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Air-Sea Battle

aka: 02 Air-Sea Battle, Batalha Aero-Naval, Hava-Deniz Sava┼člar─▒, Target Fun

Description official descriptions

Air-Sea Battle is basically a target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics.

In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired, and, on some settings, exertion of minor control over the direction of your missile.

In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings, you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired.

In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6.

In games 16-18, you are a ship and you fire Polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired.

In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below.

In Games 22-27, one player is the jet and the other is the ship.

Each of the two-player games is a matter of who can hit more targets in (oddly enough) 2 minutes and 16 seconds. (The manual says that the game will also end if one player hits 99 targets. I have yet to see this happen.) In each of the single-player games, the single-player tries to outscore a computer opponent that simply constantly fires.


  • Air Sea Battle - Alternate spelling

Groups +


Credits (Atari 2600 version)

Programmed by
Cover Artwork



Cancelled arcade version

Game 7, Captain Seahawk, was ported to the arcades in 1978 by a team headed by Mike Albaugh. It was a 100% faithful port, including the lack of AI, and re-used the Destroyer cabinet. According to Albaugh's own telling, he and everyone else except the decision-makers at Atari were convinced that Captain Seahawk would make a poor arcade game. This turned out to be true: in the first week of testing it made about $25 (100 plays) and was cancelled.


Air-Sea Battle was based on the Atari coin-op game Anti-Aircraft.

Launch title

One of the nine games available for the Atari 2600 launch in 1977.

Related Games

Air/Sea Attack
Released 1977 on 1292 Advanced Programmable Video System
Battle Isle
Released 1991 on DOS, Amiga
Army Men: World War - Land Sea Air
Released 2000 on PlayStation
P52 Sea Battle
Released 1992 on Supervision
Sent┼Ź Kokka: Air Land Battle
Released 1995 on PlayStation
Ocean Battle
Released 1982 on Arcadia 2001
Air Raiders
Released 1983 on Atari 2600
Sea Quest
Released 1983 on TRS-80 CoCo, DOS
Sea Battle
Released 1980 on Intellivision, Atari 2600, 2010 on Xbox 360

Identifiers +

  • MobyGames ID: 10942


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Contributors to this Entry

Game added by Servo.

Xbox 360, Windows added by Alaka.

Additional contributors: RKL, Indra was here, formercontrib, Patrick Bregger, firefang9212, 64er.

Last modified March 4th, 2023.