|Dark Messiah: Might and Magic (2006)||(Special Thanks)|
|Vampire: The Masquerade - Redemption (2000)||(Special thanks)|
|Hexen II (1997)||(Special Thanks To)|
|Counter-Strike: Global Offensive (2012)||(Valve)|
|Portal 2 (2011)||(Personnel)|
|Alien Swarm (2010)||(Valve)|
|Left 4 Dead 2 (2009)||(Valve)|
|Left 4 Dead (2008)||(Development Team)|
|Portal: Still Alive (2008)||(Personnel)|
|Half-Life 2: Episode Two (2007)||(Valve)|
|The Orange Box (2007)||(Credits)|
|Portal (2007)||(Valve Corporation)|
|Half-Life 2: Episode One (2006)||(Valve)|
|Half-Life: Source (2005)||(Valve is)|
|Counter-Strike: Source (2004)||(Valve)|
|Half-Life 2 (2004)||(Valve)|
|Half-Life: Blue Shift (2001)||(Valve)|
|Half-Life: Opposing Force (1999)||(Valve is)|
Gary McTaggart is a Software Developer with Valve.
Gary left the University of Florida in 1995 to pursue a career in programming at 3Dfx Interactive as employee number 11. While there, he created demos that were used to show the potential of Voodoo Graphics hardware. The most notable of these demos are the Valley of Ra and Wizard's Tower.
Additionally Gary worked as developer support for other game companies wanting to get the most out of 3dfx's hardware. Gary left 3Dfx with Charlie Brown for a short stint at Ritual Entertainment.
After working at Ritual, Gary and Charlie decided to start a new company and do contract work for Electronic Arts. Later, Gary decided that Valve would be the ideal place for him to be able to work on great games and technology without having to worry about the day-to-day operations of a business.
Last updated: Jul 16, 2003