|King's Quest: Mask of Eternity (1998)||(Graphics / 3D Programming)|
|Destiny 2 (2017)||(Additional 3D Character Art)|
|Guild Wars 2: Heart of Thorns (2015)||(Art)|
|Guild Wars 2 (2012)||(Art)|
|Guild Wars: Eye of the North (2007)||(Artists)|
|Guild Wars: Factions (2006)||(Artists)|
|Guild Wars: Nightfall (2006)||(Artists)|
|Guild Wars (2005)||(Artists)|
|Betrayal in Antara (1997)||(Game Artists)|
|Space Quest 6: Roger Wilco in the Spinal Frontier (1995)||(Graphics / Artwork)|
Barry Sundt entered the world of game development in January 1995. He began his career with Sierra On-Line as a texture artist on Space Quest 6. Barry then worked on Betrayal in Antara, creating environment art and character designs. He moved on to King’s Quest 8 where he worked as a character designer, modeler, and 3D animator. Before leaving Sierra On-line, Barry worked as a concept artist on a few unannounced projects.
In March, 2001, he joined ArenaNet and now holds the position of Art Director.
Source: ArenaNet official company homepage.
Last updated: May 14, 2005