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Tom Mustaine

Moby ID: 23505

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Before co-founding Ritual Entertainment Tom worked on a number of projects using the DOOM engine, including Master Levels for DOOM and Final Doom for id Software, Hell to Pay and Perdition's Gate for WizardWorks, and Memento Mori, a public domain freeware level pack.

Quake hit the scene and Tom knew what he wanted to do from that day forward. He helped founding Ritual Entertainment and initially created levels for their first product, Quake Mission Pack No 1: Scourge of Armagon. Later on, he served as level designer on Sin and created several single and multiplayer levels, including the first ever level to feature multiple gravity axis. For Ritual's next game, Heavy Metal: F.A.K.K. 2, Tom took on the role lead designer and helped direct that game to completion.

Tom was Ritual's Vice President and Director of Development, planning and overseeing the development of all of the company's projects, until December 2006 when he left the company.

Earlier that year he had already co-founded the development company Escalation Studios.

Credited on 37 games

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Starfield (2023, Windows) External Projects & Creations Director
Quake (2021, Windows) Design
Doom Eternal (2020, Windows) Special Thanks
Doom II (2019, PlayStation 4) Design Credits
The Elder Scrolls: Blades (2018, iPhone) Additional Studio Direction
Fallout 76 (2018, Windows) Additional Studio Direction
Wolfenstein II: The New Colossus (2017, Windows) MachineGames Would Like to Thank
Please, Don't Touch Anything 3D (2016, Windows) Designer
Doom (2016, Windows) Design
Disney Infinity (2013, Windows) Core Technology
Doom Classic Complete (2012, PlayStation 3) Doom II: Master Levels Developed by
Midway Arcade (2012, iPad) Escalation Studios
Rage (2011, Windows) Additional Online Work
Everyday Genius: SquareLogic (2009, Windows) Special Thanks
Doom Resurrection (2009, iPhone) Team
The Conduit (2009, Wii) Team Thanks
Samba de Amigo (2008, Wii) Managing Directors
Medal of Honor: Airborne (2007, Xbox 360) Project Coordinators
SiN Episodes: Emergence (2006, Windows) Game Designer
25 to Life (2006, Xbox) Development Director

[ full credits ]

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