Albert Odyssey: Legend of Eldean

aka: Albert Odyssey Gaiden: Legend of Eldean
Moby ID: 10801

Critic Reviews add missing review

Average score: 79% (based on 8 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 7 ratings with 2 reviews)

Do You Have Albert Odyssey In A Can?

The Good
Albert Odyssey: The Legend Of Eldean, was released in 1996. A spin off of the franchise of the same name, the game was originally intended to be a SNES game. It is also one of the few traditional RPGS for the Sega Saturn, with Shining In The Holy Ark, as the only other one that comes to mind. As most others are either action/RPGS, Dark Savior, Legend of Oasis. Or Strategy/RPGS, Shining Force III, Dragon Force.

Many years ago in the land of Fargasta, the evil dragon-god Vlag terrorized the world. Three siblings, the Eldeans, had the courage to do battle with Vlag. The trio overcame the dark dragon, but alas, the dragons blood spilled on the heroes, forcing the oldest brother, Radoria, to become evil, and he claimed the wicked sword, The Madriker, forged from the soul of Vlag, for himself. The remaining two, Estan, and Cirrus had to destroy their older brother, to do so the youngest of the three Cirrus, became the Holy Sword Of Eldean. The only one that could combat the evil of The Madriker. The two brothers clashed at the end of the long battle, it would be the elder brother that fell. After his defeat the very world shook, after the tremors subsided, the bold and the curious alike approached the battleground, but there was no trace of the Eldean clan, Centuries passed and the legend of the Eldean siblings was forgotten.

Pike is a young man living in The Harpy Forest, when he was just an infant, his home was burned down and his parents slain, he was found by the beautiful Laia, a harpy and raised as her younger brother, the magical blade Cirrus was found as well, and given to Pike, as it was given to his father, the only link between Pike and his parents. A bit of an outcast in Harpy Forest being that he is the only human, Pike’s life is changed when one fateful day a man riding a dragon named, Belnard comes to seize one of Radoria’s power crystals, that happens to be held in the Harpy forest. While attempting to stop him, Laia is turned to stone, and now with Cirrus in hand, Pike sets out to find a way to save his sister. Little does he know that his quest will take him across the world, and Pike will become the greatest hero ever known, surpassing even the legendary Albert.

“You are extremely weird, but I think I love you.”-Pike, Albert Odyssey-

Over the course of the game, Pike will meet many allies and make many enemies. And the Legend Of Eldean will come full circle. There are also many references to the Legendary hero Albert. The story is well done and while not 100% original there are many fresh ideas to keep it from getting too stale. The characters are all well designed and interesting in there own ways. They may look familiar to Lunar veterans as they were designed by the same people. From the heroic Pike, to the goofy apprentice mage Kia, the characters all develop well, and have personality traits that show. For instance Pike’s love interest the lovely Eka, has quite the acid tongue and is not afraid to mouth off to the game’s villains.

The game is also very funny. With lots of laugh out loud moments. From they silly lines to the expressions that the characters make. Great stuff. The translation is excellent as we have come to expect from Working Designs. I dare say this is one of their best translations. Gameplay has all the trappings of the traditional JRPG. You explore the over world, visit towns, chat with NPCS, many of whom have very funny things to say. You traverse dungeons, fight in turn based combat, and do battle with bosses. In battle all the characters have unique spells and abilities. Pike is very proficient with Lightning based magic, Kia, is fire and other elementals, Eka healing an water magic’s, with Gryzz has special breath skills, fire, ice, and the very useful healing. Never will two party members have all the same magic spells. Thus avoiding one of my many pet peeves of RPGS bland characters that are interchangeable because they are all the same. Turn based battles flow smoothly, with boss battles being the best, as the require more skill and bit of strategy.

Graphically, I must say the Albert Odyssey, is one of the most gorgeous 2D RPGS I have every seen. The only other 32-Bit RPG that even comes close to this is aesthestics is Arc The Lad Collection. The towns and dungeons are big and colorful. And all the towns have a unique look. The battle back rounds are very pretty as well, this is 2D eye candy. The characters are represented by large well detailed sprites. They are in fact so detailed that you can actually see the color of their eyes, not just black slits like so many RPGS. The monsters designs are great as well, and some are very silly looking especially when they are defeated, one monster cries for example.

There are also some partial 3D effects. Most notably the over world map. It is true 3D not to be confused with SNES FX-Chip flat “3D”. Some objects are rendered in 3D as well. The animations are very high quality as well. And the spell effects look great, the higher power the spell the better they tend to look.

