Seven Kingdoms: Ancient Adversaries

aka: 7 Kingdoms AA
Moby ID: 14590

Windows screenshots

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Main menu.
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The built-in Encyclopedia contains descriptions of all nations, Greater Begins, buildings, weapons, and Fryhtan types.
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The Unicorn is a new siege weapon type that was added in <i>Ancient Adversaries</i>.
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The training scenario is a step-by-step tutorial which covers all key gameplay aspects.
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In the training scenario the player controls a Norman village.
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<i>Ancient Adversaries</i> added fifteen new single-player scenarios.
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Trying to assimilate a neutral village by building a factory nearby where they can work. The finished goods from that factory may be sold into the village too.
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Planting spies of corresponding nationalities into the village should reduce its resistance to the player's rule.
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Victory in the first (very easy) scenario. It is possible to continue playing on the same map after the scenario goal is achieved.
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The Hall of Fame screen only shows the original seven nations.
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Setting up a custom game on a randomly generated map.
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Playing a custom single-player game as the Egyptians on a randomly generated map.
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Peaceful assimilation of a multinational village is no simple task. It requires some patience and coordinated efforts of spies and talented generals.
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In-game menu. Notice that the map ID shown at the bottom. This ID is a seed number from which the same map can be generated again if the player so desires.
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The load game menu. Each saved game displays the portrait of the ruling king, as well as the in-game date at which the save was made.
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After you build a harbour and a market linked to a village on another coast you can engage in trade with overseas nations.
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Egyptian troops use lighted arrows to destroy the Fryhtan lair.
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In this snow terrain scenario, battling Fryhtans is the primary objective. The player starts with a Viking village.
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An intense battle with the Rokken, a Fryhtan species that is apparently made of stone.
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