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Perimeter

aka: Perimeter: Die Wiedergeburt der Echtzeit-Strategie, Perimeter: La stratégie à l'état pur, Perimeter: Le renouveau de la stratégie temps réel, Perimeter: Real Time Strategy Reborn, Perimeter: Rinasce la Strategia in Tempo Reale

Description official descriptions

Perimeter is the self-appointed rebirth of the Real Time Strategy genre. It employs three innovations to the genre to set it apart from all other RTS games.

For one, you will only be able to command five squads of three types of 'specialists' - Soldiers, Officers and Technicians - which are able to morph into different units, if the squad composition matches the requirements for that type of unit.

You also have the ability to terraform the landscape around you, raising hills or excavating valleys to zero level, where you may then build structures.

Finally, the feature that gives the game its title, you are able to set up an impenetrable shield - perimeter - that renders anything in its radius invulnerable as long as that shield is up. It will drain your energy (the game's only resource) very quickly, so you must use it sparingly if you wish to survive.

Perimeter is an RTS game that redefines the formula, with more emphasis on Strategy than Micromanagement.

Spellings

  • Периметр - Russian spelling
  • 太空堡垒 - Simplified Chinese spelling

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Credits (Windows version)

90 People (87 developers, 3 thanks) · View all

Producer, Game Concept, Game Universe, Lead Scenarist
Lead Game Designer, Mission Design, AI
Project Manager, Management, Game Design, Tools
Lead Programmer, Architecture, Logic, AI
Lead Artist, 2D/3D Art, Modelling, Animation, Special Effects, Graphic Design
Programmer, 3D Engine, Logic, Optimization, Tools, Technology
Programmer, Interface, Tools, Technology
Content Programmer, Logic
Programmer, Technology, Landscape Editor, Geoprocesses, Network
Concept Art, 3D Art, Textures
World Designer, Textures
World Designer
Programmer, Tools
Q&A Manager, PR Manager
Story, Scenarist
Sound Producer
Technical Customer Support
Music
Additional Programming
Special thanks
[ full credits ]

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Graphics

The engine treats the landscape as a pseudo-voxel (full voxel effects being used in games like Outcast), meaning that it will be able to be sculpted on the fly. It is made of one million polygons at any time.

Awards

  • 4Players
    • 2004 – Best PC Innovation of the Year
  • Russian Computer Game Developers Conference KRI
    • 2003 - Best Technology
    • 2004 - Best PC Game
    • 2004 - Best Game Design

Information also contributed by Jeanne

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Identifiers +

  • MobyGames ID: 13540

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Contributors to this Entry

Game added by PhoenixFire.

Additional contributors: Unicorn Lynx, jean-louis, Klaster_1, Patrick Bregger, Danfer.

Game added June 5th, 2004. Last modified February 22nd, 2023.