Mahōkenshi
aka:
Mahokenshi
Moby ID: 198311
Windows credits (2023)
123 people (120 professional roles, 3 thanks) with 125 credits.
Game Source Studio: Production |
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Game Director | David Cicurel |
Producer | Paul Loumouamou |
Associate Producer | Océane Quimpert |
Game Source Studio: Engineering |
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Technical Director | Alexandre Lautié |
Lead Developer | Alexandre Ramchurn |
Game Developers | Romain Chevalier, Félix Pinchon |
Game Source Studio: Design |
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Senior Games Designers | Jérome Bodin, Nicolas Snieg |
Game Designer | Hugo Cerutti |
Level Designer | Pierrick Boyet |
Game Source Studio: Art |
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Main Concept Artist | Vincent Lefevre |
3D Lead Artist | Alain Pires |
VFX Artist | Adrien Pietras |
3D Character Artist | Clément Bassery |
Technical Artist | Romain Lemaire |
Animator | Christophe Devaux |
Game Source Studio: Sound Design |
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Sound Designer | Vincent Sergent |
Composer | Vincent Sergent |
Game Source Studio: QA |
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Lead QA | Cédric Legentil |
QA | Damien Vinckenbosch, Lisa Jaugey, Léo Brover, Victor Durel, Elisa Poulalion, Hugo Madonna, Lelio Provenzale, Elias Kemmiri, Jeremy Moreton |
Game Source Studio: Acting |
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Voice Actor | Oisin de Lange |
Game Source Studio: Engineering |
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Prototype Developers | Yoan Garnier, Antoine Philippe |
Game Source Studio: Design |
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Prototype Game Designer | Pierre Buty |
Narrative Designer | Julien Pirou |
Game Source Studio: Additional Production |
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Producers | Romain Leprince, Bastien Bonino, Hugo Cerruti |
Game Source Studio: Additional Design |
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Level Designer | Léo Compe |
Narrative Designer | Romain Delgrange |
Game Designers | Nicolas Queau, Arnaud Martin |
Game Source Studio: Additional Engineering |
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Game Developers | Quentin Anglade, Yannick Elahee, Corentin Dequeker, Adrien Fosse, Bryan Boni |
Game Source Studio: Additional Animation |
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Lead Animator | Bruno Millas |
Animators | Juliette Galés, Sara Glachant |
Game Source Studio: Additional Art |
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Art Director | Andrius Balciunas |
Technical Artist | Julien Costard |
UI Artists | Thierry Haibach, Julia Perraud, Benjamin Lorion, Frédéric Simon |
Video Artist | Remi Hoffmann |
After Effect Artist | Cyril Hiard |
Concept Artist | Romain D'Escrienne |
Game Source Studio: Additional Sound Design |
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Sound Designer | Louis Fabre |
Game Source Studio: Additional QA |
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QA | Theophile Bohin, Guillaume Scharre |
Game Source Studio: Community |
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Community Manager | Samantha Tran |
Game Source Studio: Administration |
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Office Manager | Juliette Neaud |
Human Resources Director | Sofia Chekkal |
European Human Resources Director | Corinne Legentil |
Game Source Studio: IT |
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Senior IT Administrator | Kevin Mancino |
IT Support Technician | Anthony Saint-Honoré |
Game Source Studio: Game Division |
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Head of Game Division | Christophe Gandon |
Paris Studio General Manager | Clément Galiay |
Director of Co-Development Solutions | Olivier Masclef |
Virtuos Dublin: Animation |
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Lead Animator | Desirae Fondren-Norem |
Animator | Heidi Elliott |
Virtuos Dublin: Sound |
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Sound Designer | Eric Berenguer |
Virtuos Dublin: Additional Design |
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Lead Writer | Ciaran McGrath |
Narrative Designers | Ryan Badham, Barry Keating |
Virtuos Xi'An: QA |
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QA | Yu Fan |
Virtuos Shanghai: Animation |
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Animator | Chu YuQuin |
Virtuos Chengdu: Engineering |
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Technical Director | Bart Lim |
Backend Developers | Chen Meiyi, Wu Peng |
Sparx: Level Design |
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Game Designers | Tran Quang Vinh, Vu Nguyen Boi Tam |
Sparx: Game Design |
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Game Designer | Nguyen Quoc Son |
Sparx: Additional Concept Art |
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Team Art Lead | Nguyen Huy Son |
Junior Concept Artists | Do Ngoc Lan Vy, Nguyen Quoc Thien Anh |
Artefacts Studio: Production |
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Product Director | Olivier Gaudino |
Producer | Tom Lenourichel |
Artefacts Studio: Art |
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Technical Art Director | Sébastien Alzamora |
Art Director | Jean-Marie Godeau |
Environment Concept Artist | Adrien Jeannerot |
Character Concept Artist | Baptiste Miny |
Lead Artist 3D | David Frappaz |
3D Environment Artist | Thomas Miege |
Technical Artist | Antoine Baudino |
VFX Artist | Emmanuel Blanc |
UI Artist | Elodie Courtois |
2D Artist | Jules Auger |
3D Character Artist | Benjamin Charpentier |
Chivalry Japan: Design |
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Cultural Reviewer | Hideyo Ikeda |
Iceberg Interactive: Publisher |
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CEO | Erik Schreuder |
Sales Director | Howard Newmark |
Business Development Director | Raymond Snippe |
Art Director | Michael van Zijl |
Head of Marketing | Jérémy Raszko |
Marketing Manager | Suzanne Wallace |
Publicity Manager | Daniela Bos |
Influencer Manager | Daniela Bos |
PR Specialist | Luisa Berlinicke |
Junior Product Manager | Zoé Ruts |
Community Manager | Erik Daems, Brady Young |
Junior Producer | Lea van Well Groeneveld |
Associate Producer | Cleo Lutz |
Quality Assurance Assistant | Lukas van Rooij |
Marketing Assistant | Laura Peters |
Financial Assistant | Esther Van Putten |
Allcorrect Games |
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Localization | Allcorrect Games |
Greenlink Group |
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Quality Assurance | Greenlink Group |
Special Thanks |
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Special Thanks | Ico Partner, Vicarious, All our BETA testers |
Sound Engine |
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Made with FMOD Studio by | Firelight Technologies Pty. Ltd. |
Support |
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Support | CNC |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Medal of Honor: Above and Beyond, a group of 17 people
- The Dungeon of Naheulbeuk: The Amulet of Chaos, a group of 14 people
- Lunacy: Saint Rhodes, a group of 14 people
- CLeM, a group of 12 people
- Marvel Avengers, a group of 11 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Howard Newmark on 80 other games
- Raymond Snippe on 67 other games
- Erik Schreuder on 65 other games
- Michael van Zijl on 61 other games
- Christophe Gandon on 31 other games
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Credits contributed by Tim Janssen.