🕹️ New release: Lunar Lander Beyond

Andrew Megowan

Moby ID: 39471

Biography edit · view history

Andrew started writing games in 1979 on his family's Apple ][+ Computer at the age of 9. He likes to think that he's learned a few things along the way. He became a professional game programmer at Interplay in 1994, where he contributed to countless titles, including Stonekeep, Descent and Blackstone, a little-known side-shooter from up-and-coming developer Blizzard Entertainment. From there he went to Ion Storm where he was the Lead Programmer on the 3D RPG Anachronox until his departure in May 2000. A few months later, Andy showed up at Monolith, where he was a Senior Engineer on The Operative: No-One Lives Forever for PlayStation 2 and Tron 2.0. In 2002, he joined startup company Sandlot Games as a programmer and designer, eventually becoming Creative Director. While there, he designed, produced, and programmed casual games including Slyder, Super Slyder, Tradewinds, Tradewinds 2, Tradewinds Legends, Super Granny, Cake Mania, Westward, SNAIL Mail, Incrediball, Barnyard Invasion, Word Monaco, and Glyph. Andy left Sandlot in March 2007 and joined iWin. At iWin he designed titles such as Garden Defense and Coconut Queen.

Credited on 10 games

Displaying most recent · View all

Tradewinds 2 (2005, Windows) Game Design & Programmer
Barnyard Invasion (2005, Windows) Game Design
Snail Mail (2004, Windows) Technical Director
Tradewinds (2004, Palm OS) Game Design
Tron 2.0 (2003, Windows) Senior Engineer
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002, Windows) Special Thanks to Monolith
The Operative: No One Lives Forever (2002, PlayStation 2) Senior Game Engineer
Anachronox (2001, Windows) Programming
Deus Ex (2000, Windows) The Cast
Flynn Sprint (1996, DOS) Also deserving mention!

[ full credits ]

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: