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Rich Wilson

Game Credits


Dishonored: The Knife of Dunwall (2013)   (Associate Producers)


Prey: Mooncrash (2018)   (Lead Level Designer)
Prey (2017)   (Lead Level Designer)
Dishonored: The Brigmore Witches (2013)   (Game Systems Designers)
Dishonored: The Knife of Dunwall (2013)   (Game System Designers)
Dishonored (2012)   (Level Designers)
Ghostbusters: The Video Game (2009)   (Lead Designer)


Prey: Mooncrash (2018)   (Additional Writing)
Prey (2017)   (Additional Writing)


The Bureau: XCOM Declassified (2013)   (Additional Support)


Tacoma (2017)   (Special Thanks)
Dishonored 2 (2016)   (Special Thanks)
Eldritch (2013)   (Special thanks to)
Mushroom Men: The Spore Wars (2008)   (Red Fly Studio)
Family Guy Video Game! (2006)   (Special Thanks)
Charlie and the Chocolate Factory (2005)   (Special Thanks)


BioShock 2: Remastered (2016)   (2K Marin and 2K Australia)
BioShock 2 (2010)   (Team)

Developer Biography

Rich began designing levels in 1986. His first project was a 50 level expansion of Donkey Kong Jr. that never made it out of the paper map phase due to the fact that he was still in the 2nd grade. More officially he's been designing games since 2004, starting at High Voltage Software, then hanging out in Austin and the Bay Area. As of 2012 he is a Level Designer at Arkane Studios in Austin.

Last updated: Jul 04, 2012