Ubisoft Montreal Development Team |
Senior Producer |
Bertrand HĂ©lias |
Producer |
Roxane Gosselin |
Associate Producer |
Ugo Marsolais |
Project Coordinator |
Mario Chabtini |
Art Direction & Lead Graphics |
Christian Bedard |
Lead Level Design |
Benoit Richer |
Lead Game Design |
Jean-François Dugas, Jeff Hattem |
Lead Programming - Multiplayer |
Sébastien Bessette, Jean-François Tremblay |
Lead Animation |
Jean-François Méthot, François Royer |
Lead Sound Design |
Nicholas Duveau |
Graphics Technical Director |
Danny Oros |
Creative Technical Director |
Laurent Mascherpa |
Design Technical Director |
Hugo Desmeules |
Lead Game Design - Multiplayer |
Alexandre Mandryka |
Technical Leads |
Patrice Zink, Alex Parlour, David Gallardo |
Quality Assurance Lead |
Alain Bedel |
Scripted Events Relization & Storywriting |
Patrick Redding |
Scripted Events Lead |
Nicolas Eypert |
Project Closing |
Éric Tremblay |
Single-Player Programming |
Sébastien Atoch, Gilles Berguet, Frédérick Champoux, Yann Com-Nougué, Jean-François Couture, Guillaume Fréchette, Mattias Gruvman, Christian Huaux, Jean-François Lopez, Jean-Francois Marquis, Eric Martel, Yanick Mimee, Alexandre Pelletier, Daniel-Mike Polydore, Frantz Raia, Jean-François Roy, Arnaud Storq |
Xbox Map Editor Programming |
Shawn Leblanc |
Multiplayer Programming |
Georges Giroux, Yannick Joly, François Leblanc, Scott Schmeisser |
Additional Programming |
Benoit Miller, Olivier Monsonego, Olivier Munier, Saloua Ouassil, Jean-François Prévost, Éric Robert, François Schelling |
Data Management |
Éric Bouchard, François Messier, Jonathan Wilson |
Level Design - Single-Player |
Thiéry Adam, Raymond Almaden, Marcus Bourguet, James Clement, Balazs Csarno, Mario Di Pesa, Laurent Hogue, Frédéric Ouellet, Nicholas Routhier, Gabriel Sanvido, Pierre-Yves Savard |
Level Design - Multiplayer |
Simon Larouche, Luc Plante |
Scripted Events Integration |
Mathieu Laurin, Michel Leduc St-Arnaud |
Additional Level Design |
Yannick Blanchot |
Game Design |
Martin Caya |
Graphics |
Nadia Bernard, Guillaume Blais, Nick Brdar, Sébastien Hébert, Yannick Jacques, Mark Linington, Virgile Loth, Peter Pavlou, Alexandre René, Sebastien Schoeler, Dominic Laforge |
Menus & Interfaces |
Marjolaine Allie, Frederic Dervaux, Ming Yin |
Additional Graphics |
David Bercier, Ulrich Brunin, Cristelle Khatiri, Martin Rousseau |
Graphics Effects |
Dany Bergeron |
Character Design & Modeling |
Éric Belisle |
Additional Character Design |
Hugo Dallaire, Laurent Fortin, Maximilien Albert |
Animation |
Thomas J. Anderson, Bétina Marquis, Jean-Thierry Roy, Benoît Saumure, Matt Sifton, Jonathan Simard |
Animation Technical Director |
Jean-Thierry Roy |
Additional Animation |
Claudio Alvaro, Eric Bresse, Natascha Evans, Jim Jagger, Luc Lanteigne, Patrick Pelletier, Pierre-SĂ©bastien Pouliot, Jonathan Simard, Alexandre Vinet |
Sound Design |
Steven Dumont |
Assistant Sound Design |
Jonathan Gosselin |
Sound Integration |
Martin Samuel |
