The Matrix Online

Moby ID: 17101
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Description official description

The universe of The Matrix goes massively multiplayer in this cyberpunk RPG. Players jack into one of the many districts inside the anonymous sprawling city of the Matrix, and perform missions for the three organizations trying to control the Matrix: Zion, the Machines, and the Merovingian. The trademark gravity-defying kung fu combat of the films shows its face often as players immerse themselves in the Wachowski Brothers' cyberpunk world.

As a newly awakened "redpill," you can develop your character by swapping in and out certain abilities at will, made possible due to the fact that the Matrix is a computer, and spontaneous missions are available at literally any time with a simple call on your character's cellphone. The game also aims to allow even low level players to participate in and affect the story.

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Credits (Windows version)

307 People (247 developers, 60 thanks) · View all

Directed by
Produced By
Voice of "Morpheus"
Voice of "The Oracle"
Voice of "Sati"
Voice of "Persephone"
Voice of "Seraph"
Voice of "Zee"
Voice of "Lock"
Voice of "Link"
Voice of "Niobe"
Voice of "The Merovingian"
Voice of "The General"
Voice of "Tyndall" and "Shimada"
Voice of "Agent Gray"
Additional Voices
Music Composition, Composer
Music Composition, Recording Engineer
Director of Audio
[ full credits ]



Average score: 68% (based on 25 ratings)


Average score: 3.1 out of 5 (based on 10 ratings with 0 reviews)

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The first chapter of The Matrix Online saw Morpheus killed by a mysterious masked assassin (Cinematic 1.3). This moment, designed to be a shocking turn of events for players familiar with the films, also unraveled the truce between humans and the Machines (which, from a story perspective, opened up combat between the two sides within the game).

The immediate chapters following gave players from all three factions their own reasons to find the assassin and solve this mystery.

Server development and shutdown

On August 2, 2005, Sony Online Entertainment merged the nine worlds into three new worlds, due to the low level of population density. One world was hostile while the other two ran under normal PvP rules. Sony had acquired the game in June 2005 when Monolith pulled out of the project and laid off 80 employees. Warner Bros. Interactive Entertainment transferred the game to Sony, and Sony hired 25 of the employees who had been let go.

Sega of America continued to manage distribution, while Warner still oversaw content development. Sony held the operational involvement. Monolith was not the first company to withdraw involvement from the property, Ubisoft did the same in early 2004. The game ran until 31st July 2009. After a spectacular finale that lasted a week, the servers were closed.


  • GameSpy
    • 2005 – Biggest Disappointment of the Year (PC)

Information also contributed by BuirningStickMan


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Identifiers +

  • MobyGames ID: 17101
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Contributors to this Entry

Game added by Zack Green.

Additional contributors: Apogee IV, Sciere, Aether, Patrick Bregger.

Game added March 29, 2005. Last modified February 16, 2024.