Gremlins 2: The New Batch

aka: Gremlins 2: La Nueva Generación
Moby ID: 1132

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ MSX ] [ ZX Spectrum ]

ZX Spectrum screenshots

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Load screen 1
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Load screen 2
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Load screen 3
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Load screen 4 - credits & copyright
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Game menu
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Action key redefinition displays one key at a a time. The keys are Fuego(fire), Salto(jump), Abajo(down), Izo(left), Der(right), and Pausa
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The start of the game. The player arrives in the lift, the doors open, the character steps out, and the game commences. The game starts with 4 lives
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Not very far in and Gremlins on pogo sticks drop from the ceiling behind the character
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Contact with a gremlin costs a life - the falling ones on pogo sticks have taken two already. Here the character is positioned to stand and shoot them as they land
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Not too much further on and there are more and more Gremlins. Even when the skateboarding Gremlin is killed contact with the skateboard costs a life
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There are lots of places to jump onto, the backs of the chairs is not an obvious one
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This looks like a bonus item but to get it the player must turn their back on a cascade of pogo-ing Gremlins
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Bonus item retrieved, though it costs a life. Now the character seems to be shooting cherries or hearts at them
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Moving on - on top of a filing cabinet. The drawers move in & out to make steps and this is a bridge to the next gantry
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Beset by Gremlins in roll-cages and with jet-packs
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The 'Game Over' screen
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