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Forums > News > New Metric: Number of People Credited

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MobyReed (325) on 2/23/2020 11:14 PM · Permalink · Report

A new metric has been added to credit listings so you can get an exact count of how many people were credited on any particular release!

There are some fun and interesting ways to use this. For example, you can see how credits have grown between sequels:

Grand Theft Auto = 86 developers

Grand Theft Auto II = 158 developers

Grand Theft Auto III = 185 developers

Grand Theft Auto IV = 1,337 developers

Grand Theft Auto V = 3,692 developers

Note: In cases where credits include thanks, the numbers are shown separately. This is a useful distinction, especially for games that have backers which can easily exceed the number of developers. e.g., FTL: Faster Than Light has 1,053 credits, 1,046 of which are backers/thanks.

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Tracy Poff (2094) on 2/24/2020 12:16 AM · Permalink · Report

For those regulars who might be curious about the details, these numbers are counts of unique developers--unique by developer ID, or by the entered text for entities, and the separated 'thanks' are according to the credit category, so if the numbers don't seem right, check if a correction is in order!

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MAT (240968) on 2/27/2020 3:47 AM · Permalink · Report

I don't think we put "Production Babies" in special thanks, but probably in "Other" section, so those are pretty much always counted as developers, right?

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Tracy Poff (2094) on 2/28/2020 5:27 AM · Permalink · Report

If they're not in the thanks category, they're counted as developers, yes. And of course it wouldn't be sensible to exclude the 'other' category, which (I presume) more often contains developer-type credits than thanks-type credits.

However, wouldn't production babies be more suitable to the special thanks category, anyway? Our standards say to include credits listed as "In memory of" and "Dedicated to", and surely production babies credits are more like 'dedicated to' than 'unspecified development role'.

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Patrick Bregger (301035) on 2/29/2020 8:11 AM · Permalink · Report

Yes, but I never saw more than maybe ten developer babies at once, so that's not a big factor. On the other hand there are many special thanks sections which list developers which left the company before completion or outside contributors. In conclusion, of course this number can never be accurate, but it is still a cool addition.

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MAT (240968) on 3/2/2020 11:12 AM · edited · Permalink · Report

You were probably checking very old games with small number of developers.

But if you check credits for newer games like Assassin's Creed: Odyssey you will see that production babies section isn't around 10 but closer to a 100.

Any AAA title that includes those, and many do outside of Special Thanks, usually have 50-100 such names. And these appear across several projects, and not just on projects during which those babies were born. It's like they copy-paste that stuff across 5 years of projects, lol.

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Sciere (930490) on 2/24/2020 10:21 AM · Permalink · Report

If anyone is curious: as far as I know, Red Dead Redemption II has the largest amount of people credited (7323).

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Pseudo_Intellectual (66362) on 2/24/2020 2:01 PM · Permalink · Report

Over an eight year period developing for Rockstar, that looks like... god, they burned out nearly a thousand people annually. 2.5 devs daily for eight years!

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Sciere (930490) on 2/24/2020 2:11 PM · Permalink · Report

Granted, the Special Thanks section includes pretty much the whole Rockstar family, not necessarily all the people who worked on RDR2 specifically, but still a huge amount of people.

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Patrick Bregger (301035) on 2/26/2020 4:52 PM · edited · Permalink · Report

World of WarCraft: Battle for Azeroth has more with thanks excluded. To be fair, there is the Blizzard Development Family role which may or not be a thanks category. And probably 30% is Customer Service.

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vedder (70822) on 2/24/2020 12:26 PM · Permalink · Report

Cool. Great to see a slow but steady steam of features and improvements rolling in again!

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Deleted (13945) on 2/24/2020 1:59 PM · Permalink · Report

I really like this! It's such a small addition but it really helps you realise just how many people work on these games.

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Cavalary (11445) on 2/25/2020 1:53 AM · Permalink · Report

Indeed. Nice little thing. Very simple programming-wise, but handy, at least as trivia. (Well, assuming the credits are correct at least. The matter of XSEED only crediting devs that still work there when it's all done was recently brought up again on another forum, for example.)

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Patrick Bregger (301035) on 2/26/2020 4:54 PM · Permalink · Report

...which is unfortunately a industry standard. Does not make it better, of course.

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hoeksmas (149556) on 2/28/2020 1:12 AM · Permalink · Report

I don't think I've ever added a game you can't count the credits on one hand.

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Deleted (13945) on 2/28/2020 7:55 AM · Permalink · Report

This made me realise that games with only 1 person credited say "1 people". I know this is just me being picky and isn't a major problem but is there a way of correcting this?

https://www.mobygames.com/game/3-d-space-battle

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Tracy Poff (2094) on 2/29/2020 6:49 AM · Permalink · Report

Yeah, I can tweak that next time I'm working on this stuff.

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MAT (240968) on 4/16/2020 12:44 AM · Permalink · Report

This is interesting, I see GTAV here is mentioned with 3,692 developers.

While this is true for Xbox 360 version, the PC version seems to have that number by a 1000 devs higher. 4784 developers, 96 thanks.

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Alaka (106111) on 4/16/2020 1:26 AM · Permalink · Report

Maybe it has Grand Theft Auto Online credits too? Just a guess.

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Daniel Saner (3503) on 8/22/2020 2:34 PM · Permalink · Report

[Q --start MobyReed wrote--]Grand Theft Auto IV = 1,337 developers[/Q --end MobyReed wrote--]

Finally, it pays off that Rockstar put such extra attention on their hiring and firing during GTA IV's development in order to reach a credit count of exactly 1337 individuals. I bet they were wondering if anyone ever notices.

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Blockchic on 8/24/2020 3:07 AM · Permalink · Report

No way 👀

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MAT (240968) on 9/14/2020 11:50 PM · edited · Permalink · Report

[Q --start Daniel Saner wrote--] Finally, it pays off that Rockstar put such extra attention on their hiring and firing during GTA IV's development in order to reach a credit count of exactly 1337 individuals. I bet they were wondering if anyone ever notices. [/Q --end Daniel Saner wrote--]

This only applies to PS3 credits. Xbox shows 1320, and PC shows staggering 2743 devs. So if someone else says that developing games for PS3 was complicated, you just need to point that they needed more than twice the amount of people to make the same game for PC :D

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Plok (214286) on 9/15/2020 7:53 PM · Permalink · Report

Rockstar has traditionally treated the PC like junk, so those extra people hardly contributed much...

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Pseudo_Intellectual (66362) on 9/16/2020 2:30 PM · Permalink · Report

Rockstar traditionally treated its developers like junk, so junk for junk I suppose!

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Plok (214286) on 9/16/2020 10:38 PM · Permalink · Report

There you go!