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Midway's Greatest Arcade Hits

Critic Reviews 48% add missing review

64 Power / big.N / N Games (59 out of 100) (59%)

Wer damals schon von diesen Spielen begeistert war, der darf zugreifen. Alle anderen kaufen sich lieber etwas Zeitgemäßeres.

Jan 2002 · Game Boy Advance

GameZone (5.5 out of 10) (55%)

Midway's Greatest Arcade Hits is definitely geared toward those of who spent many of our early gaming days in pizza parlors, bowling alleys, and arcades - wearing our shoes thin and stocking bags of tokens in our pockets. If you are looking for an exact replication of those days, start looking for stand-up machines. If you don't mind adapting to a slightly less familiar control scheme - this will be a great trip back in time.

Dec 17th, 2001 · Game Boy Advance · read review

All Game Guide ( ) (40%)

What could be done to improve Midway's Greatest Arcade Hits? For starters, a few more games from the archives, such as Root Beer Tapper, Bubbles, Moon Patrol, or Spy Hunter, might help, as would an option for larger, more detailed visuals. Fans of Williams' contributions to the arcade industry might enjoy the opportunity to put these games in their pocket, but the majority of gamers should steer clear.

2001 · Game Boy Advance · read review

GameSpy (40 out of 100) (40%)

Put simply, Midway's Greatest Arcade Hits fails in every way that Namco's titles succeeded. Namco's graphics were bright; Midway's are dark. Namco's game selection was friendly to the GBA's controls; Midway's is not. Namco's games all suited the GBA's control layout; Midway's, with a few exceptions, don't. Namco's games were all single-player, so the omission of link support was forgivable, Midway includes Joust, one of the finest two-player coin-op games around, and… well, I'm getting ahead of myself.

Jan 15th, 2002 · Game Boy Advance · read review

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Contributors to this Entry

Critic reviews added by Patrick Bregger, nyccrg, Scaryfun.