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Aztec Challenge

aka: Die Rituale der Azteken
Moby ID: 12756
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Description official descriptions

The player must reach and explore an Aztec temple while avoiding a variety of dangerous obstacles. Each level is like a whole different game, with different challenges and different types of scrolling and exploration. The game starts with an over-the-shoulder view of the player running a gauntlet of spear-throwing natives towards a pyramid which rises on the horizon. Once this is reached, a vertically-scrolling staircase with falling rocks must be traversed, and then there are rooms to explore and deadly aquatic wildlife to avoid (among other dangers) before the game is through. Players looking for the adventuring equivalent of an Epyx sports game should enjoy this one.

There are seven levels to conquer in order to complete the game.

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Screenshots

Credits (Commodore 64 version)

Concept and Design
Programmed by

Reviews

Critics

Average score: 87% (based on 3 ratings)

Players

Average score: 3.6 out of 5 (based on 14 ratings with 1 reviews)

An excellent game from Cosmi that deserves to be played more than once

The Good
Aztec Challenge is an excellent game from Cosmi. It is not to be confused with the game that bears the same title, made by the same company, and released for the Atari 400, TI-99/4A, and VIC-20. Whereas that game is the precursor to the endless runners you can download on mobile devices, the Commodore 64 version involves a lot more. It has a mixture of viewpoints from 3-D, 2-D scrolling, and isometric.

The front cover for the game is well designed, consisting of a young woman being chased by a man with a whip and the temple in the distance. Requirements and accessories are found here and on the back cover. The screenshot is of the Atari 400 version of the game, not the C64’s, but it actually looks like one that Activision slapped onto their Atari 2600 covers.

As a person who ends up in the capital of the Aztec Empire in the year 1500 A.D., you are to be sacrificed, and the only means of escape is to complete seven tasks. The game gives you a brief description of what you need to do. Your first task is to make your way toward the temple while avoiding getting killed by the spears thrown by your fellow Aztecs. Then, providing that you get past this first challenge, you have to climb up stairs, get through a series of rooms (each of them containing their own booby traps), and swim among the piranhas. I enjoyed watching the protagonist die, especially on level three.

Cosmi knew that Aztec Adventure would be a difficult game, so you only have to restart the level if you lose all your five lives, rather than going back to the start. This encourages you to keep trying that particular level you failed until you master it. Of course, the game gets even more difficult if you manage to conquer all seven levels.

Out of all the levels, I really like the gauntlet. As you progress through it, you see the temple in the distance getting closer to the screen. It reminds me of one of the mini-games in Space Quest I. Unlike the games that were released around the same time, this one has background music that gets more intense as you progress through the levels.

The Bad
I noticed that, apart from the first level, the music takes a long time to load when you begin a new level. As far as the first level is concerned, though, the music restarts when you lose one of your lives rather than continuing on.

The Bottom Line
Aztec Challenge is an excellent game from Cosmi released for the Commodore 64. Due to the amount of graphical trickery involved here, especially in the first level, I don't think it would have been suitable for it to be ported over to other eight-bit computers, so the others had to put up with a 2-D endless runner.

In the C-64 version, there is fantastic background music that gets more intense the more it plays through the levels, the instructions for the levels are clear enough, and Cosmi themselves were generous enough not to warp you back to the start when you run out of lives. An ideal game that could be played whenever you are taking a break.

Commodore 64 · by Katakis | カタキス (43087) · 2021

Discussion

Subject By Date
Completely different games... Zolaerla (93) Jun 17, 2018
Not sure if twh (9) Sep 4, 2013

Trivia

Awards

  • Zzap!
    • May 1985 (Issue 1) - #60 'It's the Zzap! 64 Top 64!'

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Identifiers +

  • MobyGames ID: 12756
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Contributors to this Entry

Game added by Demian Katz.

Additional contributors: Quapil, FatherJack.

Game added April 10, 2004. Last modified February 29, 2024.