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Mike Clarke

Game Credits


Moto X Simulator (1989)   (Production)


Hired Guns (1993)   (Map Design)


Switch Galaxy Ultra (2014)   (CTO)
Bang Bang Racing (2012)   (Technical Director)


Codename: Tenka (1997)   (Intro/Extro Sound Edit)


Dino Dini's Kick Off Revival (2017)   (SFX & Music)
Switch Galaxy Ultra (2014)   (Sound and Audio)
Bang Bang Racing (2012)   (Music)
Destruction Derby: Raw (2000)   (In-game Music)
Formula One 99 (1999)   (In-game Music)
WipEout 3 (1999)   (Sound Effects)
Psybadek (1998)   (Sound Artist)
WipEout 64 (1998)   (Sound Effects )
Codename: Tenka (1997)   (Music & Sound Effects)
Colony Wars (1997)   (Sound Effect and Speech Editing)
Thunder Truck Rally (1997)   (Sound Effects)
Destruction Derby 2 (1996)   (Sound Effects)
Formula 1 (1996)   (In-Game Music)
Krazy Ivan (1996)   (Sound Effects)
Lemmings Paintball (1996)   (Music and Sound Effects)
Mickey Mania (1996)   (Sound Effects)
Brian the Lion Starring In: Rumble in the Jungle (1994)   (Sound FX)
Flink (1994)   (Sound Driver)
Last Action Hero (1994)   (Music)
Lemmings 2: The Tribes (1994)   (Music)
Mary Shelley's Frankenstein / Bram Stoker... (1994)   (Music)
Super Dropzone: Intergalactic Rescue Mission (1994)   (Music and sound effects)
Bram Stoker's Dracula (1993)   (Sampling and SFX)
Championship Soccer '94 (1993)   (Sound Effects)
Combat Air Patrol (1993)   (Intro Sound)
Globdule (1993)   (Music)
Microcosm (1993)   (Sound FX)
Theatre of Death (1993)   (Music)
Wiz 'n' Liz (1993)   (Music Player)
Bill's Tomato Game (1992)   (Music)
Last Ninja 2: Back with a Vengeance (1990)   (Music)
Donald's Alphabet Chase (1988)   (Music By)

Quality Assurance

Lemmings (1993)   (Testing)


Mission: Impossible - Operation Surma (2003)   (Special Thanks)
Colony Wars: Vengeance (1998)   (Special Thanks)


Rock Star Ate My Hamster (1989)   (Hype)

Developer Biography

Mike started off his career while still at school, converting music for the Amiga version of Last Ninja 2. Following that, he did some other freelance music work and then went to work for Psygnosis as the full-time musician and sound designer. After over seven years working on most of Psygnosis' titles, he became a freelance musician for a year and a half, before transforming into a full-time audio programmer.

He now works for 3D audio company Sensaura designing and selling the GameCODA cross-platform audio middleware.

Last updated: Apr 26, 2008

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