ex? The Man Who was Thursday by G.K. Chesterton is a real book written in 1901, and takes place in a fantasy version of Victorian England, in which anarchists take names of days of the week it has some similarities to Deus Ex. G.K. Chesterton also wrote a book about St. Thomas Aquinas whom is referenced several time in Deus Ex.

One of the many books you can read in Deus Ex is the beginning of The Eye of Argon by Jim Theis. This is a real book, considered by many to be the worst fantasy book ever written. Information about the book and the full text can be found online.

Cancelled Linux version

The Linux version of Deus Ex was supposed to be ported by Loki Entertainment Software. Unfortunately, they went bankrupt back in 2001. Although their company website still exists, it (obviously) hasn't been updated. The status of Deus Ex in the website is "coming soon". Not likely.

Non-lethal

Due to the array of non-lethal weapon and the numerous stealth options, it is quite possible to finish the game having only killed three people. That's a pretty non-violent option for a first person shooter! With the explotation of glitches, the number can be dropped to one.

References

  • There's a register in the hotel at the Hell's Kitchen location... click on it and you will see that the last name is Hyppolita Hall... a character from the Sandman comic books.
  • One of the computer passwords used in the game, "reindeerflotilla", is actually a reference to the 1982 movie Tron, where it was used by Flynn to hack into the computer network and challenge the MCP (the time when he's actually inside the Encom building).
  • The helicopter pilot Jock with which J.C. Denton allies himself in the game is possibly a reference to the movie Raiders of the Lost Ark. In the opening scenes of that movie, Indiana Jones makes a getaway in a biplane, flown by a pilot also named Jock.
  • Main voices of JC Denton and Agent Navarre are eerily similar to the protaganists of Nocture... as well as their general appearances.
  • A couple of tidbits. JC Denton was supposed to have a famous ancestor with the Initials J.C. If you look at the game logo, you see a very stylized J and C rotating around a tiny sphere.
  • Castle Clinton, as well as the Statue of Liberty, are real buildings represented in the game as playable maps.
  • In the hotel, in NYC, check the guest register. One entry is, Gabriel Syme, from London, England. Syme was the title character in the novel, The Man Who Was Thursday.

Special edition

Beware the "special edition" that's being sold for $9.99 in bargain bins at Best Buy, Circuit City, Target, etc. This is a one-level demo being passed off as a full retail version. Unlike other legitimate bargain bin software, the Deus Ex being sold in the bargain bin section is only a demo and not the full game.

Eidos has a nasty habit of releasing game demos disguised as full retail versions and pedalling them in bargain bin software racks (they've done this previously with Tomb Raider). Nowhere on the packaging is it mentioned the "special edition" is a demo and not the full retail version of the game.

Title

The title "Deus Ex" comes from the latin term deus ex machina. It means- 1. A god introduced by means of a crane in ancient Greek and Roman drama to decide the final outcome. 2. A person or thing (as in fiction or drama) that appears or is introduced suddenly and unexpectedly and provides a solution to an apparently insoluble difficulty.

Twin Towers

If you run around Liberty Island, you can see the New York skyline. The Twin Towers are missing because allegedly, they were destroyed by terrorists. This was a design decision for a game released before September 11, 2001.

Voice acting

Lots of Ion Storm employees were used as voice actors. Tom Hall plays the villain in the game; Jay Franke, a QA tester, played the protagonist. He used to be on the TV sitcom California Dreams.

Awards

  • GameSpy
    • 2000 – Game of the Year
    • 2001 – #18 Top Game of All Time
    • 2011 – #3 Top PC Game of the 2000s
  • PC Gamer
    • 2000 - Game of the Year
    • October 2001 - #10 in the "Top 50 Games of All Time" list
    • April 2005 - #27 in the "50 Best Games of All Time" list

Information also contributed by Adam Baratz, Alan Chan, Dr. M. "Schadenfreude" Von Katze, emanjonez, Entorphane, Jason Musgrave, jeremy strope, MasterMegid, PCGamer77, Ryan Prendiville, Scott Monster, Stephen Atkinz; Tomer Gabel and WildKard

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Deus Ex: Invisible War
Released 2003 on Windows, Xbox
Deus Ex: Human Revolution
Released 2011 on Windows, Xbox 360, PlayStation 3...
Deus Ex: Game of the Year Edition
Released 2001 on Windows, 2011 on OnLive
Deus Ex: Human Revolution - Ultimate Edition
Released 2012 on Windows, Macintosh
Deus Ex: Human Revolution: Benelux Edition
Released 2011 on PlayStation 3, Xbox 360, Windows
Deus Ex: Human Revolution - The Missing Link
Released 2011 on Windows, Xbox 360, PlayStation 3
Deus Ex: Mankind Divided - A Criminal Past
Released 2017 on Windows, Linux, Macintosh...
Project: Snowblind
Released 2005 on PlayStation 2, Xbox, Windows
Tower of Deus
Released 2011 on Nintendo DSi

Related Sites +

Identifiers +

  • MobyGames ID: 1749
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by rstevenson.

PlayStation 3 added by GTramp. Macintosh added by Kabushi. PlayStation 2 added by NeoMoose.

Additional contributors: MAT, Adam Baratz, Unicorn Lynx, Shoddyan, Zeppin, DreinIX, Zeikman, Patrick Bregger, FatherJack.

Game added June 25, 2000. Last modified March 31, 2024.