Chris Beatrice
Game Credits
Design | ||||
SimCity Societies: Destinations (2008) | (Designers) | |||
SimCity Societies (2007) | (Lead Designer) | |||
Caesar IV (2006) | (Lead Designer) | |||
Immortal Cities: Children of the Nile (2004) | (Lead Designer) | |||
Poseidon: Zeus Official Expansion (2001) | (Director of Design & Development) | |||
Zeus: Master of Olympus (2000) | (Designer) | |||
Pharaoh (1999) | (Lead Designer) | |||
Lords of Magic: Special Edition (1998) | (Lead Design) | |||
Grant - Lee - Sherman: Civil War 2: Generals (1997) | (Creative Director) | |||
Lords of Magic (1997) | (Creative Director) | |||
Lords of the Realm II: Siege Pack (1997) | (Game Designer) | |||
Lords of the Realm II (1996) | (Game Designer) | |||
Breach 3 (1995) | (Campaign Designers) | |||
Programming/Engineering | ||||
Breach 3 (1995) | (3D Graphics & Animation) | |||
Art/Graphics | ||||
Mosby's Confederacy (2008) | (Art) | |||
The Rise & Rule of Ancient Empires (1996) | (Art Director) | |||
Robert E. Lee: Civil War General (1996) | (Art Director) | |||
Space Bucks (1996) | (Art Direction) | |||
Breach 3 (1995) | (Art Direction) | |||
Caesar II (1995) | (Art Direction) | |||
Casino De Luxe (1995) | (Art Direction) | |||
High Seas Trader (1995) | (Art Direction) | |||
Ultimate Soccer Manager (1995) | (Art Direction) | |||
Detroit (1994) | (Graphics) | |||
Front Lines (1994) | (Art Direction) | |||
Lords of the Realm (1994) | (Art Direction) | |||
Quality Assurance | ||||
Breach 3 (1995) | (Internal Testers) | |||
Front Lines (1994) | (Testing) | |||
Lords of the Realm (1994) | (Testing) | |||
Thanks | ||||
Caesar III (1998) | (Special Thanks To) | |||
Other | ||||
Hinterland: Orc Lords (2008) | (Master Giant Killer) | |||
Developer Biography
Before establishing Tilted Mill Entertainment in 2002, Chris led Sierra’s Impressions Games studio for two years as director of design and development, and one year as general manager, following two years as creative director and three as art director.
With over ten years of industry experience and a wide range of talents, Chris has played a key role in the development of more than 20 published titles. He brought a new dimension of worldwide success to Impressions’ unique city building games.
Over 1,000,000 gamers around the world enjoy games Chris personally designed; more than 4,000,000 enjoy those he played a major part in creating, including:
- Pharaoh – Lead Designer & Project Lead
- Lords of Magic & Special Edition – Co-Designer & Creative Director
- Caesar III – Creative Director & General Manager
- Lords of the Realm II – Art Director; Level & Interface Designer
- Lords of the Realm III – Lead Designer, Project Lead & Director of Development (through 9/2001)
- Zeus – Lead Designer & Project Lead
- Cleopatra – Supervising Designer
- Poseidon – Supervising Designer
- Caesar II – Art Director
- Lords of the Realm – Art Director
Last updated: Feb 05, 2005
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