Far Cry: Instincts

Moby ID: 19775

Xbox credits (2005)

413 people (403 professional roles, 10 thanks) with 425 credits.

Ubisoft Montreal Development Team

Senior Producer Bertrand HĂ©lias
Producer Roxane Gosselin
Associate Producer Ugo Marsolais
Project Coordinator Mario Chabtini
Art Direction & Lead Graphics Christian Bedard
Lead Level Design Benoit Richer
Lead Game Design Jean-François Dugas, Jeff Hattem
Lead Programming - Multiplayer Sébastien Bessette, Jean-François Tremblay
Lead Animation Jean-François Méthot, François Royer
Lead Sound Design Nicholas Duveau
Graphics Technical Director Danny Oros
Creative Technical Director Laurent Mascherpa
Design Technical Director Hugo Desmeules
Lead Game Design - Multiplayer Alexandre Mandryka
Technical Leads Patrice Zink, Alex Parlour, David Gallardo
Quality Assurance Lead Alain Bedel
Scripted Events Relization & Storywriting Patrick Redding
Scripted Events Lead Nicolas Eypert
Project Closing Éric Tremblay
Single-Player Programming Sébastien Atoch, Gilles Berguet, Frédérick Champoux, Yann Com-Nougué, Jean-François Couture, Guillaume Fréchette, Mattias Gruvman, Christian Huaux, Jean-François Lopez, Jean-Francois Marquis, Eric Martel, Yanick Mimee, Alexandre Pelletier, Daniel-Mike Polydore, Frantz Raia, Jean-François Roy, Arnaud Storq
Xbox Map Editor Programming Shawn Leblanc
Multiplayer Programming Georges Giroux, Yannick Joly, François Leblanc, Scott Schmeisser
Additional Programming Benoit Miller, Olivier Monsonego, Olivier Munier, Saloua Ouassil, Jean-François Prévost, Éric Robert, François Schelling
Data Management Éric Bouchard, François Messier, Jonathan Wilson
Level Design - Single-Player Thiéry Adam, Raymond Almaden, Marcus Bourguet, James Clement, Balazs Csarno, Mario Di Pesa, Laurent Hogue, Frédéric Ouellet, Nicholas Routhier, Gabriel Sanvido, Pierre-Yves Savard
Level Design - Multiplayer Simon Larouche, Luc Plante
Scripted Events Integration Mathieu Laurin, Michel Leduc St-Arnaud
Additional Level Design Yannick Blanchot
Game Design Martin Caya
Graphics Nadia Bernard, Guillaume Blais, Nick Brdar, Sébastien Hébert, Yannick Jacques, Mark Linington, Virgile Loth, Peter Pavlou, Alexandre René, Sebastien Schoeler, Dominic Laforge
Menus & Interfaces Marjolaine Allie, Frederic Dervaux, Ming Yin
Additional Graphics David Bercier, Ulrich Brunin, Cristelle Khatiri, Martin Rousseau
Graphics Effects Dany Bergeron
Character Design & Modeling Éric Belisle
Additional Character Design Hugo Dallaire, Laurent Fortin, Maximilien Albert
Animation Thomas J. Anderson, Bétina Marquis, Jean-Thierry Roy, Benoît Saumure, Matt Sifton, Jonathan Simard
Animation Technical Director Jean-Thierry Roy
Additional Animation Claudio Alvaro, Eric Bresse, Natascha Evans, Jim Jagger, Luc Lanteigne, Patrick Pelletier, Pierre-SĂ©bastien Pouliot, Jonathan Simard, Alexandre Vinet
Sound Design Steven Dumont
Assistant Sound Design Jonathan Gosselin
Sound Integration Martin Samuel
Online Consulting David Callemyn, Mathieu Hebbada
Storyboarding Wayne Murray

Ubisodt Montreal Quality Control

Studio Manager Éric Audette
Project Manager Jonathan Moreau
Team Leader - Single-Player Alexandre MĂ©thot
Team Leader - Multiplayer Marc-Alexandre Plouffe
Testing - Single-Player Jacques Alcé-Gabriel, Jean-François Audain, Frédéric Blattman, Raymond Brunette, Hugo Deschamps, Bernard Fluet, Jean-François Lauzon, Jonas Méus, Nicolas Monteilhet-Labossière, Vincent Nadeau, Bruno Sénécal, Louis-Philippe Saumur, Antoine Thisdale, Jimmy Victor
Testing - Multiplayer Jacques-Patrick Audain, Mathieu Cardin, Jean-François Carrier, Éric Deschênes, Luc Gagnon, Jean-François Gauthier, Jean-Marc Goulet, Kelly Grondin, Philippe Michaud, Patrick Robichaud, Bruno Sénécal, Jean-Yves Thiboutot, Justin Wong
Testing - Map Editor & Tools Simon Ayers, Philippe Dion, Annie Dolbec, Sylvie Tremblay
Additional Testing Stéphane Arbour, Pierre Boyer, Philippe Deshaies, Jonathan Farrell, Karim Khatchoyan, Jean-François Ménard, Philippe Parent, Pierre-François Tellier, Luc Wendover
Platform Specialist Lead Frédéric Laporte
Platform Specialists Alexandre Grierson, Pedro Albuquerque

