Captain Dynamo

Description

Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner.

Gameplay is platform-based, with 12 (6 in Amiga version) vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.

Groups +

Screenshots

Credits (Amiga version)

Amiga and ST Code by
All Artwork by
Music by

Reviews

Trivia

Cancelled successor

A sequel was in development for the C64, by Finlay Munro and Wayne Billingham. Although Finlay was paid for the game, it was never released - Codemasters reputedly had around 20 completed games left unreleased when they abandoned the machine. A near-complete preview build lacking only music, the final level, an end sequence and some tweaks has been recovered by Wayne

Awards

  • Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Platformers (It's a Croaker!)

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Identifiers +

  • MobyGames ID: 16537

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Contributors to this Entry

Game added by Martin Smith.

Amstrad CPC, DOS added by B.L. Stryker. Symbian added by Kabushi.

Additional contributors: Patrick Bregger, FatherJack.

Last modified February 22nd, 2023.