Online Consulting |
David Callemyn, Mathieu Hebbada |
Storyboarding |
Wayne Murray |
Ubisodt Montreal Quality Control |
Studio Manager |
Éric Audette |
Project Manager |
Jonathan Moreau |
Team Leader - Single-Player |
Alexandre MĂ©thot |
Team Leader - Multiplayer |
Marc-Alexandre Plouffe |
Testing - Single-Player |
Jacques Alcé-Gabriel, Jean-François Audain, Frédéric Blattman, Raymond Brunette, Hugo Deschamps, Bernard Fluet, Jean-François Lauzon, Jonas Méus, Nicolas Monteilhet-Labossière, Vincent Nadeau, Bruno Sénécal, Louis-Philippe Saumur, Antoine Thisdale, Jimmy Victor |
Testing - Multiplayer |
Jacques-Patrick Audain, Mathieu Cardin, Jean-François Carrier, Éric Deschênes, Luc Gagnon, Jean-François Gauthier, Jean-Marc Goulet, Kelly Grondin, Philippe Michaud, Patrick Robichaud, Bruno Sénécal, Jean-Yves Thiboutot, Justin Wong |
Testing - Map Editor & Tools |
Simon Ayers, Philippe Dion, Annie Dolbec, Sylvie Tremblay |
Additional Testing |
Stéphane Arbour, Pierre Boyer, Philippe Deshaies, Jonathan Farrell, Karim Khatchoyan, Jean-François Ménard, Philippe Parent, Pierre-François Tellier, Luc Wendover |
Platform Specialist Lead |
Frédéric Laporte |
Platform Specialists |
Alexandre Grierson, Pedro Albuquerque |
Production Marketing |
Marketing Game Manager |
Igor Manceau, SĂ©bastien Puel |
Senior Marketing Coordinator |
Luc Duchaine |
Marketing Coordinator |
Jean-François Naud |
Marketing Artists |
Louis-Philippe Durand, Maxime Proulx |
User Testing |
Playtest Lab Manager |
Caroline Martin |
Playtests Coordination |
Louis Martin Guay, Marie-Pierre Dyotte, RĂ©mi Hachoud |
Playtest Observation |
Alexis Jolis-Desautels, Gabriel Manzanares, Lyne Archambault, Pierre Boyer, Thomas Delbuguet |
Ubisoft Montreal Sound Studio |
Sound Studio Director |
Jérémi Valiquette |
Music Composed By |
Paul Haslinger |
Technical & Artistic Director |
Simon Charles Pressey |
Lead Engineer |
Jocelyn Daoust |
Sound Engineering |
Olivier Germain, Shaun-Nicholas Gallagher |
Sound Editing |
Bénédicte Ouimet, Marc Léveillé, Mario Rodrigue |
Monster Voice Conception |
SĂ©bastien Croteau |
Foley Artists |
Nicholas Gagnon (credited as Nicolas Gagné), Tchae Measroch |
Voice Direction |
Arthur Holden, Jack Fletcher |
Voice Coordination |
Frédérique Fourny-Jennings, Dawn Hershey |
Voices recorded in Montréal at Point d’Orgue studio by |
Samuel Girardin |
Stephen Dorff recorded in L.A. at PCB Productions studio (by Keith Arem) & Margarita Mix Studios |
Voice Edition |
Nicholas Grimwood, Mathieu Rodier |
Voice Talent |
Stephen Dorff, Sarah Carlsen, Mark Camacho, Luis De Cespedes, John Topor |
Also Starring |
AJ Henderson, Adrian Burhop, Alain Goulem, Arthur Grosser, Brian Wrench, Eric Davis, Mark Hauser, Matt Shapiro, Matt Holland, Mathew Mackay, Michael Rudder, Robert Higden, Swen Eriksson, Thor Bishopric |
Localization Director |
Coralie Martin |
Localization Project Manager |
Corinne Isabelle Le Dour |
Lead Integration |
Jean-Robert Michel, Alexandre St-Louis for Monde Media Solutions Inc. |
