Paul Simon Martin
aka:
Paul Martin
Moby ID: 167841
Biography edit · view history
Paul has been writing code for video games since 1996 and is currently a technical director at Slant Six games. His specialist development areas are in low-level graphics rendering, special effects and data build pipelines. Professional interests are in technical management with an emphasis on process and work flow. Recreational interests include mountain biking, snowboarding, rock climbing and squash. Paul cordially invites anyone else in the industry to join him in any of the above.
Credited on 8 games
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Resident Evil: Operation Raccoon City (2012, PlayStation 3) | Director of Technology |
SOCOM: U.S. Navy SEALs - Confrontation (2008, PlayStation 3) | Slant Six Games |
SOCOM: U.S. Navy SEALs - Tactical Strike (2007, PSP) | Slant Six Games |
Syphon Filter: Dark Mirror (2007, PlayStation 2) | Lead Game Technology Engineer |
Syphon Filter: The Omega Strain (2004, PlayStation 2) | Programming |
Sled Storm (2002, PlayStation 2) | Software Engineers |
SSX (2000, PlayStation 2) | Software Engineers |
Need for Speed III: Hot Pursuit (1998, PlayStation) | Tools & Library Support |
[ full credits ]
Frequent Collaborators
People- 5 games with Alan Bucior
- 5 games with Peter Doidge-Harrison
- 4 games with John Garvin
- 4 games with Brian Thalken
- 4 games with Shuhei Yoshida
- 4 games with Connie Booth
- 4 games with Buzz Burrowes
- 4 games with Chuck Doud
- 4 games with David Murrant
- 4 games with Scott Paterson
Companies
- 4 games with Slant Six Games Inc.
- 4 games with Sony Interactive...
- 3 games with Electronic Arts, Inc.
- 3 games with Electronic Arts Vancouver
- 2 games with Zynga Eugene
- 2 games with SCE Bend Studio
- 2 games with Sony Interactive...
- 2 games with Electronic Arts K.K.
- 1 game with Capcom Co., Ltd.
- 1 game with EA Sports Freestyle
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