Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!


Marius Mihai Ungureanu

Also Known As

  • Marius Ungureanu

Game Credits


Silent Hunter III (2005)   (Additional Design)


Hyper Scape (2020)   (Online Programmers)
Far Cry: New Dawn (2019)   (Online Programmers)
Far Cry 5 (2018)   (Online Programmers)
Tom Clancy's Rainbow Six: Siege (2015)   (Online Programmers)
Far Cry 4 (2014)   (Programming Additional Thanks)
Assassin's Creed III: Liberation (2012)   (Tools Programmer)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Tools Programmers)
Far Cry 3 (2012)   (Gameplay Programmers)
Assassin's Creed: Brotherhood (2011)   (Tools Programmers)
Assassin's Creed: Revelations (2011)   (Tools Programmers)
Driver: San Francisco (2011)   (IT - Production - Tool Programmers)
Just Dance 3 (2011)   (Tools Programmers)
Assassin's Creed: Brotherhood (2010)   (Tools Programmers)
Prince of Persia: The Forgotten Sands (2010)   (Programmers)
Tom Clancy's Splinter Cell: Conviction (2010)   (IT Production Programmers)
James Cameron's Avatar: The Game (2009)   (Programmer)
Lost: Via Domus - The Video Game (2008)   (Gameplay Programmers)
Shaun White Snowboarding (2008)   (Programmers)
Far Cry: Vengeance (2006)   (Single-Player Programming)
City Racer (2003)   (Car Behavior)

Quality Assurance

Myst V: End of Ages (2005)   (Quality Control Testers)
Peter Jackson's King Kong: The Official Game ... (2005)   (Testers )
Rayman 2: The Great Escape (2005)   (Testers)
Star Wars: Episode III - Revenge of the Sith (2005)   (Testers)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Testers)
Pacific Fighters (2004)   (Testers)
Sprung (2004)   (Testers)
F1 Racing Championship (2000)   (Testers)
POD SpeedZone (2000)   (Testers)
Tonic Trouble (1999)   (Testers)

Developer Biography

Marius Ungureanu Graduated in 1998 from University of Bucharest, Physics Faculty, MSc in physics. After working for 2 years in physics research at National Institute for Lasers, Plasma and Radiation Physics Bucharest, he joined Ubisoft in 1999. For the game Silent Hunter III, he worked on the damage and collision system, special effects design and gameplay tuning.

Hobbies: video games, music, science fiction
Favourite games: FPS, RPG, simulators

Source: Official Silent Hunter III homepage

Last updated: Mar 30, 2005