The Matrix Online

Moby ID: 17101

Windows screenshots

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Character creation part 1. Your background defines your stats.
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Character creation part 2. You can combine presets into a (hopefully) unique look.
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Ugh! I can never remember which one is which...
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Your training begins in a familiar location.
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Every time an area loads, it will start as Matrix code and fade into the complete level.
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Close combat relies on an "interlock" system. You and one opponent lock in combat and trade turns (enforced in real time with cooldowns).
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Telephone booths teleport you around the city and act as your links back to your ship.
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Many of the city's districts are slums or industrial zones.
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Players congregate in the Mara courtyard.
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Every building in the game occupies a physical space, including rooftops. As you level higher, you can travel by jumping across them.
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Three warring factions promise an active PvP scene.
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Specials and powers are based off of computer hacking, and/or the style of the movies. This guy is doing the same bullet dodge as agents in the film.
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Traffic and civilian NPCs mill around the streets. Enemy gang NPCs usually claim the alleyways.
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Character models and clothing fit the style of the movie. Bring your leather and vinyl!
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Every building in the game can be entered. Most share one of a few generic interior layouts. Some have their own unique lobbies.
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Subway stations move you between districts.
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The downtown area. Stay here too long without stealing authorization and an Agent will come after you.
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More attractive, affluent regions of the city generally contain high-level foes.
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