French Version |
Translation |
Maïté Léon |
Recordings |
Dune Sound – Paris, Olivier Rabat & Michel Golgevit |
Voice Direction |
Martial Le Minoux |
With the Voices of |
Xavier Fagnon, Véronique Picciotto, Marc Alfos, Gérard Dessalles, Daniel Gall, Martial Le Minoux, Thierry Kazazian, Eric Herson Macarel, Magalie Barney, Cyrille Artaux, Gilbert Lévy, Sylvain Lemarié, Cyrille Monge, Jean-Pascal Quillichini, Stéphane Ronchewski, Philippe Roullier, Serge Thiriet |
Linguistic Tests |
Éric Holweck |
German Version |
Translation & Recordings |
Partnertrans |
Director of Production |
Markus Ludolf |
With the Voices of |
David H. Nathan, Rolf Berg, Volker Wolf, Hans Gerd Kilbinger, Ilja Welter, Renier Baaken, Hans Beier, Thomas Friebe, Gregor Höppner, Axel Ludwig, Stefan Roden, Fritz Rott, Philip Schepmann, Stefan Schleberger, Karl Heinz Tafel |
Linguistic Tests |
Partnertrans |
Spanish Version |
Translation & Recordings |
Agua Mass Media |
Project Manager |
Esperanza Hernández |
Director of Production |
Jesús Lázaro |
Recordings & Editings |
Theo Lora, Tomás Herrero |
Voice Direction |
Juan Logar |
With the Voices of |
Roberto Encinas Duval, Laura Palacios, Antonio Villar, HĂ©ctor Cantolla, Javier Franquello, Lorenzo Beteta UniĂłn, Eduardo Bosch, Roberto Cuenca MartĂnez Sr., Eduardo Del Hoyo, Juan Logar, Luis Manuel MartĂn, Rafael Romero, Juan Antonio Sainz, Claudio Serrano, Paco Vaquero |
Linguistic Tests |
Agua Mass Media |
Italian Version |
Translation & Recordings |
Orange |
Director of Production |
Gabriele Vegetti |
With the Voices of |
Dario Oppido, Massimo Rossi, Anna Giulia Belletti, Alfredo Caruso, Giuseppe Forni, Renzo Ferrini, Stefano Pozzi, Lello Lombardi, Riccardo Rovatti, Alessandro Pilloni, Francesco Mei, Massimo Malucelli, Andrea Lupo, Francesco Morselli, Alessandro Zurla |
Linguistic Tests |
Orange |
Ubisoft Montreal Technology Group |
Technology Group Director |
SĂ©bastien Lavier |
Project Coordinator |
Danny Grondines |
Buildmaster |
Martin Ayotte |
Technology Sound Team |
Lead Programmer |
Stéphane Ronse |
Programming |
Richard Malo, Christian Lachance, Franc Hauselmann, Jean-François Guay, Éric Nabor, Pierre Gauthier |
Audio Production Manager |
Fabien Noël |
Technology Tools Team |
Lead Programmer |
JĂ©rĂ´me Lasserre |
Programming |
Étienne Bégin, Kate D'Souza, Olivier Caudrelier, Yannick Létourneau, Danny Couture, Andréane Meunier, Mykel Brisson, Patrick Girard, Sébastien Hivon, David Lesieur |
Technology Animation Team |
Lead Programmer |
Christian Desautels |
Programming |
Jori Lacroix, Dominic Duchemin, Bernard Lefebvre |
AI Programming |
Florent Dotto |
Technology Framework Team |
Lead Programmer |
Pascal Drolet |
Programming |
François Veilleux, Mario Hudon, Sébastien Lussier |
Ubisoft Montreal Cinematic Studios |
Producer |
Anne Mai LeBouyonnec |
Associate Producer |
SĂ©bastien Racine |
Director |
Richard NĂ©ron |
Concept Art |
Henry Fong |
Matte Paintings |
André Bastien |
Modeling |
