🕹️ New release: Lunar Lander Beyond

Amusement Vision, Ltd.

Moby ID: 1952

AKA +
  • Sega AM4 R&D Division - Former name

Overview edit · view history

Amusement Vision was a SEGA-owned development studio based in Ōta, Tokyo, Japan. The studio was established in 1998 as Sega AM11 R&D Division, headed by Daytona USA director Toshihiro Nagoshi.

AM11 would become Sega AM4 R&D Division in mid-1999 after several non-software divisions were shuffled around, but along with each of Sega's other development divisions, AM4 was spun off as an independent studio on April 21, 2000, taking the name Amusement Vision. The studio would become well-known for the Super Monkey Ball series, alongside other titles such as Spikeout and F-Zero GX.

The non-sports-game staff of Smilebit was merged into Amusement Vision in October 2003, and Amusement Vision itself was merged back into Sega in July 2004. Nagoshi's team continued to operate within Sega, as Sega CS1, working on the popular Yakuza series as well as newer entries of the Super Monkey Ball series. The Yakuza production team would eventually regain its own identity as Ryu ga Gotoku Studio.

Credited on 28 Games from 1995 to 2020

Displaying most recent · View all

The Yakuza Remastered Collection (2020 on PlayStation 4)
Ryū ga Gotoku 1&2: HD Edition (2012 on PlayStation 3, Wii U)
Yakuza 4 (2010 on PlayStation 3, PlayStation 4, Windows...)
Yakuza 3 (2009 on PlayStation 3, PlayStation 4, Xbox One...)
Ryū ga Gotoku: Kenzan! (2008 on PlayStation 3)
Yakuza 2 (2006 on PlayStation 2)
Super Monkey Ball: Banana Blitz (2006 on Wii)
Yakuza (2005 on PlayStation 2)
Super Monkey Ball: Touch & Roll (2005 on Nintendo DS)
Spikeout: Battle Street (2005 on Xbox)
Super Monkey Ball Deluxe (2005 on PlayStation 2, Xbox)
Shining Tears (2004 on PlayStation 2)
Shining Force: Resurrection of the Dark Dragon (2004 on Game Boy Advance, Wii U)
F-Zero GX (2003 on GameCube)
F-Zero AX (2003 on Arcade)
Ollie King (2003 on Arcade)
Super Monkey Ball Jr. (2002 on Game Boy Advance, N-Gage)
Super Monkey Ball 2 (2002 on GameCube)
Virtua Striker 2002 (2002 on GameCube, Arcade)
Spikers Battle (2001 on Arcade)

[ view all ]

History +

July 1, 2000

The company becomes an independent entity.

Trivia +

The name was once explained on the company's website: "In any era, people seek 'Amusement' to enrich their lives. If our 'Vision' can fulfill this demand, there is no need for further explanation."

Related Web Sites +

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: