May 14, 2021 Release |
Published by: |
Electronic Arts, Inc.
|
Developed by: |
BioWare Edmonton
|
Additional Development by: |
Abstraction Games B.V.,
Blind Squirrel Games, Inc.,
GameSim Technologies Inc.,
Psyonix, Inc.,
Demiurge Studios, Inc.
|
Distributed by: |
Valve Corporation
|
Additional Graphics by: |
Lemon Sky Animation Sdn Bhd
|
Cutscenes by: |
Mill, The
|
Motion Capture by: |
3D-Eyetronics Inc.,
EA World Wide Motion Capture Studio,
Giant Studios, Inc.
|
Music by: |
Wall of Sound, Inc.
|
Game Engine by: |
Epic Games, Inc.
|
Sound Engine by: |
Audiokinetic Inc.
|
Middleware by: |
RAD Game Tools, Inc.,
NVIDIA Corporation
|
Copy Protection by: |
Denuvo Software Solutions GmbH
|
Countries: |
Worldwide
|
Comments: |
Steam release |
add product code
|
May 14, 2021 Release |
Published by: |
Electronic Arts, Inc.
|
Developed by: |
BioWare Edmonton
|
Additional Development by: |
Abstraction Games B.V.,
Blind Squirrel Games, Inc.,
GameSim Technologies Inc.,
Psyonix, Inc.,
Demiurge Studios, Inc.
|
Distributed by: |
Electronic Arts, Inc.
|
Additional Graphics by: |
Lemon Sky Animation Sdn Bhd
|
Cutscenes by: |
Mill, The
|
Motion Capture by: |
3D-Eyetronics Inc.,
EA World Wide Motion Capture Studio,
Giant Studios, Inc.
|
Music by: |
Wall of Sound, Inc.
|
Game Engine by: |
Epic Games, Inc.
|
Sound Engine by: |
Audiokinetic Inc.
|
Middleware by: |
RAD Game Tools, Inc.,
NVIDIA Corporation
|
Copy Protection by: |
Denuvo Software Solutions GmbH
|
Countries: |
Worldwide
|
Comments: |
Origin release |
add product code
|
Jun 15, 2022 Release |
Published by: |
Electronic Arts, Inc.
|
Developed by: |
BioWare Edmonton
|
Additional Development by: |
Abstraction Games B.V.,
Blind Squirrel Games, Inc.,
GameSim Technologies Inc.,
Psyonix, Inc.,
Demiurge Studios, Inc.
|
Distributed by: |
Epic Games, Inc.
|
Additional Graphics by: |
Lemon Sky Animation Sdn Bhd
|
Cutscenes by: |
Mill, The
|
Motion Capture by: |
3D-Eyetronics Inc.,
EA World Wide Motion Capture Studio,
Giant Studios, Inc.
|
Music by: |
Wall of Sound, Inc.
|
Game Engine by: |
Epic Games, Inc.
|
Sound Engine by: |
Audiokinetic Inc.
|
Middleware by: |
RAD Game Tools, Inc.,
NVIDIA Corporation
|
Copy Protection by: |
Denuvo Software Solutions GmbH
|
Countries: |
Worldwide
|
Comments: |
Epic Games Store release |
add product code
|
Windows Patches |
2021-05-17 |
update 1 - improved iris shaders for better interaction with light and ambient occlusion, minor calibrations, fixes, and stability improvements; graphical fixes in all three games, fixed an issue where kills for achievements/trophies weren’t tracking correctly (ME1/ME3), resolved an issue where the character code would sometimes not display in the squad menu (ME1/ME2), resolved minor text issues with achievements (ME2) |
2021-06-07 |
update 2 - English spoken dialogue can now be selected separately from subtitle language, resolved issues with unlocking some achievements, corrected pre-rendered cutscenes that were darker than intended after update 1, improved performance, non-standard characters in the operating system’s username no longer prevent the game from launching, removed the dependency on the AVX instruction set in the launcher, other minor bug and crash fixes, fixes to graphical issues specific to individual games, ME1 max level no longer unreachable, tier VII Spectre Master Gear no longer inaccessible in ME1, various collision improvements in ME1, fixed an issue that would prevent object interactivity in ME1, reduced the max credits that can be carried from ME1 to ME2 to 100k, resolved an issue where English dialogue no longer played during ME3 Citadel for German and Italian localizations, fixed an issue where some key characters weren’t appearing as intended during ME3 Citadel, Denuvo removed |