The King of Dragons
The King of Dragons is a fantasy themed side-scrolling beat'em up. There are five different characters to choose from: a fighter, a cleric, an elf, a wizard and a dwarf. All characters have different strengths and weaknesses in speed, attack power and magic. After choosing an appropriate character, the player has to fight his way through numerous short levels guarded by an equally high number of bosses; gaining better weapons and shields/magic in the process.
- ザ・キングオブドラゴンズ - Japanese spelling
Credits (Arcade version)
Average score: 65% (based on 17 ratings)
Average score: 3.7 out of 5 (based on 22 ratings with 1 reviews)
This game clearly tried to compete with pretty successful SEGA's Golden Axe - a 2.5D platform brawler in a fantasy setting.
SNES's relatively big ROM size (2MB) certainly outperforms Golden Axe's 512KB or 1MB ROM, thus offering much richer graphic / sound experience. Lots of tiles, lots of characters, lots of maps. Somewhat superior video processor offers slightly more wow-factor effects.
Bosses are vivid and pretty diverse - almost no "recolor that sprite and use it again" encountered. Bosses personalities and attack techniques also vary a lot and it might have made them a little "above-the-average".
Game is seriously lacking in terms of depth and gameplay. While technically there are more characters (5 in KoD and 3 in GA), they don't really differ much (except for an Elf, which shoots an endless stream of arrows and thus easily outperforms any other character).
Basically, the only thing characters can do is just strike their weapons. No special attacks, no intricate jump-and-hit-from-above, no running kicks, nothing. There's no separate and/or intricate "magic" either - special button just invokes fairly bland "auto-target them all with fireballs / lightning / whatever" routine and decreases player's health for this.
Levels are nice in terms of graphics, but pretty short and boring in terms of gameplay. Enemies don't differ much and don't use any intricate techniques beside straight forward "rush-and-strike".
Game tried to introduce as RPG twist (i.e. characters progressively mature with more completed levels), but it also looks pretty boring: generally, one gets a weapon / armor upgrade on completion of every level and that's all. New weapon / armor is just more powerful and doesn't introduce any new techniques.
Last, but not least - a subjective opinion - graphics are way too cheesy and cheerful. While original Golden Axe remains true to its bleak and harsh barbarian fantasy setting, KoD shines as a christmas tree with all the rainbow colors.
The Bottom Line
Nice try on Golden Axe, but, alas, a failed one due to almost completely ruined gameplay.
SNES · by GreyCat (98) · 2013
- MobyGames ID: 17393
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Contributors to this Entry
Game added by Mobygamesisreanimated.
Arcade added by 666gonzo666.
Additional contributors: monkeyislandgirl.
Game added April 19th, 2005. Last modified August 17th, 2023.