Photographs

aka: Photographs: Puzzle Stories
Moby ID: 124446

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Android screenshots

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We jump straight into the game here, and the very first puzzle of the Alchemist story has a hint as to what you ought to do.
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After you solve it, still pictures in a beautiful pixel art help narrator to tell the story.
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After a section of the diorama has popped in, you are prompted to start some pixel hunting. Tap your screen, please...
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And start looking for what the game is asking of you, until it locks the target and takes a photo. Do compare this mechanic with the PC version and see a ton of details omitted on Android
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As the story progresses, the diorama slowly gets filled up.
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And when something bad is about to happen, or just occurred, every puzzle changes its colouring scheme.
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Puzzles grow more complicated, like these bushes that can't be stepped onto more than once, turning into the walls afterwards.
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Hint mode on. Question mark forces the game to make first several correct moves, and the >> sign just completes the level instantly.
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I've just activated the hint mode.
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The most difficult level in the first chapter. Also note the mud piles stopping the character in the middle of the movement and director's commentary mode on.
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Something really grim is about to happen...
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After a story is complete, its protagonist gets beamed into a strange room with a huge mirror. We now need to focus on Jane the Athlete to start the next chapter.
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Jane's puzzles mostly deal with physics. Make the ball hit the pool after it touches her icon.
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The puzzles in the second chapter quickly become tougher and tougher.
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Each successful solution gets us some score.
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And the diving facility gets more and more advanced and crowded.
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Appearance of a bouncing pad mechanic.
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Some of these levels are downright trippy.
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The Jailer puzzle. Fill up the empty space with the given pieces.
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Then the food will grow and everyone will be happy.
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Or will they?
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Coexisting...
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Natives now work, and settlers now eat.
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Bustling colony.
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The Journalist story. Connect those dots, please.
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As you go connecting them dots, building the good vibes, do not forget to patch those bad feelings around.
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Avoid nasty erasers.
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That white blob will give your character a respite.
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Booming newspaper business.
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One of the toughest levels. Now you're destroying the good vibes with your articles.
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One of the few clues that every story happens with the same world.
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Start of the Preventer puzzle. It's three-to-one classic.
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Last minute save.
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Water + Plant = Growth
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Puzzles here quickly get more complicated.
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And damned teleport more hurts than helps.
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Insides of the Preventers Tower. Calm before a storm.
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