Questron II

Moby ID: 11336

[ All ] [ Amiga ] [ Apple II ] [ Apple IIgs ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Windows add ]

DOS screenshots

thumbnail
Title Screen (EGA/Tandy)
thumbnail
Main Menu (EGA/Tandy)
thumbnail
Starting the Adventure! (EGA/Tandy)
thumbnail
Checking Inventory (EGA/Tandy)
thumbnail
In a Town (EGA/Tandy)
thumbnail
Lots of Chests! (EGA/Tandy)
thumbnail
Version information 1.2 (EGA/Tandy)
thumbnail
Version information 1.0 (CGA)
thumbnail
Title Screen (CGA)
thumbnail
Main Menu (CGA)
thumbnail
Command : East (CGA)
thumbnail
Command : South (CGA)
thumbnail
Instructions.
thumbnail
A character generation that consists of just entering your name should have made me suspicious, right from the beginning.
thumbnail
Back story.
thumbnail
Combat: Hit you, hit me, hit you, hit me...
thumbnail
Talking with some guards. "Me not like you either, and I'll have killed you before this game is over, boyo."
thumbnail
In this game way, gambling is your way to fortune. (But not this game.) Is that didactic, I ask?
thumbnail
Some monsters have something to offer, at a price.
thumbnail
You can also get money from chest, but looting them angers the guards. Hello, Ultima!
thumbnail
In the Hall of Visions, you can talk to your your guiding good wizard, Mesron. The evil one was called Mantor. I kept confusing them.
thumbnail
The game that made me rich!
thumbnail
Exploring the tomb under Rivercrest cathedral. Hello, Gauntlet!
thumbnail
Found an item. Items are the main story advancement mechanism. Now to find the place where to use it.
thumbnail
At one place, you can have a peek at some maps for a 1000 gold.
thumbnail
My first castle guard killing spree. I'm the good guy, but you must die, so I can save your world. Sorry.
thumbnail
My stats after I got rich.
thumbnail
As in Ultima, you'll have different kinds of transportations...
thumbnail
Very handy, this trained eagle. You'll never have to bother about those silly random encounters anymore.
thumbnail
Exploring my first dungeon. The view window could have been a little bigger.
thumbnail
Those acid traps are nearly as deadly as the rust monsters in Rogue.
thumbnail
A monster in the distance. Quick, Time Sap!
thumbnail
The Scroll of Scalna gives you automapping. Now the big top right window will make sense, finally.
thumbnail
Typical dungeon scene. Xamining (sorry my English) for traps every few steps is essential for survival.
thumbnail
Opening coffins in dungeon makes strange (and often helpful) things happen.
thumbnail
Again, Mesron tells me what to do next. Seems like evil Mantor has arrived at Cramford...
thumbnail
... and this is how Cramford, once a bustling trade town, looks after Mantor's visit.
thumbnail
Mantor was quite thorough. Nothing to loot in the bank anymore...
thumbnail
Another castle killing spree. I wonder why nobody wants to speak to me anymore?
thumbnail
After I killed all his guards, King Kelfar is please with me.
thumbnail
End of dungeon. You need a special item here.
thumbnail
"Please give more."? Just what I expected from a priest.
thumbnail
Monsters queuing up to be killed.
thumbnail
Looks like a jump and run, until you realize that this is top-down and not side view.
thumbnail
My first encounter with Mantor, selecting the right for him among the wide variety of spells (4).
thumbnail
The last dungeon has interesting monsters -- this one was by far my favourite!
thumbnail
Only a few steps from saving the world. In Mantor's Conclave, you'll lose about fifty hits on each step. Hope you bring enough!
thumbnail
So this is the Evil Book of Magic? Well it's big. Stop hitting me, you guys.
thumbnail
Haha! Hahaha! Hahahahahahahaaaa!
thumbnail
No. The story will NOT continue in Questron III.
Are we missing some important screenshots? Contribute.