Production Marketing

Marketing Game Manager Igor Manceau, SĂ©bastien Puel
Senior Marketing Coordinator Luc Duchaine
Marketing Coordinator Jean-François Naud
Marketing Artists Louis-Philippe Durand, Maxime Proulx

User Testing

Playtest Lab Manager Caroline Martin
Playtests Coordination Louis Martin Guay, Marie-Pierre Dyotte, RĂ©mi Hachoud
Playtest Observation Alexis Jolis-Desautels, Gabriel Manzanares, Lyne Archambault, Pierre Boyer, Thomas Delbuguet

Ubisoft Montreal Sound Studio

Sound Studio Director Jérémi Valiquette
Music Composed By Paul Haslinger
Technical & Artistic Director Simon Charles Pressey
Lead Engineer Jocelyn Daoust
Sound Engineering Olivier Germain, Shaun-Nicholas Gallagher
Sound Editing Bénédicte Ouimet, Marc Léveillé, Mario Rodrigue
Monster Voice Conception SĂ©bastien Croteau
Foley Artists Nicholas Gagnon (credited as Nicolas Gagné), Tchae Measroch
Voice Direction Arthur Holden, Jack Fletcher
Voice Coordination Frédérique Fourny-Jennings, Dawn Hershey
Voices recorded in Montréal at Point d’Orgue studio by Samuel Girardin

Stephen Dorff recorded in L.A. at PCB Productions studio (by Keith Arem) & Margarita Mix Studios

Voice Edition Nicholas Grimwood, Mathieu Rodier
Voice Talent Stephen Dorff, Sarah Carlsen, Mark Camacho, Luis De Cespedes, John Topor
Also Starring AJ Henderson, Adrian Burhop, Alain Goulem, Arthur Grosser, Brian Wrench, Eric Davis, Mark Hauser, Matt Shapiro, Matt Holland, Mathew Mackay, Michael Rudder, Robert Higden, Swen Eriksson, Thor Bishopric
Localization Director Coralie Martin
Localization Project Manager Corinne Isabelle Le Dour
Lead Integration Jean-Robert Michel, Alexandre St-Louis for Monde Media Solutions Inc.

French Version

Translation Maïté Léon
Recordings Dune Sound – Paris, Olivier Rabat & Michel Golgevit
Voice Direction Martial Le Minoux
With the Voices of Xavier Fagnon, Véronique Picciotto, Marc Alfos, Gérard Dessalles, Daniel Gall, Martial Le Minoux, Thierry Kazazian, Eric Herson Macarel, Magalie Barney, Cyrille Artaux, Gilbert Lévy, Sylvain Lemarié, Cyrille Monge, Jean-Pascal Quillichini, Stéphane Ronchewski, Philippe Roullier, Serge Thiriet
Linguistic Tests Éric Holweck

German Version

Translation & Recordings Partnertrans
Director of Production Markus Ludolf
With the Voices of David H. Nathan, Rolf Berg, Volker Wolf, Hans Gerd Kilbinger, Ilja Welter, Renier Baaken, Hans Beier, Thomas Friebe, Gregor Höppner, Axel Ludwig, Stefan Roden, Fritz Rott, Philip Schepmann, Stefan Schleberger, Karl Heinz Tafel
Linguistic Tests Partnertrans

Spanish Version

Translation & Recordings Agua Mass Media
Project Manager Esperanza Hernández
Director of Production Jesús Lázaro
Recordings & Editings Theo Lora, Tomás Herrero
Voice Direction Juan Logar
With the Voices of Roberto Encinas Duval, Laura Palacios, Antonio Villar, HĂ©ctor Cantolla, Javier Franquello, Lorenzo Beteta UniĂłn, Eduardo Bosch, Roberto Cuenca MartĂ­nez Sr., Eduardo Del Hoyo, Juan Logar, Luis Manuel MartĂ­n, Rafael Romero, Juan Antonio Sainz, Claudio Serrano, Paco Vaquero
Linguistic Tests Agua Mass Media

Italian Version

Translation & Recordings Orange
Director of Production Gabriele Vegetti
With the Voices of Dario Oppido, Massimo Rossi, Anna Giulia Belletti, Alfredo Caruso, Giuseppe Forni, Renzo Ferrini, Stefano Pozzi, Lello Lombardi, Riccardo Rovatti, Alessandro Pilloni, Francesco Mei, Massimo Malucelli, Andrea Lupo, Francesco Morselli, Alessandro Zurla
Linguistic Tests Orange

