Eselmir and the Five Magical Gifts

Moby ID: 101347

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Windows screenshots

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A mysterious masked storyteller appears in the intro...
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Eselmir's room in the Lothriel citadel.
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Eselmir's second dream in a different graphical style. Yup, you should go back to sleep - three times! - even though it's already morning...
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...and you should be preparing for your mission rather than sleeping.
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Overhead view of the citadel (with a butterfly as additional decorative detail).
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The temple library (one more library screenshot after some "King's Quests", "Discworld", "Beauty and the Beast", "Eagle Eye Mysteries" and several others...).
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The Tower of Hourglasses is a little annoying in terms of clicking, only has puzzle elements on some levels - seeing this sculpture on top level is fully optional, but it's the most beautiful.
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"Map" (more precisely, bird's eye view) of whole Lothriel.
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The storyteller reappears between chapters. I get that the scribe is disabled and sits on his wheelchair, but the storyteller and the priest not even sitting down... is just not realistic.
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Eselmir receives a new map, much more beautiful than the one he got in Lothriel (which looked curiously like a satellite view).
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The rose garden of Sandovelia. In a few places Eselmir can use the lens for seeing invisible beings.
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Entrance to the labyrinth - the first part of the map showing the true location of King Theoson's tomb can be found in its centre.
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A corridor inside the labyrinth.
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The forest near the dwarf city of Mason Gottbin.
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Door of the Wind - after it is activated, it leads to a fairy realm, the actual location of another piece of the map.
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How could I resist a screenshot with a rainbow? ;)
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Defeating the monster unlocks the Virtue of Courage. Interestingly, the first four virtues are gained at the very beginning: by saying each prayer from Eselmir's breviary in front of the shrine.
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Eselmir participates in the battle of Garrylden because he arrived there just as the kingdom was marching to war.
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Inside the strategists tent - the smaller one is a gnome. ;)
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The whole battle sequence even includes elements of a strategy game - decide what placement of troops will be the best.
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After the battle - Eselmir finally has the whole medallion-map!
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At the gates of the dark fortress of Trin-Irit. A little content note: I love Literature, I'm all for oral history... and yet I was tired of these minutes-long conversations in the game.
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The easiest part of the duel with the sorcerer because it's automatic. Otherwise, several arcade sequences require clicking when an indicator (usually fast-moving) is in the green zone.
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Getting to the city of Theoson-Bin, from which Eselmir can sail to reach the tomb of Theoson.
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Eselmir has finally found the boy he was sent to bring back home (without the king knowing about his extra mission from the goddess Monusadah).
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The background story is complicated, spoiler-y, and, in my opinion, not that much unlike Latin American soap operas with exaggerated family stories. Anyway, Eselmir has to let go of his blame.
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Navigating to get to the right spot on the surface - the crux is that, over centuries, this area with Theoson's tomb was swallowed by the sea.
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Eselmir finally arrives at his destination and will have a lengthy doubt monologue until the goddess explains to him why he needed the five magical gifts.
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As we learn in Garrylden, there is an academic dispute over the number of Theoson's gifts. Well, the ones in his tomb are definitely five...
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Monusadah explains why Eselmir needed the five gifts - finding them is still not the end of the story!
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This explains the earth tremors happening a few times during the first chapter...
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Only as Eselmir returns to Lothriel, we get this beautiful vertical overhead view.
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A little new place has been unlocked (compared to chapter 1) - the lake shore.
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A shrine to Pengram, the god of earth, in the underground world. Interestingly, all the deities of the Pirin saga pantheon can appear in two genders. :)
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The titular five magical gifts are now visible as an extension of the inventory/option bar.
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