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Mike Marr

Moby ID: 43730

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Mike is currently the Director of Product of Development and owner of Novel, Inc., where he is responsible for creation of new intellectual properties, company direction, culture, and management of the design team. His background includes experience designing real-time strategy and role-playing game titles as well as work as a UI engineer, online technologies consultant and tools programmer.

Mike has many years of professional experience in the gaming industry and in that time have shipped multiple multi-million dollar projects, two as Lead Designer. Several of the games including Supreme Commander: Forged Alliance, where he was the Lead Gameplay Designer, have sold over one million copies.

Credited on 12 games

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Call of Duty: Infinite Warfare (2016, PlayStation 4) Activision
Call of Duty: Advanced Warfare (2014, Xbox 360) Central Technology Group
Destiny (2014, Xbox One) VP, Technology Research & Development
Supreme Commander 2 (2010, Windows) Additional Design
Demigod (2009, Windows) Lead Designer
Space Siege (2008, Windows) Lead Designers
Supreme Commander: Forged Alliance (2007, Windows) Lead Tuning and Balance
Supreme Commander (2007, Windows) Balance and Tuning
Dungeon Siege: Throne of Agony (2006, PSP) Design
Dungeon Siege II: Broken World (2006, Windows) Designers
Panzer General III: Scorched Earth (2000, Windows) Interface Programming
Panzer General 3D Assault (1999, Windows) Additional Programming

[ full credits ]

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