Ubisoft Montreal Technology Group

Technology Group Director SĂ©bastien Lavier
Project Coordinator Danny Grondines
Buildmaster Martin Ayotte

Technology Sound Team

Lead Programmer Stéphane Ronse
Programming Richard Malo, Christian Lachance, Franc Hauselmann, Jean-François Guay, Éric Nabor, Pierre Gauthier
Audio Production Manager Fabien Noël

Technology Tools Team

Lead Programmer JĂ©rĂ´me Lasserre
Programming Étienne Bégin, Kate D'Souza, Olivier Caudrelier, Yannick Létourneau, Danny Couture, Andréane Meunier, Mykel Brisson, Patrick Girard, Sébastien Hivon, David Lesieur

Technology Animation Team

Lead Programmer Christian Desautels
Programming Jori Lacroix, Dominic Duchemin, Bernard Lefebvre
AI Programming Florent Dotto

Technology Framework Team

Lead Programmer Pascal Drolet
Programming François Veilleux, Mario Hudon, Sébastien Lussier

Ubisoft Montreal Cinematic Studios

Producer Anne Mai LeBouyonnec
Associate Producer SĂ©bastien Racine
Director Richard NĂ©ron
Concept Art Henry Fong
Matte Paintings André Bastien
Modeling Robert De La Cruz, Alexandre Gagné, Frédéric Madore, Ghislain Ouellet, Brad Waddingham
Textures Steve Fraser, Jessica Larivé, Daniel Lupien, Tram Luong, Luc Veillette
Rigging Philippe Dugas, Simon Habib, Carlos Valcarcel
Animation Mathieu Dufresne, Samuel Eniojukan, Omar Morsy, Dominic Vincent
Lightning Guylaine Rhéaume, Myriam Laforest
VFX Dominic Bélanger, Marc-André Carbonneau, Raonull Conover, Patrick Parenteau, Jean-René Trudel
Compositing Didier Bertrand, David Harrisson, Dominic Tremblay

Ubisoft Montreal

President Martin Tremblay
CEO Martin Tremblay
Executive Vice-President - Editorial Christophe Derennes
Vice-President - Technology Nicolas Rioux
Vice-President - Continuous Improvement Michel Allard
Vice-President - Human Resources Claude Reeves
Vice-President - Communication & Corporate Affairs Martin Carrier
Project Management Office Director Stéphane D'Astous

Ubisoft International

President Yves Guillemot
CEO Yves Guillemot
International Productiion Director Christine Burgess-Quémard
International Content Director Serge Hascoët
Technical Board Yann le Tensorer, Nicolas Rioux, Ken Klopp, Todd Lewis
Editorial Talent Manager Caroline Cantin
Editorial Scenario & Cinematic Director Alexis Nolent
Editorial Game Design Director Lionel Raynaud
Editorial Gameplay Director Cyril Derouineau
Worldwide Projects Coordination Director Anne Blondel-Jouin
Editorial Marketing Director Laurence Buisson-Nollent

Ubisoft EMEA

Director Alain Corre
Marketing Director John Parkes
Group Manager SĂ©bastien Courmont, Thomas Petersen
PR Manager Jennifer Lansman
Brand Manager Marine Menut
Marketing Assistant Michael-Jan Weber, Julie Champeil
Brand Manager France Benoit Fouillet
Brand Manager Germany Michael Thielmann
Brand Manager Italy Marco Caprelli
Brand Manager Netherlands Michiel Verheijdt
Brand Manager Scandinavia Jesper Lund
Brand Manager Spain Alberto Mesas
Brand Manager United Kingdom Ian Chambers

Ubisoft U.S.A.

President Laurent Detoc
Vice-President - Publishing Jay Cohen
Vice-President - Marketing Tony Key
Director Of Marketing Hélène Juguet
Director Of Brand Management Gary Keith
Far Cry Senior Brand Manager Xavier Fouilleux
Far Cry Associate Brand Manager Derek Chan
Vice-President - Creative Services Allen Adler
Creative Director Lee Ann Weber
Senior Graphic Designer Li Shen
Senior Copywriter Kareem Fahmi
Project Manager Ryan Molyneaux
Lead Community Manager Kurtis Buckmaster
Special Thanks To Olivier Vanden Bos, Emmanuel Guardiola, Martin SĂ©vigny, Fabien Dostie, Doug Rogers at NVIDIA Corp., Lev Chapelski at Blindlight, Prof. Brian J. Bonislawsky of Astigmatic One Eye Typographic Institute for ChickenScratch Font, Manfred Klein & Petra Heidorn for Slim Sans Serif Font, Michel & Olivier, Ubisoft San Francisco Production Planning
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Collaborations

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Credits contributed by formercontrib, Laurent Hogue.