Photographs

aka: Photographs: Puzzle Stories
Moby ID: 124446

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Windows screenshots

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Main menu.
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Options menu is very minimalistic. Most interesting section is this one, related to the gameplay mode.
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The game consists of the five stories set somewhere within the same world. Each begins with such a title. The Alchemist is the first one.
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Each story begins with a very simple puzzle that aims to teach you basic mechanics of the section. Right here we need to lead Alchemist and Cleo to the marked spots, and they move simultaneously.
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As you solve puzzle after puzzle, narrative goes on, explaining what's going on in general, using both detailed pictures with voiceover...
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And slowly filling dioramas, where the stuff literally pops up in as the story progresses.
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To trigger the next puzzle, you need to find the thing the game asks you for, and take its picture. Sometimes it's a very obscure hint. Also, it's the only thing connecting gameplay with the title.
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Cute pixel art fills up the scene as the story goes, more and more detail popping in.
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Puzzles are getting more difficult as well. Like these one-way gates being added.
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Sooner or later, something bad happens...
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It even changes the overall colouring of the scene, making it depressed looking.
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Puzzles keep getting worse. This bush thing, for example, can be stepped onto only once. Then it blocks the way. Also a way to undo the moves is visible above the field.
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An example of hint mode on. Question mark will show you the first few correct moves, and the >> sign will have you skip the level if you're stuck or just want to watch the narrative.
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With commentary mode on, game director will chime in the crucial points of the game. While interesting, it's best to keep it offline until you've beaten it at least once.
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As the level ends, a strange verse appears on your screen, a line added after each story.
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The Athlete story. Here you need to aim the ball so it'd hit the girl's picture AND land in the pool afterwards. Sounds easy, right?
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And at first it is easy.
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The story is centered on the climb to the zenith of glory...
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But it won't be an easy ride, with curved balls, bouncing pads and other stuff getting added as you go.
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One of the few clues that every story happens on the same planet.
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The Jailer story start. Very simple kind of puzzle - you need to fill the empty space with the blocks you're given.
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His name is Atami, and he's very kind and peaceful...
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Then the settlers come, and at first there's enough food and water for all of them to share.
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And living together seems like a good idea...
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Opening of The Journalist story. It starts a while back chronologically, but the puzzle mechanic is the same - connect the dots.
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And build good vibes with these connections.
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As the time goes on, the paper gets more and more prominent.
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But challenges appear in the form of blood spots, erasers trying to get rid of your good vibes and other things. Also, I think the latest patch had the date of the paper buggered up.
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The first puzzle of The Preventer story. It's a classic match-three-or-more one.
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But with quirks. Here combining water and a leaf makes "Growth" synergy effect that floods the playing field with the said leaves.
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Cozy tower of our preventers duo, from which they try to scry the future and stop the bad things from happening.
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Of course, it gets more and more tough to do so.
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Up to various teleports that more hinder than help your match-three process.
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After each narrative is complete, its protagonist ends up in this weird room with a mirror. This is going to be the place where you'll decide the ending of the game.
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