Alien Breed II: The Horror Continues
"Alien Breed 2" was originally created for Amiga with AGA chipset only. It was one of the first games that makes full use of it enhancing the game with more in-game colours, less dithered loading screens and better sounds. A few weeks later ECS version appeared. The latter was not only a graphic-reduced version. Good listeners will also find out that the main tune of the game is slightly different, the in-game atmospheric static noises and sound effects were reduced and there is no vocal welcome when you enter the Intex system.
The AGA version also included a bonus free game called Apache, a helicopter shooter developed by David J. Broadhurst. This was in development as a potential full price game, but Broadhurst later commented that "We started Apache with great enthusiasm and felt it could be great. As it started to come together I think we just ran out of ideas to make it great. We had put in enough work where we felt some people would enjoy it but didn‘t think it was good enough to charge people so it was released as a free bundle. In the end it was a good decision and hopefully gave some players a decent experience for free."
On the positive side ECS version was enhanced in memory management aspects reducing loading times when run on a computer equipped with more than 1 MB of RAM.
CD32 version of the game was never planned but eventually the owners of this machine can play this game directly from CD. AGA version of the game was bundled with "Alien Breed Tower Assault" CD32 version as a bonus.
"Alien Breed 2" stands out from "Alien Breed" and "Alien Breed Special Edition 92" in many aspects:
- The game has more colony like concept of towers with corridors that link them together. Thanks to that, there is more mission-like atmosphere instead of walking through a maze approach.
- At the start of the game there are four characters to choose from. Each of them (apart from Johnson and Stone - they are the same) starts with different type of weapon, tool, set of keys and amount of credits. Apart from easy and hard difficulty level it also impacts the toughness of the gameplay.
- Timer of the destruction sequence is not visible. Instead the amount of seconds that are left is spoken.
- Doors can be destroyed by a gun. It is a really handy way of progressing further when you run out of keys which in "Alien Breed" were in real scarce.
- There are no doors that could be sealed shut. They were a really nice touch in the predecessor giving an Alien-like atmosphere but it never really worked out in a shooter game when in most cases you closed these doors accidentally trapping yourself and giving yourself no chance to progress in the game.
- Aliens are respawning in a reasonable time after kill. There are no cases that you cleared a room and made a pixel move and aliens appeared again and again.
Traditionally, on the first disk of the game Team 17 put promo pictures of upcoming titles. ECS version of the game contains one promo picture of "Assassin Special Edition" and three promo pictures of "Body Blows Galactic". AGA version of the game does not contain any commercials due to lack of free space on disks.