Simply put the score in Albert Odyssey, is one of the best I have ever heard. The music somehow manages to be sweeping and epic, without being over the top or pretentious. Particularly the heroic main theme as well as the beautiful over world theme. This is thanks largely to the superior sound chip of the Sega Saturn, as well as the CD format.

And the sound effects are up to par as well. From the clashing of blades to the cries of enemies and allies alike.

The Bad
The load times in and out of battle are excessive, and for the US release they were reduced! Shessh! It takes about 30 seconds to load in and out of battle. Compounded by the fact that you get attacked like every 30-40 seconds, what is this Final Fantasy?

The dungeons are large but tend to be generic in design. With the exception of the final dungeon which is way to complex for it’s good. The three end bosses are easier to defeat than it is to find your way in that place. Think of Phantasy Star II’s dungeons on crack and you will get an idea of how difficult the final one is. Hell at least it looks cool.

The game is short, about 30 hours. However not all gamers will see this as a bad thing I’m sure.

The Bottom Line
Overall Albert Odyssey: The Legend Of Eldean, is a excellent RPG. And well worth a look if you own a Sega Saturn.

SEGA Saturn · by MasterMegid (723) · 2007

Beautiful graphics, but where's the beef?

The Good
The graphics are absolutely stunning. In a time where it was practically mandatory for every game to feature glitchy, blocky, choppy 3D as opposed to beautifully-rendered 2D artwork, Albert Odyssey came as a breath of fresh air. Thanks to the 2D supremacy of Sega's 32-bit Saturn, everything is intricately detailed and well-animated. Some of the backdrops even resemble oil paintings with their lush, saturated colors.

The soundtrack is also good, and features a number of memorable tracks, particularly the overworld theme for the first half of the game, and the Airship theme.

The Bad
For all its beauty, the actual gameplay of Albert Odyssey can be summed up with this simple phrase: "generic Japanese RPG". Practically all the cliche characters are here - the mute young orphan hero, the gruff samurai-esque warrior, the cute & spunky heroines, the effeminate ladies' man (except here he's a bird-man, but that's irrelevant). You have the usual storyline that begins in the hero's humble little village and ends with a battle in the evil lord's dark palace for the fate of the world, with many hours of walking from town to town and talking to NPCs in between. The gameplay is standard RPG fare - get into random encounters, kill monsters, collect gold and experience, level up. The occasional dungeon or boss fight mixes the cycle up a little, but it's still largely the same.

Albert Odyssey also has a few features that are uniquely annoying. The random battles are as frequent as in any of the Final Fantasies or Dragon Warriors, but they begin and end with what seems like an eternity of disc accessing. Working Designs, who localized the game for the US, claims that the load times were even longer in the Japanese version, which is truly stunning.

The gameplay also isn't as deep as in some JRPGs. Whenever your offensive magic users learn a new attack spell, expect it to render all your past spells obsolete. Final Fantasy managed to keep older spells useful by making monsters vulnerable or resistant to certain types of magic, but here you can just select whatever's highest on your spell list. And if that wasn't enough, almost all of your attack spells target multiple creatures, which limits their usefulness against bosses (which is what you typically save your magic points for anyhow). The imbalance doesn't stop there - late in the game, the healer character can only heal one person at a time, and thus almost becomes dead weight as you go up against boss after boss that uses devastating multiple-target attacks. Who can heal everyone at once? Why dragon-samurai Gryzz, the most powerful fighter in your party, of course! Expect to have him waste every single turn on his "heal breath"in the last 1/4 of the game.

Finally, as Working Designs was responsible for the localization, you can expect high-quality packaging and a full-color manual, dialogue that's free of annoying mistranslations or stilted wording, competent voice acting for the few scenes that need it, and some obnoxious pop-culture references and juvenile jokes thrown in seemingly at random. While this doesn't bother me nearly as much as it does some people, it's still annoying.

The Bottom Line
If you've played every other JRPG out there and could go for some beautiful graphics and music but painfully underachieving gameplay, give this a try. Personally, I blame this game for my gradual disenchantment with anime in general and anime-inspired RPGs in particular. But fans of the genre could certainly do worse.

SEGA Saturn · by Ludicrous Gibs! (38) · 2005

Contributors to this Entry

Critic reviews added by Jeanne, Big John WV, Riemann80, Alsy, Wizo, Kohler 86.