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Enjoy your favorite Atari 2600 and 7800 games on one system, the Atari 2600+
Eselmir and the Five Magical Gifts
Moby ID: 101347
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Windows screenshots
A mysterious masked storyteller appears in the intro...
Eselmir's room in the Lothriel citadel.
Eselmir's second dream in a different graphical style. Yup, you should go back to sleep - three times! - even though it's already morning...
...and you should be preparing for your mission rather than sleeping.
Overhead view of the citadel (with a butterfly as additional decorative detail).
The temple library (one more library screenshot after some "King's Quests", "Discworld", "Beauty and the Beast", "Eagle Eye Mysteries" and several others...).
The Tower of Hourglasses is a little annoying in terms of clicking, only has puzzle elements on some levels - seeing this sculpture on top level is fully optional, but it's the most beautiful.
"Map" (more precisely, bird's eye view) of whole Lothriel.
The storyteller reappears between chapters. I get that the scribe is disabled and sits on his wheelchair, but the storyteller and the priest not even sitting down... is just not realistic.
Eselmir receives a new map, much more beautiful than the one he got in Lothriel (which looked curiously like a satellite view).
The rose garden of Sandovelia. In a few places Eselmir can use the lens for seeing invisible beings.
Entrance to the labyrinth - the first part of the map showing the true location of King Theoson's tomb can be found in its centre.
A corridor inside the labyrinth.
The forest near the dwarf city of Mason Gottbin.
Door of the Wind - after it is activated, it leads to a fairy realm, the actual location of another piece of the map.
How could I resist a screenshot with a rainbow? ;)
Defeating the monster unlocks the Virtue of Courage. Interestingly, the first four virtues are gained at the very beginning: by saying each prayer from Eselmir's breviary in front of the shrine.
Eselmir participates in the battle of Garrylden because he arrived there just as the kingdom was marching to war.
Inside the strategists tent - the smaller one is a gnome. ;)
The whole battle sequence even includes elements of a strategy game - decide what placement of troops will be the best.
After the battle - Eselmir finally has the whole medallion-map!
At the gates of the dark fortress of Trin-Irit. A little content note: I love Literature, I'm all for oral history... and yet I was tired of these minutes-long conversations in the game.
The easiest part of the duel with the sorcerer because it's automatic. Otherwise, several arcade sequences require clicking when an indicator (usually fast-moving) is in the green zone.
Getting to the city of Theoson-Bin, from which Eselmir can sail to reach the tomb of Theoson.
Eselmir has finally found the boy he was sent to bring back home (without the king knowing about his extra mission from the goddess Monusadah).
The background story is complicated, spoiler-y, and, in my opinion, not that much unlike Latin American soap operas with exaggerated family stories. Anyway, Eselmir has to let go of his blame.
Navigating to get to the right spot on the surface - the crux is that, over centuries, this area with Theoson's tomb was swallowed by the sea.
Eselmir finally arrives at his destination and will have a lengthy doubt monologue until the goddess explains to him why he needed the five magical gifts.
As we learn in Garrylden, there is an academic dispute over the number of Theoson's gifts. Well, the ones in his tomb are definitely five...
Monusadah explains why Eselmir needed the five gifts - finding them is still not the end of the story!
This explains the earth tremors happening a few times during the first chapter...
Only as Eselmir returns to Lothriel, we get this beautiful vertical overhead view.
A little new place has been unlocked (compared to chapter 1) - the lake shore.
A shrine to Pengram, the god of earth, in the underground world. Interestingly, all the deities of the Pirin saga pantheon can appear in two genders. :)
The titular five magical gifts are now visible as an extension of the inventory/option bar.
Are we missing some important screenshots?
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