Aztec Wars

aka: Aztec Empire, Der Kampf der Azteken, The Aztec: True History Of Empire, The Aztecs
Moby ID: 18324

Description official descriptions

Aztec Wars is a budget RTS game that takes place in an alternate history 17th century Europe where the “Russes” and “Cathayans” must fight back an invasion from the Atlantic crossing Aztecs (who have already conquered France, Germany, and Spain).

Initially in each mission, the player is in control of several basic houses. Each house produces money (the only resource in the game) and can produce the basic soldiers, but that's all it can do. However, for a large sum of money you can turn a house into a village, a city or a fortress. Each of three types of settlements allows you to build different units and buildings (Note that the three civilizations also have varying units and buildings).

Within a settlement, you can recruit units and construct buildings: mines and farms (that give you money), defense towers that fire at enemies, and facilities that allow the settlement to build a specific unit - e.g. you cannot recruit a war bear until you build a bear's cave.

Units are controlled similarly to other RTS games. After recruiting, they become 'garrison' of the settlement and stay inside to defend it. When you organize some units into a squad, you can instruct them to move around the map and use them to attack the enemy.

The objective of a mission is typically to conquer or destroy all enemy settlements/units. You can capture an enemy settlement by destroying all units and towers that defend it. The settlement then becomes yours and you can control it - which means you can build units normally unique to enemy civilizations.

Apart from a single Russes campaign, Aztec Wars offers fifteen single player missions and an additional thirty multiplayer maps for battles with up to six other players.

Spellings

  • Ацтеки: Битвы Империй - Russian spelling

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Screenshots

Credits (Windows version)

80 People (64 developers, 16 thanks) · View all

Project Leader (Руководитель проекта)
Original Idea and Screenplay (Автор оригинальной идеи и сюжета)
Game Concept (Авторы концепции игры)
Lead Design (Ведущий дизайнер игры)
Additional Design (Дополнительные дизайнеры игры)
Lead Programmer (Ведущий программист)
Programmers (Программисты)
Map Editor Programmer (Программист редактора карт)
Additional Programming (Дополнительный программист)
Lead Artist (Ведущий художник игры)
Director (Режиссер)
Dialogue Writers (Авторы текстов диалогов)
Storyboard (Автор раскадровки и эскизов)
3D Video Lead Artist (Ведущий художник 3D-видео)
3D Video Animation Artists (Художники-аниматоры 3D-видео)
Characters Animation Artists (Художники-аниматоры воинов)
[ full credits ]

Reviews

Critics

Average score: 42% (based on 4 ratings)

Players

Average score: 3.3 out of 5 (based on 5 ratings with 1 reviews)

A casual RTS, essentially.

The Good
Nice graphics
Great, if sparse, music
Fun gameplay sometimes

The Bad
Only one campaign
Abysmal cutscenes
Bad story

The Bottom Line
Aztec Wars is, essentially, a very simple RTS without the need for any fancy tactical thinking on the player's side. The backstory is a typical "alternate history" deal: the Aztecs decided to make the first move before European conquerors and set off to take over all of America and Europe. Only two forces stand against this threat: the Russes and the Cathayans (who also seem to include Japanese, since they use ninjas.) There's only one campaign, unfortunately, where you play as the Russes and take on the role of a new leader who is put in charge of, surprise surprise, vanquishing the enemy. There's also some in-game story progression involving some random NPCs, but the storyline isn't at all engrossing, interesting, memorable or easy to follow. It's a pity there aren't campaigns for the other nations, but at least there's a bevy of standalone missions to play.

The technology of your nation makes no attempts at realism and rides firmly on the Rule Of Cool. Aztecs, for example, use Indians that ride on bisons (supposedly, since horses never lived in America, the Indians traditionally rode bisons - and not ordinary bisons, either, but bisons specially trained to not fear gunshots! Don't try telling that to your History teacher); Russes use steam-powered tanks that shoot giant spinning axes; and the Cathayans use yellow-furred yetis with colorful clubs.

The gameplay is simpler than in other real time strategies. Every mission is basically "kill all enemies". To accomplish this, you set up some money-making buildings (no numerous types of resources or harvester units in this game), produce tons of units and flood the enemy with them. If you're an expert RTS buff, you'll probably feel disgusted by such repetitive and brusque gameplay, and indeed constructing your base is a pretty tedious process, but it's oddly satisfying to see your big army duking it out with the equally large enemy forces. It's too bad that certain units are pretty much useless; some are too weak; some can stand their own, but by the time they become available you already have other, equally strong units.

The game controls are pretty different from other RTS's you may have played before, so I implore you to check the manual (or the readme.doc file) for controls before playing, especially since there is no in-game tutorial or key setup.

The technical layer of the game is pretty nice. The graphics of the terrain, your units and buildings are well-modeled, though the animation isn't too fluid. Probably the nicest and most enjoyable bit of warfare beauty is when you send a bunch of Russian zeppelins and watch as they drop bombs on enemy buildings, causing a fanfare of bright explosions. Each civilization has different units and buildings, which are designed with consistent styles. A cute bit of trivia is that each side uses different means of transport for its military vehicles: the Russes' vehicles drive on tank treads, the Cathayans use wheels, and the Aztec inventions either walk or... hop on one foot.

The music consists of a couple of very nice, atmospheric tunes, but there's too few of them. The unit sound bites are just cheesy enough to stick in your mind. Unfortunately, the unit AI is not as merriness-inducing. Your units sometimes stop dead in their tracks for no reason whatsoever, or even shake in place as if they were having an epileptic fit.

The cutscenes in the game betray its low budget, since the FMVs (movie sequences) look quite horrible. I can't say anything about the voice acting because I have the Polish version, which is, by the way, terrible. The actors' lines are badly acted and not at all synchronized with the characters' mouth movements, which is very visible from the way the characters keep "chewing gum" or miraculously talking without even opening their yaps.

Overall, Aztec Wars is certainly no game for the RTS fan/expert, but someone who's tired with action games and wants to try a simple strategy for a change could find this quite enjoyable.

Windows · by Havoc Crow (29907) · 2019

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Identifiers +

  • MobyGames ID: 18324
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Contributors to this Entry

Game added by ClydeFrog.

Additional contributors: Havoc Crow, vedder, Klaster_1, Rainer S.

Game added July 7, 2005. Last modified May 25, 2024.