Robert De La Cruz, Alexandre Gagné, Frédéric Madore, Ghislain Ouellet, Brad Waddingham |
Textures |
Steve Fraser, Jessica Larivé, Daniel Lupien, Tram Luong, Luc Veillette |
Rigging |
Philippe Dugas, Simon Habib, Carlos Valcarcel |
Animation |
Mathieu Dufresne, Samuel Eniojukan, Omar Morsy, Dominic Vincent |
Lightning |
Guylaine Rhéaume, Myriam Laforest |
VFX |
Dominic Bélanger, Marc-André Carbonneau, Raonull Conover, Patrick Parenteau, Jean-René Trudel |
Compositing |
Didier Bertrand, David Harrisson, Dominic Tremblay |
Ubisoft Montreal |
President |
Martin Tremblay |
CEO |
Martin Tremblay |
Executive Vice-President - Editorial |
Christophe Derennes |
Vice-President - Technology |
Nicolas Rioux |
Vice-President - Continuous Improvement |
Michel Allard |
Vice-President - Human Resources |
Claude Reeves |
Vice-President - Communication & Corporate Affairs |
Martin Carrier |
Project Management Office Director |
Stéphane D'Astous |
Ubisoft International |
President |
Yves Guillemot |
CEO |
Yves Guillemot |
International Productiion Director |
Christine Burgess-Quémard |
International Content Director |
Serge Hascoët |
Technical Board |
Yann le Tensorer, Nicolas Rioux, Ken Klopp, Todd Lewis |
Editorial Talent Manager |
Caroline Cantin |
Editorial Scenario & Cinematic Director |
Alexis Nolent |
Editorial Game Design Director |
Lionel Raynaud |
Editorial Gameplay Director |
Cyril Derouineau |
Worldwide Projects Coordination Director |
Anne Blondel-Jouin |
Editorial Marketing Director |
Laurence Buisson-Nollent |
Ubisoft EMEA |
Director |
Alain Corre |
Marketing Director |
John Parkes |
Group Manager |
SĂ©bastien Courmont, Thomas Petersen |
PR Manager |
Jennifer Lansman |
Brand Manager |
Marine Menut |
Marketing Assistant |
Michael-Jan Weber, Julie Champeil |
Brand Manager France |
Benoit Fouillet |
Brand Manager Germany |
Michael Thielmann |
Brand Manager Italy |
Marco Caprelli |
Brand Manager Netherlands |
Michiel Verheijdt |
Brand Manager Scandinavia |
Jesper Lund |
Brand Manager Spain |
Alberto Mesas |
Brand Manager United Kingdom |
Ian Chambers |
Ubisoft U.S.A. |
President |
Laurent Detoc |
Vice-President - Publishing |
Jay Cohen |
Vice-President - Marketing |
Tony Key |
Director Of Marketing |
Hélène Juguet |
Director Of Brand Management |
Gary Keith |
Far Cry Senior Brand Manager |
Xavier Fouilleux |
Far Cry Associate Brand Manager |
Derek Chan |
Vice-President - Creative Services |
Allen Adler |
Creative Director |
Lee Ann Weber |
Senior Graphic Designer |
Li Shen |
Senior Copywriter |
Kareem Fahmi |
Project Manager |
Ryan Molyneaux |
Lead Community Manager |
Kurtis Buckmaster |
Special Thanks To |
Olivier Vanden Bos, Emmanuel Guardiola, Martin SĂ©vigny, Fabien Dostie, Doug Rogers at NVIDIA Corp., Lev Chapelski at Blindlight, Prof. Brian J. Bonislawsky of Astigmatic One Eye Typographic Institute for ChickenScratch Font, Manfred Klein & Petra Heidorn for Slim Sans Serif Font, Michel & Olivier, Ubisoft San Francisco Production Planning |