Aura: Fate of the Ages
Description official descriptions
Mysterious and glorious worlds exist parallel to each other - crafted by ancient, high members of the Clan of Keepers. Those elders also possess sacred rings which give them the ultimate power to not only travel to those worlds, but also to create new ones. Legend has it that locked away within those worlds are artifacts that, when combined with the sacred rings, could yield the bearer ultimate power and immortality.
To safeguard the universe, entry into the different worlds has been restricted to only a few select members of the Clan. But, a sinister threat has surfaced and the hidden artifacts must be found before it is too late. You, as a "Keeper Apprentice", are chosen to go on the quest. You will explore four wondrous places: the Ademika Valley - the gateway and world of secrets and sacred rituals; Dragast - a mechanical kingdom with a winter wonderland setting; Na-Tiexu - a land full of magic and astronomy; and then the Island of Unity.
Aura is a 3D adventure game which combines the visual style of Myst-like games with complex puzzles akin to those found in puzzle games like Obsidian and Jewels of the Oracle. Entirely mouse-controlled in first person, the game features puzzles of varying type and difficulty (mechanical, mathematical, logical, musical, etc.), unusual objects to find and use, and non-player character interaction. In addition, an in-game "Hint Journal" records all of the puzzle clues the player encounters for easy reference while playing.
- 奥拉：时代的命运 - Chinese spelling (simplified)
Credits (Windows version)
65 People (61 developers, 4 thanks) · View all
|Managing Director (Europe)
|Vice President Marketing
|Lead Product Marketing Manager
|Marketing Director (Europe)
|Marketing Manager (Europe)
|Product Manager (France)
|Marketing Creative Director
|Graphic Design and Layout
|PR Manager (France)
|PR Assistant (France)
|PR Kohnke Communications
|Voice Casting and Directing
|[ full credits ]
Average score: 67% (based on 39 ratings)
Average score: 3.1 out of 5 (based on 19 ratings with 1 reviews)
Aura isn't a game for everyone. Most fans of pure adventure games will dislike it .. while lovers of puzzle-rich games will love it. I fall in the first category.
Navigation and Gameplay
The game installs the complete contents of all 3 CD-ROMs on your hard disk and disc 3 must remain in your drive to play and save games. Adjustments to resolution, color depth, music & sound effects volume are very nice in any game, and I was pleased to see them here. The point and click interface operated error-free throughout so you can get into the game immediately with no learning curve whatsoever. More pluses include subtitles on or off and an unlimited number of save game slots. Graphics and Sound
The environs are lovely to look at and travel through. Solving the puzzles provides unbelievably beautiful graphical effects using light, color and sound. The people, however, are crude by comparison having very little likeness to real persons in mannerism and movement. Conversations happen automatically giving the player no interactivity whatsoever. Those conversations speed by quickly (making the subtitles even more valuable) and are often so abrupt and dull that they detract from the story rather than add to it. The music is beautiful although I'm sure it was borrowed from one of the "great" composers. I found myself turning up the volume in several places just to get the full effect of the music. There are very few sound-effects, if any, however. Exploration and Puzzle-Solving
I'm not much of a puzzler - especially of assembling parts into alien machines and gizmos. I particularly don't like puzzles that require the use of sound and/or music. You'll find all of that in this game and more. True, the puzzles were all very imaginative and some were much more difficult than others. The "hint journal" (clue book) provides simple drawings without words. It's up to you to figure out what those drawings mean. Unfortunately, you may find that using a walkthrough is necessary to get through even the simplest of puzzles in this game.
Aura falls far short of the mark as an adventure title. Too little NPC interaction .. too little story. The designers spent all of their energies on the puzzles and then tried to connect them with somewhat of a story. They failed to give us players a reason to want to finish it. No emotions are evoked for the characters while playing, and the inconclusive ending provides little satisfaction for the player.
**The Bottom Line**
Since the sequel to Aura is in the works (known now as
Windows · by Jeanne (75973) · 2007
Related Sites +
Step-by-step solution by Karzon
Aura: Fate of the Ages
Official Web Site
Aura: Fate of the Ages
Aura on The Adventure Company's site
Hints for Aura
Universal Hint System question and answer solution and strategy guide
Interview on Adventure Europe
An interview with Evgeniy Lebed of Streko Graphics and with Simon Vivien of The Adventure Company about the game and its sequel, by Adventure Europe
Full solution for Aura
Developer's Aura Page
Walkthrough by Malcolm Schmidt
Step by step solution
WorthPlaying: Aura: Fate of the Ages Patch
Download the latest Aura Patch here
A review of Fate of the Ages by Andrew Plotkin (August, 2004).
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Contributors to this Entry
Game added by Jeanne.
Game added July 6, 2004. Last modified November 6, 2023.