Viktor Antonov

Moby ID: 10802

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Viktor Antonov is the Art Director/Conceptual Designer at Valve.

Viktor has been a conceptual designer for the videogame industry since 1996. He first joined Valve from Xatrix Entertainment where his responsibilities included designing environments, lighting and atmosphere on projects such as Kingpin.

He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Viktor was born and spent his childhood in Sofia, Bulgaria after which he has been living in Paris France, Montreaux Switzerland, Los Angeles and Seattle.

Credited on 19 games

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Quake II (2023, Windows) Art
Weird West (2022, Windows) Additional Concept Art
Prey (2017, Windows) Special Thanks
The Elder Scrolls: Legends - Heroes of Skyrim (2017, Windows) Visual Design Director
Doom (2016, Windows) Special Thanks
Fallout 4 (2015, Windows) Special Thanks
Viktor Kalvachev's Blue Estate: The Game (2015, Windows) Special Thanks
Wolfenstein: The New Order (2014, PlayStation 3) Additional Art Direction
Dishonored: Dunwall City Trials (2012, Windows) Visual Designer
Dishonored (2012, Windows) Visual Designer
Dark Messiah: Might and Magic (2006, Windows) Special Thanks
Half-Life 2 (2005, Xbox) Valve
Half-Life: Source (2005, Windows) Valve is
Counter-Strike: Source (2004, Windows) Valve
Kingpin: Life of Crime (1999, Windows) Artists
Quake II Mission Pack: The Reckoning (1998, Windows) Art
Redneck Deer Huntin' (1998, DOS) Artist
Redneck Rampage Rides Again (1998, DOS) Additional Art
Redneck Rampage (1997, DOS) Map Painters

[ full credits ]

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