Nigel Mansell's World Championship Racing
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.
Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.
- ナイジェル・マンセル Ｆ１チャレンジ - Japanese Super Famicom spelling
Credits (Amiga version)
|Music & SFX
|Additional Help & Encouragement
Average score: 70% (based on 40 ratings)
Average score: 3.4 out of 5 (based on 38 ratings with 1 reviews)
Well the copy protection system used a funny wheel... Guess that's about it...
This game is a great example of how a bad game can be sold solely on license. The game is extremely easy. It is possible to drive around at all courses with the speeder down all the way with the fastest setup. So the game holds absolutely no challenges. The cars are only shown as sprites. And this game was put out after the first Grand Prix game which did have 3D graphics.
The Bottom Line
Nigel Mansell is an arcade style formula one racing game. You compete for the world championship on sixteen different stages. To get you started you can take a driving school where you get advice from Nigel Mansell telling you if you are going too slow. This is basically all he is telling you as there is no way to go too fast in this game. So when driving the only real skill you need is hitting the turn keys at the right moments. The graphics reminds a lot of the old Outrun game. This means that the cars are portrayed by 2D-sprites. Since this game is made by Gremlin who also produced the Lotus series this should come as no surprise. But in a formula one game it is really uninspiring. And the ridiculously simple gameplay doesn't help at all. This game has absolutely no redeeming qualities whatsoever.
DOS · by Mark Langdahl (158) · 2007
Amstrad CPC version
Gremlin was close to cancelling the game's release, claiming that it wanted to concentrate on the 16-bit market. However, due to Amstrad Action's readers campaign, which swamped publisher's office with letters demanding the game's release, the title finally reached the shelves. It appeared for the CPC 6128 only, and was put on both sides of one 3-inch disk.
A port for the Atari Jaguar was in development however it was never released for unknown reasons (Source). The same fate happened for Commodore 64 version that was also in development but it was cancelled as it was taking too long to finish. (Source).
Related Sites +
IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games.
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Contributors to this Entry
Game added by Martin Smith.
Game added September 4, 2004. Last modified February 14, 2024.