Psionic Systems
Moby ID: 4285
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PSIONIC SYSTEMS was founded in mid-to-late 1991 by two ex-Software Creations employees: David Broadhurst (programmer) & Haydn Dalton (artist). Over the course of 3 ½ years PSIONIC produced 6 titles (including one re-hash). Psionic Systems never grew more than 2 people, BUT, they did enlist the help of 3 talented freelancers to develop their games: Allister Brimble (audio), Mike & Andy Oakley (artists).
PSIONIC SYSTEMS complete softography:
Dojo Dan (Europress)
Assassin (Team 17)
Apache (Team 17: bundled with Alien Breed II)
Assassin Special Edition (Team 17)
Overdrive (Team 17)
Daffy Duck in Hollywood (Probe)
Credited on 5 Games from 1992 to 1995
Daffy Duck in Hollywood (1995 on Genesis) |
Assassin: Special Edition (1994 on Amiga, BlackBerry) |
Overdrive (1993 on DOS, Amiga, BlackBerry) |
Assassin (1992 on Amiga) |
Dojo Dan (1992 on Amiga) |
History +
- 1994
-
Company disbanded late in the year when both founders left to pursue individual opportunities.
- July 1991
-
Company founded by programmer David Broadhurst and artist Haydn Dalton in Oldham, Greater Manchester, North West England, UK.
Trivia +
Dojo Dan, Psionic's first game release was originally called "Woolan Kid". The game's name was renamed because Europress thought it didn't sound as kiddy friendly as something like Dojo Dan. Some of Europress's other ideas were "Samurai Sam" and "Ninja Ned"....Dojo seemed the best of a bad bunch!
When working on Dojo Dan, we saw Team 17's "FULL CONTACT" and really liked the music on it. From there, we contacted Allistair Brimble and got him on board to do the music. While nearing the end of Dojo, we started producing ideas for our next game, something console-like, but on the Amiga. We had early concepts of a character with a boomerang weapon. With us now knowing Allistair, we managed to contact Martyn Brown (Team 17) about a new game concept we had: SCARAB ASSASSIN. After some graphical and name tweaks, it became ASSASSIN. The game was inspired by the arcade classic: STRIDER.
Originally, Psionic Systems was based over a wedding shop on the busy Manchester Road, Oldham. Most of the time developing there was plagued with external road work(s). Matt Squires (Amiga Power) saw the digging first hand when he came to preview Assassin for the magazine. After 3 years over the wedding shop, Psionic finally moved to a professional business centre in Chadderton, Oldham.
Frequent Collaborators
Companies- 3 games with Team17 Digital Limited
- 2 games with Amiga Corporation
- 1 game with SEGA Corporation
- 1 game with Europress Software Ltd.
- 1 game with Promethean Designs Ltd.
- 1 game with Aurea Distribuzione
- 5 games with Haydn Dalton
- 5 games with David J. Broadhurst
- 4 games with Allister Brimble
- 4 games with Andy Oakley
- 4 games with Mike Oakley
- 3 games with Martyn James Brown
- 3 games with Christopher Brimble
- 2 games with Kevin Jenkins
- 2 games with Lynette Reade
- 1 game with Ole-Petter Rosenlund
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