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Andrew Parton

aka: Andy Parton
Moby ID: 2181

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With over two decades experience in the games industry, and nearly 50 titles under his belt, Andy Parton began his programming career on a borrowed Vic 20 in 1985. After seeing a small-ad in the local paper, looking for programmers, he was offered a job writing arcade conversions for the Commodore 64.

Andy worked freelance for several years before being offered a job at Microprose, alongside the composer John Broomhall, where he worked on, arguably, some of the most seminal entries in gaming history - including the X-Com, Grand Prix, and Civilisation series.

Since leaving Microprose, Andy has worked for several studios around the country, both as a programmer and as the 'audio guy'. He is now happily entrenched at Jagex Games Studio in Cambridge, working with a bunch of other 'audio guys' on several different projects including the massively multi-player online role-playing game 'Runescape'.

Credited on 32 games

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Assassin's Creed: Nexus VR (2023, Quest) Engineers
Warped Kart Racers (2022, iPhone) Programming
The Shoot (2010, PlayStation 3) Programmers
Buzz! Junior: Ace Racers (2008, PlayStation 2) Programmers
Buzz! Junior: Dino Den (2008, PlayStation 2) Programmers
Go! Puzzle (2008, PSP) Programmers
MotorStorm (2006, PlayStation 3) Cohort Studios
Gladiator: Sword of Vengeance (2003, Windows) Programming
2002 FIFA World Cup (2002, PlayStation 2) Lead Programmers
X-COM: Interceptor (1998, Windows) Acting / Voiceovers
Grand Prix Manager 2 (1996, Windows) Audio Engineers
Grand Prix II (1996, DOS) Music
Grand Prix Manager (1995, Windows 3.x) Sound
Transport Tycoon Deluxe (1995, DOS) Music / Sound Programming
X-COM: Terror from the Deep (1995, DOS) Sound
Transport Tycoon: World Editor (1995, DOS) Sound Programming by
Pirates! Gold (1994, Amiga CD32) Intro Sequence Programming
X-COM: UFO Defense (1994, DOS) Sound
Fields of Glory (1994, Amiga) Sound
Transport Tycoon (1994, DOS) Sound Design and Programming

[ full credits ]

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