Pedro
Description
Pedro's flower gardens are famed throughout Mexico - unfortunately for him, information as to their quality appears to have reached the animal kingdom. His prized flowers are under attack from hordes of animals, which must be stopped.
Pedro's task is to set up blockades and barriers to cut off the animals' routes to his flowers. He will have to take multiple trips to block off any particular path. Smaller animals can also be stopped by stamping on them.
When flowers are eaten, Pedro must replenish them by planting seeds - allowing time for them to grow, as the game is lost if all the seeds are gone. As well as the animals, he must watch out for the Tramp, who tries to steal his seeds.
The game is viewed in a 3D forced perspective, although movement is purely 2D.
Groups +
Screenshots
Promos
Credits (ZX Spectrum version)
10 People (9 developers, 1 thanks)
Game Idea and many thanks to | |
Program | |
Graphics by | |
Music by | |
Loading Screen by |
|
Illustrations by | |
Photography by | |
Coffee made by |
Reviews
Critics
Average score: 74% (based on 4 ratings)
Players
Average score: 1.8 out of 5 (based on 3 ratings with 0 reviews)
Be the first to review this game!
Trivia
Pedro was originally written for Marshall Cavendish' micro magazine part-work called Input. Cavendish rejected the game so Imagine went on to market it themselves.
Analytics
Upgrade to MobyPro to view research rankings!
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Martin Smith.
Dragon 32/64, Commodore 64 added by Kabushi. Antstream added by lights out party. BBC Micro, Electron added by Terok Nor. Windows added by Koterminus.
Additional contributors: piltdown_man.
Game added September 5, 2004. Last modified April 4, 2024.