aka: Perimeter: Die Wiedergeburt der Echtzeit-Strategie, Perimeter: La stratégie à l'état pur, Perimeter: Le renouveau de la stratégie temps réel, Perimeter: Real Time Strategy Reborn, Perimeter: Rinasce la Strategia in Tempo Reale
Moby ID: 13540
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 5/23 11:12 PM )
Add-on (official) Conversion (official) Included in

Description official descriptions

Perimeter is the self-appointed rebirth of the Real Time Strategy genre. It employs three innovations to the genre to set it apart from all other RTS games.

For one, you will only be able to command five squads of three types of 'specialists' - Soldiers, Officers and Technicians - which are able to morph into different units, if the squad composition matches the requirements for that type of unit.

You also have the ability to terraform the landscape around you, raising hills or excavating valleys to zero level, where you may then build structures.

Finally, the feature that gives the game its title, you are able to set up an impenetrable shield - perimeter - that renders anything in its radius invulnerable as long as that shield is up. It will drain your energy (the game's only resource) very quickly, so you must use it sparingly if you wish to survive.

Perimeter is an RTS game that redefines the formula, with more emphasis on Strategy than Micromanagement.


  • Периметр - Russian spelling
  • 太空堡垒 - Simplified Chinese spelling

Groups +




See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

90 People (87 developers, 3 thanks) · View all

Producer, Game Concept, Game Universe, Lead Scenarist
Lead Game Designer, Mission Design, AI
Project Manager, Management, Game Design, Tools
Lead Programmer, Architecture, Logic, AI
Lead Artist, 2D/3D Art, Modelling, Animation, Special Effects, Graphic Design
Programmer, 3D Engine, Logic, Optimization, Tools, Technology
Programmer, Interface, Tools, Technology
Content Programmer, Logic
Programmer, Technology, Landscape Editor, Geoprocesses, Network
Concept Art, 3D Art, Textures
World Designer, Textures
World Designer
Programmer, Tools
Q&A Manager, PR Manager
Story, Scenarist
Sound Producer
Technical Customer Support
Additional Programming
Special thanks
[ full credits ]



Average score: 76% (based on 34 ratings)


Average score: 3.4 out of 5 (based on 12 ratings with 0 reviews)

Be the first to review this game!



The engine treats the landscape as a pseudo-voxel (full voxel effects being used in games like Outcast), meaning that it will be able to be sculpted on the fly. It is made of one million polygons at any time.


  • 4Players
    • 2004 – Best PC Innovation of the Year
  • Russian Computer Game Developers Conference KRI
    • 2003 - Best Technology
    • 2004 - Best PC Game
    • 2004 - Best Game Design

Information also contributed by Jeanne


MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Released 1999 on Windows
Robotech: Invasion
Released 2004 on PlayStation 2, Xbox
Totally Strategy
Released 2003 on Windows
Released 2011 on Xbox 360, 2011 on Windows, 2012 on Linux...
Alien: Resurrection
Released 2000 on PlayStation
Oil Rush
Released 2012 on Windows, Macintosh, Linux...
Homeworld 2
Released 2003 on Windows, 2004 on Macintosh
Mario's Time Machine
Released 1993 on DOS, SNES, Windows 3.x
Perimeter: Gold Edition
Released 2008 on Windows

Related Sites +

Identifiers +

  • MobyGames ID: 13540
  • [ Please login / register to view all identifiers ]


Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by PhoenixFire.

Additional contributors: Unicorn Lynx, jean-louis, Klaster_1, Patrick Bregger, Danfer, Zhuzha.

Game added June 5, 2004. Last modified May 24, 2024.